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source: code/branches/buildsystem2/src/orxonox/CMakeLists.txt @ 2639

Last change on this file since 2639 was 2638, checked in by rgrieder, 16 years ago

Removed about a thousand lines of warnings when compiling with GCC 3. It's not such a clean workaround but better than polluted output.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsEngine.cc
23  LevelManager.cc
24  Main.cc
25  PlayerManager.cc
26  Settings.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
35
36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
38
39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
42IF(NOT GCC_SYSTEM_HEADER_SUPPORT)
43  # Get around displaying a few hundred lines of warning code
44  SET_SOURCE_FILES_PROPERTIES(gamestates/GSGraphics.cc PROPERTIES COMPILE_FLAGS "-w")
45ENDIF()
46
47ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
48GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
49GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
50SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
51
52IF(NETWORKTRAFFIC_TESTING_ENABLED)
53  SET(ORXONOXS_SRC_FILES
54    GraphicsEngine.cc
55    objects/Camera.cc
56    CameraManager.cc
57  )
58  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
59ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
60
61TARGET_LINK_LIBRARIES( orxonox
62  ${OGRE_LIBRARY}
63  ${CEGUI_LIBRARY}
64  ${LUA_LIBRARIES}
65  ${CEGUILUA_LIBRARY}
66  ogreceguirenderer_orxonox
67  tinyxml++_orxonox
68  tolua++_orxonox
69  util
70  core
71  #audio
72  network
73)
74
75# When using Visual Studio we want to use the output directory as working
76# directory and we also want to specify where the external dlls
77# (lua, ogre, etc.) are. The problem hereby is that these information cannot
78# be specified in CMake because they are not stored in the actual project file.
79# This workaround will create a configured *.vcproj.user file that holds the
80# right values. When starting the solution for the first time,
81# these get written to the *vcproj.yourPCname.yourname.user
82IF(MSVC)
83  IF(CMAKE_CL_64)
84    SET(MSVC_PLATFORM "x64")
85  ELSE()
86    SET(MSVC_PLATFORM "Win32")
87  ENDIF()
88  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
89ENDIF(MSVC)
90
91ORXONOX_INSTALL(orxonox)
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