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source: code/branches/buildsystem/src/orxonox/objects/Model.cc @ 2138

Last change on this file since 2138 was 1789, checked in by rgrieder, 16 years ago

reverted r1787

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Model.h"
31
32#include "tinyxml/tinyxml.h"
33#include "core/CoreIncludes.h"
34#include "GraphicsEngine.h"
35#include "core/XMLPort.h"
36
37#include <OgreEntity.h>
38#include <OgreMesh.h>
39#include <OgreHardwareVertexBuffer.h>
40#include <OgreMeshManager.h>
41
42
43namespace orxonox
44{
45    CreateFactory(Model);
46
47    /**
48     *
49     */
50    Model::Model()
51    {
52        RegisterObject(Model);
53        registerAllVariables();
54    }
55
56    Model::~Model()
57    {
58        if (this->isInitialized() && (this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
59            this->detachObject(this->mesh_.getEntity());
60    }
61
62    /**
63        @brief XML loading and saving.
64        @param xmlelement The XML-element
65        @param loading Loading (true) or saving (false)
66        @return The XML-element
67    */
68    void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(Model, XMLPort, xmlelement, mode);
71
72        XMLPortParam(Model, "mesh", setMesh, getMesh, xmlelement, mode);
73
74        Model::create();
75    }
76
77    bool Model::create(){
78      if(!WorldEntity::create())
79        return false;
80      if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0))
81      {
82        this->mesh_.setMesh(meshSrc_);
83        this->attachObject(this->mesh_.getEntity());
84
85        COUT(4) << "Loader (Model.cc): Created model" << std::endl;
86      }
87      if(this->isExactlyA(Class(Model)))
88        setObjectFrequency(300); //sync all 10 seconds (this only applies to asteroids and other isExactlyA(Model)
89      return true;
90    }
91
92    void Model::registerAllVariables(){
93//       WorldEntity::registerAllVariables();
94      COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl;
95      registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING);
96    }
97
98    void Model::changedVisibility()
99    {
100        SUPER(Model, changedVisibility);
101        if (this->isInitialized())
102            this->mesh_.setVisible(this->isVisible());
103    }
104}
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