[1803] | 1 | /*********************************************************************** |
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| 2 | filename: CEGUILuaFunctor.cpp |
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| 3 | created: Thu Jan 26 2006 |
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| 4 | author: Tomas Lindquist Olsen <tomas@famolsen.dk> |
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| 5 | |
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| 6 | purpose: Implementation for LuaFunctor class |
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| 7 | *************************************************************************/ |
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| 8 | /*************************************************************************** |
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| 9 | * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team |
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| 10 | * |
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| 11 | * Permission is hereby granted, free of charge, to any person obtaining |
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| 12 | * a copy of this software and associated documentation files (the |
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| 13 | * "Software"), to deal in the Software without restriction, including |
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| 14 | * without limitation the rights to use, copy, modify, merge, publish, |
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| 15 | * distribute, sublicense, and/or sell copies of the Software, and to |
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| 16 | * permit persons to whom the Software is furnished to do so, subject to |
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| 17 | * the following conditions: |
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| 18 | * |
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| 19 | * The above copyright notice and this permission notice shall be |
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| 20 | * included in all copies or substantial portions of the Software. |
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| 21 | * |
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| 22 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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| 23 | * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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| 24 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
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| 25 | * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
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| 26 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
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| 27 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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| 28 | * OTHER DEALINGS IN THE SOFTWARE. |
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| 29 | ***************************************************************************/ |
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| 30 | #include "CEGUILuaFunctor.h" |
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| 31 | #include "CEGUILogger.h" |
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| 32 | #include "CEGUIExceptions.h" |
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| 33 | #include "CEGUIPropertyHelper.h" |
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| 34 | |
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| 35 | // include Lua libs and tolua++ |
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[2509] | 36 | extern "C" { |
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| 37 | #include "lua.h" |
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| 38 | #include "lualib.h" |
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| 39 | #include "lauxlib.h" |
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| 40 | } |
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[1803] | 41 | |
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[2509] | 42 | #include "tolua++.h" |
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| 43 | |
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[1803] | 44 | // Start of CEGUI namespace section |
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| 45 | namespace CEGUI |
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| 46 | { |
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| 47 | |
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| 48 | /************************************************************************* |
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| 49 | Constructor |
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| 50 | *************************************************************************/ |
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| 51 | LuaFunctor::LuaFunctor(lua_State* state, int func, int selfIndex) : |
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| 52 | L(state), |
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| 53 | index(func), |
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| 54 | self(selfIndex), |
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| 55 | needs_lookup(false) |
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| 56 | { |
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| 57 | } |
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| 58 | |
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| 59 | /************************************************************************* |
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| 60 | Constructor |
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| 61 | *************************************************************************/ |
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| 62 | LuaFunctor::LuaFunctor(lua_State* state, const String& func, int selfIndex) : |
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| 63 | L(state), |
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| 64 | index(LUA_NOREF), |
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| 65 | self(selfIndex), |
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| 66 | needs_lookup(true), |
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| 67 | function_name(func) |
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| 68 | { |
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| 69 | } |
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| 70 | |
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| 71 | /************************************************************************* |
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| 72 | Constructor |
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| 73 | *************************************************************************/ |
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| 74 | LuaFunctor::LuaFunctor(const LuaFunctor& cp) : |
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| 75 | L(cp.L), |
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| 76 | index(cp.index), |
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| 77 | self(cp.self), |
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| 78 | needs_lookup(cp.needs_lookup), |
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| 79 | function_name(cp.function_name) |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | /************************************************************************* |
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| 84 | Destructor |
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| 85 | *************************************************************************/ |
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| 86 | LuaFunctor::~LuaFunctor() |
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| 87 | { |
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| 88 | if (self!=LUA_NOREF) |
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| 89 | { |
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| 90 | luaL_unref(L, LUA_REGISTRYINDEX, self); |
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| 91 | } |
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| 92 | if (index!=LUA_NOREF) |
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| 93 | { |
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| 94 | luaL_unref(L, LUA_REGISTRYINDEX, index); |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | /************************************************************************* |
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| 99 | Call operator |
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| 100 | *************************************************************************/ |
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| 101 | bool LuaFunctor::operator()(const EventArgs& args) const |
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| 102 | { |
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| 103 | // is this a late binding? |
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| 104 | if (needs_lookup) |
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| 105 | { |
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| 106 | pushNamedFunction(L, function_name); |
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| 107 | // reference function |
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| 108 | index = luaL_ref(L, LUA_REGISTRYINDEX); |
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| 109 | needs_lookup = false; |
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| 110 | CEGUI_LOGINSANE("Late binding of callback '"+function_name+"' performed"); |
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| 111 | function_name.clear(); |
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| 112 | } // if (needs_lookup) |
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| 113 | |
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| 114 | ScriptWindowHelper* helper = 0; |
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| 115 | //Set a global for this window |
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| 116 | if(args.d_hasWindow) |
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| 117 | { |
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| 118 | WindowEventArgs& we = (WindowEventArgs&)args; |
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| 119 | helper = new ScriptWindowHelper(we.window); |
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| 120 | tolua_pushusertype(L,(void*)helper,"CEGUI::ScriptWindowHelper"); |
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| 121 | lua_setglobal(L,"this"); |
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| 122 | } |
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| 123 | |
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| 124 | // retrieve function |
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| 125 | lua_rawgeti(L, LUA_REGISTRYINDEX, index); |
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| 126 | |
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| 127 | // possibly self as well? |
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| 128 | int nargs = 1; |
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| 129 | if (self != LUA_NOREF) |
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| 130 | { |
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| 131 | lua_rawgeti(L, LUA_REGISTRYINDEX, self); |
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| 132 | ++nargs; |
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| 133 | } |
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| 134 | |
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| 135 | // push EventArgs parameter |
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| 136 | tolua_pushusertype(L, (void*)&args, "const CEGUI::EventArgs"); |
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| 137 | |
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| 138 | // call it |
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| 139 | int error = lua_pcall(L, nargs, 0, 0); |
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| 140 | |
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| 141 | // handle errors |
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| 142 | if (error) |
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| 143 | { |
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| 144 | String errStr(lua_tostring(L, -1)); |
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| 145 | lua_pop(L, 1); |
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| 146 | if(helper) |
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| 147 | { |
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| 148 | delete helper; |
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| 149 | helper = 0; |
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| 150 | } |
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| 151 | throw ScriptException("Unable to call Lua event handler:\n\n"+errStr+"\n"); |
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| 152 | } // if (error) |
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| 153 | |
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| 154 | if(helper) |
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| 155 | { |
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| 156 | delete helper; |
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| 157 | helper = 0; |
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| 158 | } |
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| 159 | |
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| 160 | return true; |
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| 161 | } |
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| 162 | |
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| 163 | /************************************************************************* |
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| 164 | do event subscription by reference instead of by name |
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| 165 | *************************************************************************/ |
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| 166 | Event::Connection LuaFunctor::SubscribeEvent(EventSet* self, const String& event_name, int funcIndex, int selfIndex, lua_State* L) |
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| 167 | { |
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| 168 | // should we pass a self to the callback? |
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| 169 | int thisIndex = LUA_NOREF; |
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| 170 | if (selfIndex != LUA_NOREF) |
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| 171 | { |
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| 172 | // reference self |
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| 173 | thisIndex = luaL_ref(L, LUA_REGISTRYINDEX); |
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| 174 | } |
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| 175 | |
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| 176 | // do the real subscription |
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| 177 | int type = lua_type(L,-1); |
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| 178 | Event::Connection con; |
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| 179 | if (type == LUA_TFUNCTION) |
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| 180 | { |
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| 181 | // reference function |
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| 182 | int index = luaL_ref(L, LUA_REGISTRYINDEX); |
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| 183 | LuaFunctor functor(L,index,thisIndex); |
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| 184 | con = self->subscribeEvent(String(event_name), Event::Subscriber(functor)); |
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| 185 | // make sure we don't release the reference(s) we just made when this call returns |
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| 186 | functor.index = LUA_NOREF; |
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| 187 | functor.self = LUA_NOREF; |
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| 188 | } |
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| 189 | else if (type == LUA_TSTRING) |
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| 190 | { |
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| 191 | const char* str = lua_tostring(L, -1); |
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| 192 | LuaFunctor functor(L,String(str),thisIndex); |
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| 193 | con = self->subscribeEvent(String(event_name), Event::Subscriber(functor)); |
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| 194 | // make sure we don't release the reference we just (maybe) made when this call returns |
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| 195 | functor.self = LUA_NOREF; |
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| 196 | } |
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| 197 | else |
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| 198 | { |
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| 199 | luaL_error(L,"bad function passed to subscribe function. must be a real function, or a string for late binding"); |
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| 200 | } |
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| 201 | |
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| 202 | // return the event connection |
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| 203 | return con; |
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| 204 | } |
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| 205 | |
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| 206 | /************************************************************************* |
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| 207 | Pushes a named function on the stack |
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| 208 | *************************************************************************/ |
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| 209 | void LuaFunctor::pushNamedFunction(lua_State* L, const String& handler_name) |
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| 210 | { |
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| 211 | int top = lua_gettop(L); |
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| 212 | |
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| 213 | // do we have any dots in the handler name? if so we grab the function as a table field |
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| 214 | String::size_type i = handler_name.find_first_of((utf32)'.'); |
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| 215 | if (i!=String::npos) |
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| 216 | { |
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| 217 | // split the rest of the string up in parts seperated by '.' |
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| 218 | // TODO: count the dots and size the vector accordingly from the beginning. |
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| 219 | std::vector<String> parts; |
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| 220 | String::size_type start = 0; |
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| 221 | do |
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| 222 | { |
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| 223 | parts.push_back(handler_name.substr(start,i-start)); |
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| 224 | start = i+1; |
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| 225 | i = handler_name.find_first_of((utf32)'.',start); |
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| 226 | } while(i!=String::npos); |
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| 227 | |
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| 228 | // add last part |
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| 229 | parts.push_back(handler_name.substr(start)); |
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| 230 | |
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| 231 | // first part is the global |
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| 232 | lua_getglobal(L, parts[0].c_str()); |
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| 233 | if (!lua_istable(L,-1)) |
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| 234 | { |
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| 235 | lua_settop(L,top); |
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| 236 | throw ScriptException("Unable to get the Lua event handler: '"+handler_name+"' as first part is not a table"); |
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| 237 | } |
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| 238 | |
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| 239 | // if there is more than two parts, we have more tables to go through |
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| 240 | std::vector<String>::size_type visz = parts.size(); |
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| 241 | if (visz-- > 2) // avoid subtracting one later on |
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| 242 | { |
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| 243 | // go through all the remaining parts to (hopefully) have a valid Lua function in the end |
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| 244 | std::vector<String>::size_type vi = 1; |
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| 245 | while (vi<visz) |
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| 246 | { |
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| 247 | // push key, and get the next table |
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| 248 | lua_pushstring(L,parts[vi].c_str()); |
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| 249 | lua_gettable(L,-2); |
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| 250 | if (!lua_istable(L,-1)) |
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| 251 | { |
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| 252 | lua_settop(L,top); |
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| 253 | throw ScriptException("Unable to get the Lua event handler: '"+handler_name+"' as part #"+PropertyHelper::uintToString(uint(vi+1))+" ("+parts[vi]+") is not a table"); |
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| 254 | } |
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| 255 | // get rid of the last table and move on |
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| 256 | lua_remove(L,-2); |
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| 257 | vi++; |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | // now we are ready to get the function to call ... phew :) |
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| 262 | lua_pushstring(L,parts[visz].c_str()); |
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| 263 | lua_gettable(L,-2); |
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| 264 | lua_remove(L,-2); // get rid of the table |
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| 265 | } |
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| 266 | // just a regular global function |
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| 267 | else |
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| 268 | { |
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| 269 | lua_getglobal(L, handler_name.c_str()); |
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| 270 | } |
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| 271 | |
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| 272 | // is it a function |
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| 273 | if (!lua_isfunction(L,-1)) |
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| 274 | { |
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| 275 | lua_settop(L,top); |
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| 276 | throw ScriptException("The Lua event handler: '"+handler_name+"' does not represent a Lua function"); |
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| 277 | } |
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| 278 | } |
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| 279 | |
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| 280 | } // namespace CEGUI |
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