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source: code/branches/buildsystem2/cmake/BuildConfig.cmake @ 2647

Last change on this file since 2647 was 2644, checked in by rgrieder, 16 years ago
  • Installation instructions for the config files (tcl scripts and ini files). This is temporary until we have config directory.
  • On windows, all DLLs from a precompiled package get installed too
  • added media folder with a CMakeLists.txt
  • media files get installed to media/ (Windows) or to /share/orxonox (Unix)
  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19 #
20 #  Author:
21 #    Reto Grieder
22 #  Description:
23 #    Configures the compilers and sets build options.
24 #    This also includes handling the OGRE plugins and the media directory.
25 #
26
27################ Misc Options ###################
28
29# Set binary output directories
30SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
31SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
32SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
33
34# Sets where to find the external libraries like OgreMain.dll at runtime
35# On Unix you should not have to change this at all.
36IF(NOT ORXONOX_RUNTIME_LIBRARY_DIRECTORY)
37  SET(ORXONOX_RUNTIME_LIBRARY_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
38ENDIF()
39
40# Set Debug build to default when not having multi-config generator like msvc
41IF(NOT CMAKE_CONFIGURATION_TYPES)
42  IF(NOT CMAKE_BUILD_TYPE)
43    SET(CMAKE_BUILD_TYPE Debug CACHE STRING
44        "Build types are: Debug, Release, MinSizeRel, RelWithDebInfo" FORCE)
45  ENDIF()
46  MARK_AS_ADVANCED(CLEAR CMAKE_BUILD_TYPE)
47
48  MESSAGE(STATUS "*** Build type is ${CMAKE_BUILD_TYPE} ***")
49ELSE()
50  IF(CMAKE_BUILD_TYPE)
51    SET(CMAKE_BUILD_TYPE CACHE STRING FORCE)
52  ENDIF()
53  MARK_AS_ADVANCED(CMAKE_BUILD_TYPE)
54ENDIF()
55
56OPTION(EXTRA_WARNINGS "Enable some extra warnings (heavily pollutes the output)")
57
58# More plugins: Plugin_BSPSceneManager, Plugin_OctreeSceneManager
59# Render systems may be optional, but at least one has to be found in FindOgre
60SET(OGRE_PLUGINS_INT RenderSystem_GL RenderSystem_Direct3D9 Plugin_ParticleFX)
61IF(WIN32)
62  # CG program manager is probably DirectX related (not available under unix)
63  LIST(APPEND OGRE_PLUGINS_INT Plugin_CgProgramManager)
64ENDIF(WIN32)
65SET(OGRE_PLUGINS ${OGRE_PLUGINS_INT} CACHE STRING
66   "Specify which OGRE plugins to load. Existance check is performed.")
67
68# Check the plugins and determine the plugin folder
69# You can give a hint by setting the environment variable ENV{OGRE_PLUGIN_DIR}
70INCLUDE(CheckOGREPlugins)
71CHECK_OGRE_PLUGINS(${OGRE_PLUGINS})
72
73
74############## Compiler Config ##################
75
76INCLUDE(FlagUtilities)
77
78# Configure the compiler specific build options
79IF(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC)
80  INCLUDE(BuildConfigGCC)
81ELSEIF(MSVC)
82  INCLUDE(BuildConfigMSVC)
83ELSE()
84  MESSAGE(STATUS "Warning: Your compiler is not officially supported.")
85ENDIF()
86
87SET(BUILD_CONFIG_USER_SCRIPT "" CACHE FILEPATH
88    "Specify a CMake script if you wish to write your own build config.
89     See BuildConfigGCC.cmake or BuildConfigMSVC.cmake for examples.")
90IF(BUILD_CONFIG_USER_SCRIPT)
91  IF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT}.cmake)
92    INCLUDE(${BUILD_CONFIG_USER_SCRIPT})
93  ELSEIF(EXISTS ${BUILD_CONFIG_USER_SCRIPT})
94    INCLUDE(${BUILD_CONFIG_USER_SCRIPT})
95  ELSEIF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT})
96    INCLUDE(${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT})
97  ENDIF()
98ENDIF(BUILD_CONFIG_USER_SCRIPT)
99
100
101################ Test options ###################
102
103OPTION(ENABLE_TESTS "Enable build tests.")
104IF(ENABLE_TESTS)
105  ENABLE_TESTING()
106ENDIF(ENABLE_TESTS)
107
108OPTION(NETWORK_TESTING_ENABLED "Build network testing tools: i.e. chatclient chatserver and alike.")
109OPTION(NETWORKTRAFFIC_TESTING_ENABLED "Build dummyserver4 and dummyclient4.")
110
111
112####### Static/Dynamic linking defines ##########
113
114# Disable Boost auto linking completely
115ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB")
116
117# If no defines are specified, these libs get linked statically
118ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC)
119ADD_COMPILER_FLAGS("-DENET_DLL"           WIN32 LINK_ENET_DYNAMIC)
120ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL"   WIN32 LINK_LUA_DYNAMIC)
121ADD_COMPILER_FLAGS("-DZLIB_DLL"           WIN32 LINK_ZLIB_DYNAMIC)
122
123# If no defines are specified, these libs get linked dynamically
124# You can change that optionally in the Cache.
125ADD_COMPILER_FLAGS("-DCEGUI_STATIC"       WIN32 NOT LINK_CEGUI_DYNAMIC)
126ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB"    WIN32 NOT LINK_OGRE_DYNAMIC)
127ADD_COMPILER_FLAGS("-DSTATIC_BUILD"       WIN32 NOT LINK_TCL_DYNAMIC)
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