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source: code/branches/buildsystem2/cmake/BuildConfig.cmake @ 2637

Last change on this file since 2637 was 2636, checked in by rgrieder, 16 years ago

Added configuration type info message.
Removed network makefiles. Use the CMake testing facility instead.

  • Property svn:eol-style set to native
File size: 5.2 KB
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1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #    This also includes handling the OGRE plugins and the media directory.
25 #
26
27################ Misc Options ###################
28
29# Set binary output directories
30SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
31SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
32SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
33
34# Sets where to find the external libraries like OgreMain.dll at runtime
35# On Unix you should not have to change this at all.
36IF(NOT ORXONOX_RUNTIME_LIBRARY_DIRECTORY)
37  SET(ORXONOX_RUNTIME_LIBRARY_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
38ENDIF()
39
40# Set Debug build to default when not having multi-config generator like msvc
41IF(NOT CMAKE_CONFIGURATION_TYPES)
42  IF(NOT CMAKE_BUILD_TYPE)
43    SET(CMAKE_BUILD_TYPE Debug CACHE STRING
44        "Build types are: Debug, Release, MinSizeRel, RelWithDebInfo" FORCE)
45  ENDIF()
46  MARK_AS_ADVANCED(CLEAR CMAKE_BUILD_TYPE)
47
48  MESSAGE(STATUS "*** Build type is ${CMAKE_BUILD_TYPE} ***")
49ELSE()
50  IF(CMAKE_BUILD_TYPE)
51    SET(CMAKE_BUILD_TYPE CACHE STRING FORCE)
52  ENDIF()
53  MARK_AS_ADVANCED(CMAKE_BUILD_TYPE)
54ENDIF()
55
56OPTION(EXTRA_WARNINGS "Enable some extra warnings (heavily pollutes the output)")
57
58# Specify media directory
59GET_FILENAME_COMPONENT(_media_path "${CMAKE_SOURCE_DIR}/../media" ABSOLUTE)
60SET(ORXONOX_MEDIA_DIRECTORY ${_media_path} CACHE PATH
61    "Location of the media directory.")
62IF(NOT EXISTS ${ORXONOX_MEDIA_DIRECTORY})
63  MESSAGE(STATUS "Warning: The media directory does not exist ${ORXONOX_MEDIA_DIRECTORY}")
64ENDIF()
65
66# More plugins: Plugin_BSPSceneManager, Plugin_OctreeSceneManager
67# Render systems may be optional, but at least one has to be found in FindOgre
68SET(OGRE_PLUGINS_INT RenderSystem_GL RenderSystem_Direct3D9 Plugin_ParticleFX)
69IF(WIN32)
70  # CG program manager is probably DirectX related (not available under unix)
71  LIST(APPEND OGRE_PLUGINS_INT Plugin_CgProgramManager)
72ENDIF(WIN32)
73SET(OGRE_PLUGINS ${OGRE_PLUGINS_INT} CACHE STRING
74   "Specify which OGRE plugins to load. Existance check is performed.")
75
76# Check the plugins and determine the plugin folder
77# You can give a hint by setting the environment variable ENV{OGRE_PLUGIN_DIR}
78INCLUDE(CheckOGREPlugins)
79CHECK_OGRE_PLUGINS(${OGRE_PLUGINS})
80
81
82############## Compiler Config ##################
83
84INCLUDE(FlagUtilities)
85
86# Configure the compiler specific build options
87IF(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC)
88  INCLUDE(BuildConfigGCC)
89ELSEIF(MSVC)
90  INCLUDE(BuildConfigMSVC)
91ELSE()
92  MESSAGE(STATUS "Warning: Your compiler is not officially supported.")
93ENDIF()
94
95SET(BUILD_CONFIG_USER_SCRIPT "" CACHE FILEPATH
96    "Specify a CMake script if you wish to write your own build config.
97     See BuildConfigGCC.cmake or BuildConfigMSVC.cmake for examples.")
98IF(BUILD_CONFIG_USER_SCRIPT)
99  IF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT}.cmake)
100    INCLUDE(${BUILD_CONFIG_USER_SCRIPT})
101  ELSEIF(EXISTS ${BUILD_CONFIG_USER_SCRIPT})
102    INCLUDE(${BUILD_CONFIG_USER_SCRIPT})
103  ELSEIF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT})
104    INCLUDE(${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT})
105  ENDIF()
106ENDIF(BUILD_CONFIG_USER_SCRIPT)
107
108
109################ Test options ###################
110
111OPTION(ENABLE_TESTS "Enable build tests.")
112IF(ENABLE_TESTS)
113  ENABLE_TESTING()
114ENDIF(ENABLE_TESTS)
115
116OPTION(NETWORK_TESTING_ENABLED "Build network testing tools: i.e. chatclient chatserver and alike.")
117OPTION(NETWORKTRAFFIC_TESTING_ENABLED "Build dummyserver4 and dummyclient4.")
118
119
120####### Static/Dynamic linking defines ##########
121
122# Disable Boost auto linking completely
123ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
124
125# If no defines are specified, these libs get linked statically
126ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
127ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
128ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
129ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
130
131# If no defines are specified, these libs get linked dynamically
132# You can change that optionally in the Cache.
133ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
134ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
135ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
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