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source: code/branches/buildsystem2/src/ogreceguirenderer/OgreCEGUIRenderer.h @ 2595

Last change on this file since 2595 was 2569, checked in by rgrieder, 16 years ago

Moved OgreCEGUIRenderer to its own folder in src since it's actually a library.

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1/************************************************************************
2    filename:   OgreCEGUIRenderer.h
3    created:    11/5/2004
4    author:             Paul D Turner
5
6    purpose:    Interface for main Ogre GUI renderer class
7*************************************************************************/
8/*************************************************************************
9    Crazy Eddie's GUI System (http://www.cegui.org.uk)
10    Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
11
12    This library is free software; you can redistribute it and/or
13    modify it under the terms of the GNU Lesser General Public
14    License as published by the Free Software Foundation; either
15    version 2.1 of the License, or (at your option) any later version.
16
17    This library is distributed in the hope that it will be useful,
18    but WITHOUT ANY WARRANTY; without even the implied warranty of
19    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20    Lesser General Public License for more details.
21
22    You should have received a copy of the GNU Lesser General Public
23    License along with this library; if not, write to the Free Software
24    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
25*************************************************************************/
26/*************************************************************************
27    This file contains code that is specific to Ogre (http://www.ogre3d.org)
28*************************************************************************/
29#ifndef _OgreCEGUIRenderer_h_
30#define _OgreCEGUIRenderer_h_
31
32#include <CEGUIBase.h>
33#include <CEGUIRenderer.h>
34#include <CEGUITexture.h>
35
36#include <OgreRenderQueueListener.h>
37#include <OgreSceneManagerEnumerator.h>
38#include <OgreTextureUnitState.h>
39
40#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB)
41#   ifdef OGRE_GUIRENDERER_EXPORTS
42#       define OGRE_GUIRENDERER_API __declspec(dllexport)
43#   else
44#       if defined(__MINGW32__)
45#           define OGRE_GUIRENDERER_API
46#       else
47#           define OGRE_GUIRENDERER_API __declspec(dllimport)
48#       endif
49#   endif
50#elif defined ( OGRE_GCC_VISIBILITY )
51#    define OGRE_GUIRENDERER_API  __attribute__ ((visibility("default")))
52#else
53#    define OGRE_GUIRENDERER_API
54#endif
55
56
57// Start of CEGUI namespace section
58namespace CEGUI
59{
60/*************************************************************************
61    Forward refs
62*************************************************************************/
63class OgreCEGUITexture;
64class OgreCEGUIRenderer;
65
66
67/*!
68\brief
69    RenderQueueListener based class used to hook into the ogre rendering system
70*/
71class _OgrePrivate CEGUIRQListener : public Ogre::RenderQueueListener
72{
73public:
74    CEGUIRQListener(OgreCEGUIRenderer* renderer, Ogre::uint8 queue_id, bool post_queue)
75    {
76        d_renderer              = renderer;
77        d_queue_id              = queue_id;
78        d_post_queue    = post_queue;
79    }
80
81    virtual ~CEGUIRQListener() {}
82
83    virtual void        renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue);
84    virtual void        renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue);
85
86    // methods for adjusting target queue settings
87    void        setTargetRenderQueue(Ogre::uint8 queue_id)              {d_queue_id = queue_id;}
88    void        setPostRenderQueue(bool post_queue)             {d_post_queue = post_queue;}
89
90private:
91    /*************************************************************************
92        Implementation Data
93    *************************************************************************/
94    OgreCEGUIRenderer*                          d_renderer;             //!< CEGUI renderer object for Ogre.
95    Ogre::uint8 d_queue_id;             //!< ID of the queue that we are hooked into
96    bool                                                d_post_queue;   //!< true if we render after everything else in our queue.
97};
98
99
100/*!
101\brief
102    Renderer class to interface with Ogre engine.
103*/
104class OGRE_GUIRENDERER_API OgreCEGUIRenderer : public Renderer
105{
106public:
107    /*!
108    \brief
109        Constructor for renderer class that uses Ogre for rendering. Note that if
110        you use this option you must call setTargetSceneManager before rendering.
111
112    \param window
113        Pointer to an Ogre::RenderWindow object.
114
115    \param queue_id
116        Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output.
117
118    \param post_queue
119        set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue
120        \a queue_id.
121
122    \param max_quads
123        Obsolete.  Set to 0.
124
125    */
126    OgreCEGUIRenderer(Ogre::RenderWindow* window,
127        Ogre::uint8 queue_id = Ogre::RENDER_QUEUE_OVERLAY,
128        bool post_queue = false, uint max_quads = 0);
129
130
131    /*!
132    \brief
133        Constructor for renderer class that uses Ogre for rendering.
134
135    \param window
136        Pointer to an Ogre::RenderWindow object.
137
138    \param queue_id
139        Ogre::uint8 value that specifies where the GUI should appear in the ogre rendering output.
140
141    \param post_queue
142        set to true to have GUI rendered after render queue \a queue_id, or false to have the GUI rendered before render queue
143        \a queue_id.
144
145    \param max_quads
146        Obsolete.  Set to 0.
147
148    \param scene_manager
149        Pointer to an Ogre::SceneManager object that is to be used for GUI rendering.
150    */
151    OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager);
152
153
154    /*!
155    \brief
156        Destructor for Ogre renderer.
157    */
158    virtual ~OgreCEGUIRenderer(void);
159
160
161
162    // add's a quad to the list to be rendered
163    virtual     void    addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
164
165    // perform final rendering for all queued renderable quads.
166    virtual     void    doRender(void);
167
168    // clear the queue
169    virtual     void    clearRenderList(void);
170
171
172    /*!
173    \brief
174        Enable or disable the queueing of quads from this point on.
175
176        This only affects queueing.  If queueing is turned off, any calls to addQuad will cause the quad to be rendered directly.  Note that
177        disabling queueing will not cause currently queued quads to be rendered, nor is the queue cleared - at any time the queue can still
178        be drawn by calling doRender, and the list can be cleared by calling clearRenderList.  Re-enabling the queue causes subsequent quads
179        to be added as if queueing had never been disabled.
180
181    \param setting
182        true to enable queueing, or false to disable queueing (see notes above).
183
184    \return
185        Nothing
186    */
187    virtual void        setQueueingEnabled(bool setting)                {d_queueing = setting;}
188
189
190    // create an empty texture
191    virtual     Texture*        createTexture(void);
192
193    // create a texture and load it with the specified file.
194    virtual     Texture*        createTexture(const String& filename, const String& resourceGroup = "General");
195
196    // create a texture and set it to the specified size
197    virtual     Texture*        createTexture(float size);
198
199    // create an OGRE resource provider.
200    virtual ResourceProvider* createResourceProvider(void);
201
202    // destroy the given texture
203    virtual     void            destroyTexture(Texture* texture);
204
205    // destroy all textures still active
206    virtual void                destroyAllTextures(void);
207
208
209    /*!
210    \brief
211        Return whether queueing is enabled.
212
213    \return
214        true if queueing is enabled, false if queueing is disabled.
215    */
216    virtual bool        isQueueingEnabled(void) const   {return d_queueing;}
217
218
219    /*!
220    \brief
221    Return the current width of the display in pixels
222
223    \return
224    float value equal to the current width of the display in pixels.
225    */
226    virtual float       getWidth(void) const            {return d_display_area.getWidth();}
227
228
229    /*!
230    \brief
231    Return the current height of the display in pixels
232
233    \return
234    float value equal to the current height of the display in pixels.
235    */
236    virtual float       getHeight(void) const           {return d_display_area.getHeight();}
237
238
239    /*!
240    \brief
241    Return the size of the display in pixels
242
243    \return
244    Size object describing the dimensions of the current display.
245    */
246    virtual Size        getSize(void) const                     {return d_display_area.getSize();}
247
248
249    /*!
250    \brief
251    Return a Rect describing the screen
252
253    \return
254    A Rect object that describes the screen area.  Typically, the top-left values are always 0, and the size of the area described is
255    equal to the screen resolution.
256    */
257    virtual Rect        getRect(void) const                     {return d_display_area;}
258
259
260    /*!
261    \brief
262        Return the maximum texture size available
263
264    \return
265        Size of the maximum supported texture in pixels (textures are always assumed to be square)
266    */
267    virtual     uint    getMaxTextureSize(void) const           {return 2048;}          // TODO: Change to proper value
268
269
270    /*!
271    \brief
272        Return the horizontal display resolution dpi
273
274    \return
275        horizontal resolution of the display in dpi.
276    */
277    virtual     uint    getHorzScreenDPI(void) const    {return 96;}
278
279
280    /*!
281    \brief
282        Return the vertical display resolution dpi
283
284    \return
285        vertical resolution of the display in dpi.
286    */
287    virtual     uint    getVertScreenDPI(void) const    {return 96;}
288
289
290    /*!
291    \brief
292        Set the scene manager to be used for rendering the GUI.
293
294        The GUI system will be unhooked from the current scene manager and attached to what ever
295        is specified here.
296
297    \param scene_manager
298        Pointer to an Ogre::SceneManager object that is the new target Ogre::SceneManager to be
299        used for GUI rendering.
300
301    \return
302        Nothing.
303    */
304    void        setTargetSceneManager(Ogre::SceneManager* scene_manager);
305
306
307    /*!
308    \brief
309        Set the target render queue for GUI rendering.
310
311    \param queue_id
312        Ogre::uint8 value specifying the render queue that the GUI system should attach to.
313
314    \param post_queue
315        - true to specify that the GUI should render after everything else in render queue \a queue_id.
316        - false to specify the GUI should render before everything else in render queue \a queue_id.
317
318    \return
319        Nothing.
320    */
321    void        setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue);
322
323
324    /*!
325    \brief
326        Create a texture from an existing Ogre::TexturePtr object.
327
328    \note
329        If you want to use an Ogre::RenderTexture (for putting rendered output onto Gui elements or other
330        advanced techniques), you can get the Ogre::TexturePtr to be used by calling Ogre::TextureManager::getByName()
331        passing the name returned from Ogre::RenderTexture::getName() (and casting the result as necessary).
332
333    \param texture
334        pointer to an Ogre::TexturePtr object to be used as the basis for the new CEGUI::Texture
335
336    \return
337        Pointer to the newly created CEGUI::TexturePtr object.
338    */
339    Texture*    createTexture(Ogre::TexturePtr& texture);
340
341
342    /*!
343    \brief
344    Set the size of the display in pixels.
345
346    You do not have to call this method under normal operation as the system
347    will automatically extract the size from the current view port.
348
349    \note
350    This method will cause the EventDisplaySizeChanged event to fire if the
351    display size has changed.
352
353    \param sz
354    Size object describing the size of the display.
355
356    \return
357    Nothing.
358    */
359    void        setDisplaySize(const Size& sz);
360
361
362private:
363    /************************************************************************
364        Implementation Constants
365    ************************************************************************/
366    static const size_t    VERTEX_PER_QUAD;                                              //!< number of vertices per quad
367    static const size_t    VERTEX_PER_TRIANGLE;                                  //!< number of vertices for a triangle
368    static const size_t    VERTEXBUFFER_INITIAL_CAPACITY;                //!< initial capacity of the allocated vertex buffer
369    static const size_t    UNDERUSED_FRAME_THRESHOLD;            //!< number of frames to wait before shrinking buffer
370
371    /*************************************************************************
372        Implementation Structs & classes
373    *************************************************************************/
374    /*!
375    \brief
376        structure used for all vertices.
377    */
378    struct QuadVertex {
379        float x, y, z;                  //!< The position for the vertex.
380        Ogre::RGBA diffuse;             //!< colour of the vertex
381        float tu1, tv1;                 //!< texture coordinates
382    };
383
384    /*!
385    \brief
386        structure holding details about a quad to be drawn
387    */
388    struct QuadInfo
389    {
390        Ogre::TexturePtr                texture;
391        Rect                            position;
392        float                           z;
393        Rect                            texPosition;
394        uint32                  topLeftCol;
395        uint32                  topRightCol;
396        uint32                  bottomLeftCol;
397        uint32                  bottomRightCol;
398
399        QuadSplitMode           splitMode;
400
401        bool operator<(const QuadInfo& other) const
402        {
403            // this is intentionally reversed.
404            return z > other.z;
405        }
406    };
407
408
409    /*************************************************************************
410        Implementation Methods
411    *************************************************************************/
412    // setup states etc
413    void        initRenderStates(void);
414
415    // sort quads list according to texture
416    void        sortQuads(void);
417
418    // render a quad directly to the display
419    void        renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
420
421    // convert colour value to whatever the Ogre render system is expecting.
422    uint32    colourToOgre(const colour& col) const;
423
424    // perform main work of the constructor.  This does everything except the final hook into the render system.
425    void        constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads);
426
427
428    /*************************************************************************
429        Implementation Data
430    *************************************************************************/
431    Rect                                d_display_area;
432
433    typedef std::multiset<QuadInfo>             QuadList;
434    QuadList d_quadlist;
435    bool         d_queueing;            //!< setting for queueing control.
436
437    // Ogre specific bits.
438    Ogre::Root*                                 d_ogre_root;            //!< pointer to the Ogre root object that we attach to
439    Ogre::RenderSystem*                 d_render_sys;           //!< Pointer to the render system for Ogre.
440    Ogre::uint8 d_queue_id;                     //!< ID of the queue that we are hooked into
441    Ogre::TexturePtr                    d_currTexture;          //!< currently set texture;
442    Ogre::RenderOperation               d_render_op;            //!< Ogre render operation we use to do our stuff.
443    Ogre::HardwareVertexBufferSharedPtr d_buffer;       //!< vertex buffer to queue sprite rendering
444    size_t d_underused_framecount;                  //!< Number of frames elapsed since buffer utilization was above half the capacity
445    Ogre::RenderOperation               d_direct_render_op;             //!< Renderop for cursor
446    Ogre::HardwareVertexBufferSharedPtr d_direct_buffer;        //!< Renderop for cursor
447    Ogre::SceneManager*                 d_sceneMngr;            //!< The scene manager we are hooked into.
448    Ogre::LayerBlendModeEx              d_colourBlendMode;      //!< Controls colour blending mode used.
449    Ogre::LayerBlendModeEx              d_alphaBlendMode;       //!< Controls alpha blending mode used.
450    Ogre::TextureUnitState::UVWAddressingMode d_uvwAddressMode;
451
452    CEGUIRQListener*                    d_ourlistener;
453    bool                                                d_post_queue;           //!< true if we render after everything else in our queue.
454    size_t                                              d_bufferPos;            //!< index into buffer where next vertex should be put.
455    bool                                                d_sorted;                       //!< true when data in quad list is sorted.
456    Point                                               d_texelOffset;          //!< Offset required for proper texel mapping.
457
458    std::list<OgreCEGUITexture*> d_texturelist;         //!< List used to track textures.
459};
460
461} // End of  CEGUI namespace section
462
463
464#endif  // end of guard _OgreCEGUIRenderer_h_
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