[2626] | 1 | # |
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| 2 | # ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | # > www.orxonox.net < |
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| 4 | # |
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| 5 | # This program is free software; you can redistribute it and/or |
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| 6 | # modify it under the terms of the GNU General Public License |
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| 7 | # as published by the Free Software Foundation; either version 2 |
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| 8 | # of the License, or (at your option) any later version. |
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| 9 | # |
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| 10 | # This program is distributed in the hope that it will be useful, |
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| 11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | # GNU General Public License for more details. |
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| 14 | # |
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| 15 | # You should have received a copy of the GNU General Public License along |
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| 16 | # with this program; if not, write to the Free Software Foundation, |
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| 17 | # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 18 | # |
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| 19 | |
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[2621] | 20 | SET_SOURCE_FILES(ORXONOX_SRC_FILES |
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[2087] | 21 | CameraManager.cc |
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[1505] | 22 | GraphicsEngine.cc |
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[2087] | 23 | LevelManager.cc |
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[1505] | 24 | Main.cc |
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[2171] | 25 | PlayerManager.cc |
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[1535] | 26 | Settings.cc |
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[1505] | 27 | ) |
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[2621] | 28 | ADD_SUBDIRECTORY(gamestates) |
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| 29 | ADD_SUBDIRECTORY(gui) |
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| 30 | ADD_SUBDIRECTORY(objects) |
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| 31 | ADD_SUBDIRECTORY(overlays) |
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| 32 | ADD_SUBDIRECTORY(tools) |
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| 33 | GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES) |
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| 34 | SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES}) |
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[1505] | 35 | |
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[2621] | 36 | GENERATE_SOURCE_GROUPS(${ORXONOX_FILES}) |
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| 37 | GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h) |
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[2129] | 38 | |
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[2546] | 39 | # Not using precompiled header files: Avoid dependencies |
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| 40 | INCLUDE_DIRECTORIES(pch/nopch) |
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| 41 | |
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[2638] | 42 | IF(NOT GCC_SYSTEM_HEADER_SUPPORT) |
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| 43 | # Get around displaying a few hundred lines of warning code |
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| 44 | SET_SOURCE_FILES_PROPERTIES(gamestates/GSGraphics.cc PROPERTIES COMPILE_FLAGS "-w") |
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| 45 | ENDIF() |
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| 46 | |
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[2621] | 47 | ADD_EXECUTABLE(orxonox ${ORXONOX_FILES}) |
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[2590] | 48 | GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION) |
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| 49 | GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME) |
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[2599] | 50 | SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "") |
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[2087] | 51 | |
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[1505] | 52 | IF(NETWORKTRAFFIC_TESTING_ENABLED) |
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[2599] | 53 | SET(ORXONOXS_SRC_FILES |
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[1505] | 54 | GraphicsEngine.cc |
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| 55 | objects/Camera.cc |
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[2087] | 56 | CameraManager.cc |
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[1505] | 57 | ) |
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[2599] | 58 | ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES}) |
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[1505] | 59 | ENDIF(NETWORKTRAFFIC_TESTING_ENABLED) |
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| 60 | |
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| 61 | TARGET_LINK_LIBRARIES( orxonox |
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[2509] | 62 | ${OGRE_LIBRARY} |
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| 63 | ${CEGUI_LIBRARY} |
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| 64 | ${LUA_LIBRARIES} |
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[2621] | 65 | ${CEGUILUA_LIBRARY} |
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[2569] | 66 | ogreceguirenderer_orxonox |
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[2621] | 67 | tinyxml++_orxonox |
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| 68 | tolua++_orxonox |
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[1505] | 69 | util |
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| 70 | core |
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[2522] | 71 | #audio |
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[1505] | 72 | network |
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| 73 | ) |
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[2510] | 74 | |
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[2590] | 75 | # When using Visual Studio we want to use the output directory as working |
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| 76 | # directory and we also want to specify where the external dlls |
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| 77 | # (lua, ogre, etc.) are. The problem hereby is that these information cannot |
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| 78 | # be specified in CMake because they are not stored in the actual project file. |
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| 79 | # This workaround will create a configured *.vcproj.user file that holds the |
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| 80 | # right values. When starting the solution for the first time, |
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| 81 | # these get written to the *vcproj.yourPCname.yourname.user |
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| 82 | IF(MSVC) |
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| 83 | IF(CMAKE_CL_64) |
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| 84 | SET(MSVC_PLATFORM "x64") |
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[2624] | 85 | ELSE() |
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[2590] | 86 | SET(MSVC_PLATFORM "Win32") |
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[2624] | 87 | ENDIF() |
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[2590] | 88 | CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user") |
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| 89 | ENDIF(MSVC) |
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| 90 | |
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[2634] | 91 | ORXONOX_INSTALL(orxonox) |
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