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source: code/branches/buildsystem2/src/network/Synchronisable.h @ 2650

Last change on this file since 2650 was 2639, checked in by rgrieder, 16 years ago

Cleanup in OrxonoxConfig.h.in. Made use of various CMake features like CheckInclude or CheckCompiles to determine some options and macros in the config header file.

Also removed util/Integers.h and placed the code directory in OrxonoxConfig.h.in.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Synchronisable_H__
30#define _Synchronisable_H__
31
32#include "NetworkPrereqs.h"
33
34#include <list>
35#include <map>
36#include <queue>
37#include "core/OrxonoxClass.h"
38#include "core/XMLIncludes.h"
39#include "NetworkCallback.h"
40
41#define REGISTERDATA(varname, ...) \
42    registerVariable((void*)&varname, sizeof(varname), DATA, __VA_ARGS__)
43#define REGISTERSTRING(stringname, ...) \
44    registerVariable(&stringname, stringname.length()+1, STRING, __VA_ARGS__)
45
46namespace orxonox
47{
48  static const unsigned int OBJECTID_UNKNOWN = (unsigned int)-1;
49
50  namespace direction{
51    enum syncdirection{
52      toclient=0x1,
53      toserver=0x2,
54      bidirectional=0x3,
55      serverMaster=0x3,
56      clientMaster=0x7
57    };
58  }
59
60  namespace syncmode{
61    enum mode{
62      once=0,
63      always=1
64    };
65  }
66
67  enum variableType{
68    DATA,
69    STRING,
70  };
71
72  struct _NetworkExport synchronisableHeader{
73    uint32_t size:31;
74    bool dataAvailable:1;
75    uint32_t objectID;
76    uint32_t creatorID;
77    uint32_t classID;
78  };
79
80  struct _NetworkExport synchronisableVariable{
81    size_t size;
82    uint8_t mode; // this determines in which direction the variable gets synchronised
83    void *var;
84    variableType type;
85    NetworkCallbackBase *callback;
86    void *varBuffer;
87    uint8_t varReference;
88  };
89
90  /**
91  * This class is the base class of all the Objects in the universe that need to be synchronised over the network
92   * Every class, that inherits from this class has to link the DATA THAT NEEDS TO BE SYNCHRONISED into the linked list.
93  * @author Oliver Scheuss
94  */
95  class _NetworkExport Synchronisable : virtual public OrxonoxClass{
96  public:
97    friend class packet::Gamestate;
98//     friend class Server;
99    virtual ~Synchronisable();
100
101
102    virtual bool create();
103    static void setClient(bool b);
104
105    static Synchronisable *fabricate(uint8_t*& mem, uint8_t mode=0x0);
106    static bool deleteObject(unsigned int objectID);
107    static Synchronisable *getSynchronisable(unsigned int objectID);
108    static unsigned int getNumberOfDeletedObject(){ return deletedObjects_.size(); }
109    static unsigned int popDeletedObject(){ unsigned int i = deletedObjects_.front(); deletedObjects_.pop(); return i; }
110
111    inline unsigned int getObjectID(){return objectID;}
112    inline unsigned int getClassID(){return classID;}
113  protected:
114    Synchronisable(BaseObject* creator);
115    void registerVariable(void *var, int size, variableType t, uint8_t mode=0x1, NetworkCallbackBase *cb=0);
116    void unregisterVariable(void *var);
117    void setObjectMode(uint8_t mode);
118    void setObjectFrequency(unsigned int freq){ objectFrequency_ = freq; }
119
120
121  private:
122    bool getData(uint8_t*& men, unsigned int id, uint8_t mode=0x0);
123    uint32_t getSize(unsigned int id, uint8_t mode=0x0);
124    bool updateData(uint8_t*& mem, uint8_t mode=0x0, bool forceCallback=false);
125    bool isMyData(uint8_t* mem);
126    bool doSelection(unsigned int id);
127    bool doSync(unsigned int id, uint8_t mode=0x0);
128
129    unsigned int objectID;
130    unsigned int creatorID;
131    unsigned int classID;
132
133    std::list<synchronisableVariable *> *syncList;
134    static uint8_t state_; // detemines wheter we are server (default) or client
135    bool backsync_; // if true the variables with mode > 1 will be synchronised to server (client -> server)
136    unsigned int objectFrequency_;
137    int objectMode_;
138    static std::map<unsigned int, Synchronisable *> objectMap_;
139    static std::queue<unsigned int> deletedObjects_;
140  };
141}
142
143#endif /* _Synchronisable_H__ */
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