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source: code/branches/buildsystem/src/orxonox/tools/BillboardSet.cc @ 2087

Last change on this file since 2087 was 1755, checked in by rgrieder, 16 years ago

merged gui back to trunk.
update the media repository!

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BillboardSet.h"
31
32#include <sstream>
33
34#include <OgreSceneManager.h>
35
36#include "GraphicsEngine.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    unsigned int BillboardSet::billboardSetCounter_s = 0;
42
43    BillboardSet::BillboardSet()
44    {
45        this->billboardSet_ = 0;
46    }
47
48    void BillboardSet::setBillboardSet(const std::string& file, int count)
49    {
50        std::ostringstream name;
51        name << (BillboardSet::billboardSetCounter_s++);
52        this->billboardSet_ = GraphicsEngine::getInstance().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count);
53        this->billboardSet_->createBillboard(Vector3::ZERO);
54        this->billboardSet_->setMaterialName(file);
55    }
56
57    void BillboardSet::setBillboardSet(const std::string& file, const ColourValue& colour, int count)
58    {
59        std::ostringstream name;
60        name << (BillboardSet::billboardSetCounter_s++);
61        this->billboardSet_ = GraphicsEngine::getInstance().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count);
62        this->billboardSet_->createBillboard(Vector3::ZERO, colour);
63        this->billboardSet_->setMaterialName(file);
64    }
65
66    void BillboardSet::setBillboardSet(const std::string& file, const Vector3& position, int count)
67    {
68        std::ostringstream name;
69        name << (BillboardSet::billboardSetCounter_s++);
70        this->billboardSet_ = GraphicsEngine::getInstance().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count);
71        this->billboardSet_->createBillboard(position);
72        this->billboardSet_->setMaterialName(file);
73    }
74
75    void BillboardSet::setBillboardSet(const std::string& file, const ColourValue& colour, const Vector3& position, int count)
76    {
77        std::ostringstream name;
78        name << (BillboardSet::billboardSetCounter_s++);
79        this->billboardSet_ = GraphicsEngine::getInstance().getLevelSceneManager()->createBillboardSet("Billboard" + name.str(), count);
80        this->billboardSet_->createBillboard(position, colour);
81        this->billboardSet_->setMaterialName(file);
82    }
83
84    BillboardSet::~BillboardSet()
85    {
86        if (this->billboardSet_)
87            GraphicsEngine::getInstance().getLevelSceneManager()->destroyBillboardSet(this->billboardSet_);
88    }
89}
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