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source: code/branches/buildsystem2/src/orxonox/CMakeLists.txt @ 2639

Last change on this file since 2639 was 2638, checked in by rgrieder, 16 years ago

Removed about a thousand lines of warnings when compiling with GCC 3. It's not such a clean workaround but better than polluted output.

  • Property svn:eol-style set to native
File size: 3.0 KB
RevLine 
[2626]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
[2621]20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[2087]21  CameraManager.cc
[1505]22  GraphicsEngine.cc
[2087]23  LevelManager.cc
[1505]24  Main.cc
[2171]25  PlayerManager.cc
[1535]26  Settings.cc
[1505]27)
[2621]28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
[1505]35
[2621]36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
[2129]38
[2546]39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
[2638]42IF(NOT GCC_SYSTEM_HEADER_SUPPORT)
43  # Get around displaying a few hundred lines of warning code
44  SET_SOURCE_FILES_PROPERTIES(gamestates/GSGraphics.cc PROPERTIES COMPILE_FLAGS "-w")
45ENDIF()
46
[2621]47ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
[2590]48GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
49GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
[2599]50SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
[2087]51
[1505]52IF(NETWORKTRAFFIC_TESTING_ENABLED)
[2599]53  SET(ORXONOXS_SRC_FILES
[1505]54    GraphicsEngine.cc
55    objects/Camera.cc
[2087]56    CameraManager.cc
[1505]57  )
[2599]58  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
[1505]59ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
60
61TARGET_LINK_LIBRARIES( orxonox
[2509]62  ${OGRE_LIBRARY}
63  ${CEGUI_LIBRARY}
64  ${LUA_LIBRARIES}
[2621]65  ${CEGUILUA_LIBRARY}
[2569]66  ogreceguirenderer_orxonox
[2621]67  tinyxml++_orxonox
68  tolua++_orxonox
[1505]69  util
70  core
[2522]71  #audio
[1505]72  network
73)
[2510]74
[2590]75# When using Visual Studio we want to use the output directory as working
76# directory and we also want to specify where the external dlls
77# (lua, ogre, etc.) are. The problem hereby is that these information cannot
78# be specified in CMake because they are not stored in the actual project file.
79# This workaround will create a configured *.vcproj.user file that holds the
80# right values. When starting the solution for the first time,
81# these get written to the *vcproj.yourPCname.yourname.user
82IF(MSVC)
83  IF(CMAKE_CL_64)
84    SET(MSVC_PLATFORM "x64")
[2624]85  ELSE()
[2590]86    SET(MSVC_PLATFORM "Win32")
[2624]87  ENDIF()
[2590]88  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
89ENDIF(MSVC)
90
[2634]91ORXONOX_INSTALL(orxonox)
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