1 | # |
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2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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3 | # > www.orxonox.net < |
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4 | # |
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5 | # This program is free software; you can redistribute it and/or |
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6 | # modify it under the terms of the GNU General Public License |
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7 | # as published by the Free Software Foundation; either version 2 |
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8 | # of the License, or (at your option) any later version. |
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9 | # |
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10 | # This program is distributed in the hope that it will be useful, |
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11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | # GNU General Public License for more details. |
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14 | # |
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15 | # You should have received a copy of the GNU General Public License along |
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16 | # with this program; if not, write to the Free Software Foundation, |
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17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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18 | # |
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19 | # |
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20 | # Author: |
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21 | # Reto Grieder |
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22 | # Description: |
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23 | # Configures the compilers and sets build options. |
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24 | # This also includes handling the OGRE plugins and the media directory. |
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25 | # |
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26 | |
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27 | ################ Misc Options ################### |
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28 | |
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29 | # Set binary output directories |
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30 | SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) |
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31 | SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) |
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32 | SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) |
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33 | |
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34 | # Sets where to find the external libraries like OgreMain.dll at runtime |
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35 | # On Unix you should not have to change this at all. |
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36 | IF(NOT ORXONOX_RUNTIME_LIBRARY_DIRECTORY) |
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37 | SET(ORXONOX_RUNTIME_LIBRARY_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) |
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38 | ENDIF() |
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39 | |
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40 | # Set Debug build to default when not having multi-config generator like msvc |
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41 | IF(NOT CMAKE_CONFIGURATION_TYPES) |
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42 | IF(NOT CMAKE_BUILD_TYPE) |
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43 | SET(CMAKE_BUILD_TYPE Debug CACHE STRING |
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44 | "Build types are: Debug, Release, MinSizeRel, RelWithDebInfo" FORCE) |
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45 | ENDIF() |
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46 | MARK_AS_ADVANCED(CLEAR CMAKE_BUILD_TYPE) |
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47 | |
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48 | MESSAGE(STATUS "*** Build type is ${CMAKE_BUILD_TYPE} ***") |
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49 | ELSE() |
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50 | IF(CMAKE_BUILD_TYPE) |
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51 | SET(CMAKE_BUILD_TYPE CACHE STRING FORCE) |
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52 | ENDIF() |
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53 | MARK_AS_ADVANCED(CMAKE_BUILD_TYPE) |
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54 | ENDIF() |
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55 | |
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56 | OPTION(EXTRA_WARNINGS "Enable some extra warnings (heavily pollutes the output)") |
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57 | |
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58 | # More plugins: Plugin_BSPSceneManager, Plugin_OctreeSceneManager |
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59 | # Render systems may be optional, but at least one has to be found in FindOgre |
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60 | SET(OGRE_PLUGINS_INT RenderSystem_GL RenderSystem_Direct3D9 Plugin_ParticleFX) |
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61 | IF(WIN32) |
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62 | # CG program manager is probably DirectX related (not available under unix) |
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63 | LIST(APPEND OGRE_PLUGINS_INT Plugin_CgProgramManager) |
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64 | ENDIF(WIN32) |
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65 | SET(OGRE_PLUGINS ${OGRE_PLUGINS_INT} CACHE STRING |
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66 | "Specify which OGRE plugins to load. Existance check is performed.") |
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67 | |
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68 | # Check the plugins and determine the plugin folder |
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69 | # You can give a hint by setting the environment variable ENV{OGRE_PLUGIN_DIR} |
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70 | INCLUDE(CheckOGREPlugins) |
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71 | CHECK_OGRE_PLUGINS(${OGRE_PLUGINS}) |
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72 | |
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73 | |
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74 | ############## Compiler Config ################## |
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75 | |
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76 | INCLUDE(FlagUtilities) |
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77 | |
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78 | # Configure the compiler specific build options |
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79 | IF(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_GNUC) |
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80 | INCLUDE(BuildConfigGCC) |
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81 | ELSEIF(MSVC) |
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82 | INCLUDE(BuildConfigMSVC) |
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83 | ELSE() |
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84 | MESSAGE(STATUS "Warning: Your compiler is not officially supported.") |
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85 | ENDIF() |
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86 | |
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87 | SET(BUILD_CONFIG_USER_SCRIPT "" CACHE FILEPATH |
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88 | "Specify a CMake script if you wish to write your own build config. |
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89 | See BuildConfigGCC.cmake or BuildConfigMSVC.cmake for examples.") |
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90 | IF(BUILD_CONFIG_USER_SCRIPT) |
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91 | IF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT}.cmake) |
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92 | INCLUDE(${BUILD_CONFIG_USER_SCRIPT}) |
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93 | ELSEIF(EXISTS ${BUILD_CONFIG_USER_SCRIPT}) |
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94 | INCLUDE(${BUILD_CONFIG_USER_SCRIPT}) |
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95 | ELSEIF(EXISTS ${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT}) |
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96 | INCLUDE(${CMAKE_MODULE_PATH}/${BUILD_CONFIG_USER_SCRIPT}) |
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97 | ENDIF() |
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98 | ENDIF(BUILD_CONFIG_USER_SCRIPT) |
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99 | |
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100 | |
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101 | ################ Test options ################### |
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102 | |
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103 | OPTION(ENABLE_TESTS "Enable build tests.") |
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104 | IF(ENABLE_TESTS) |
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105 | ENABLE_TESTING() |
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106 | ENDIF(ENABLE_TESTS) |
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107 | |
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108 | OPTION(NETWORK_TESTING_ENABLED "Build network testing tools: i.e. chatclient chatserver and alike.") |
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109 | OPTION(NETWORKTRAFFIC_TESTING_ENABLED "Build dummyserver4 and dummyclient4.") |
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110 | |
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111 | |
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112 | ####### Static/Dynamic linking defines ########## |
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113 | |
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114 | # Disable Boost auto linking completely |
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115 | ADD_COMPILER_FLAGS("-DBOOST_ALL_NO_LIB") |
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116 | |
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117 | # If no defines are specified, these libs get linked statically |
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118 | ADD_COMPILER_FLAGS("-DBOOST_ALL_DYN_LINK" WIN32 LINK_BOOST_DYNAMIC) |
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119 | ADD_COMPILER_FLAGS("-DENET_DLL" WIN32 LINK_ENET_DYNAMIC) |
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120 | ADD_COMPILER_FLAGS("-DLUA_BUILD_AS_DLL" WIN32 LINK_LUA_DYNAMIC) |
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121 | ADD_COMPILER_FLAGS("-DZLIB_DLL" WIN32 LINK_ZLIB_DYNAMIC) |
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122 | |
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123 | # If no defines are specified, these libs get linked dynamically |
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124 | # You can change that optionally in the Cache. |
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125 | ADD_COMPILER_FLAGS("-DCEGUI_STATIC" WIN32 NOT LINK_CEGUI_DYNAMIC) |
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126 | ADD_COMPILER_FLAGS("-DOGRE_STATIC_LIB" WIN32 NOT LINK_OGRE_DYNAMIC) |
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127 | ADD_COMPILER_FLAGS("-DSTATIC_BUILD" WIN32 NOT LINK_TCL_DYNAMIC) |
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