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source: code/branches/buildsystem2/src/orxonox/OrxonoxPrereqs.h @ 2589

Last change on this file since 2589 was 2583, checked in by rgrieder, 16 years ago
  • Use $ENV{BOOST_ROOT} to find boost if possible
  • Set TOLUA_PARSER_WORKING_DIRECTORY now defaults to ${CMAKE_RUNTIME_OUTPUT_PATH}
  • Added bin/release, bin/debug, release and debug to the Ogre library prefix paths
  • Lots of small fixes and changes
  • Property svn:eol-style set to native
File size: 4.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    class GraphicsEngine;
77    class Settings;
78
79    class RadarViewable;
80    class Radar;
81    class RadarListener;
82
83    class CameraManager;
84    class LevelManager;
85    class PlayerManager;
86
87    // objects
88    class Level;
89    class Scene;
90
91    class AddQuest;
92    class AddQuestHint;
93    class AddReward;
94    class ChangeQuestStatus;
95    class CompleteQuest;
96    class FailQuest;
97    class GlobalQuest;
98    class LocalQuest;
99    class Quest;
100    class QuestDescription;
101    class QuestEffect;
102    class QuestEffectBeacon;
103    class QuestHint;
104    class QuestItem;
105    class QuestManager;
106    class Rewardable;
107
108    class WorldEntity;
109    class PositionableEntity;
110    class MovableEntity;
111    class ControllableEntity;
112    class Sublevel;
113
114    class Model;
115    class Billboard;
116    class BlinkingBillboard;
117    class Light;
118    class Backlight;
119    class ParticleEmitter;
120    class ParticleSpawner;
121
122    class Camera;
123    class CameraPosition;
124    class SpawnPoint;
125
126    class Spectator;
127    class Pawn;
128    class SpaceShip;
129
130    class Trigger;
131    class DistanceTrigger;
132    class EventTrigger;
133    class PlayerTrigger;
134
135    class WeaponSystem;
136    class WeaponSet;
137    class WeaponSlot;
138    class Weapon;
139    class Munition;
140
141    class EventListener;
142    class EventDispatcher;
143    class EventTarget;
144
145    class Controller;
146    class HumanController;
147
148    class Info;
149    class PlayerInfo;
150    class HumanPlayer;
151
152    class Gametype;
153
154    class Scores;
155
156    // tools
157    class BillboardSet;
158    class Light;
159    class Mesh;
160    class ParticleInterface;
161    template <class T>
162    class Timer;
163
164    // overlays
165    class BarColour;
166    class DebugFPSText;
167    class DebugRTRText;
168    class HUDBar;
169    class HUDNavigation;
170    class HUDRadar;
171    class HUDSpeedBar;
172    class InGameConsole;
173    class OrxonoxOverlay;
174    class OverlayGroup;
175    class OverlayText;
176
177    //gui
178    class GUIManager;
179
180    // game states
181    class GSRoot;
182    class GSGraphics;
183    class GSIO;
184    class GSIOConsole;
185    class GSLevel;
186    class GSStandalone;
187    class GSServer;
188    class GSClient;
189    class GSGUI;
190}
191
192namespace Ogre
193{
194    // some got forgotten in OgrePrerequisites
195    class BorderPanelOverlayElement;
196    class PanelOverlayElement;
197    class TextAreaOverlayElement;
198}
199
200namespace CEGUI
201{
202    class LuaScriptModule;
203
204    class OgreCEGUIRenderer;
205    class OgreCEGUIResourceProvider;
206    class OgreCEGUITexture;
207}
208
209struct lua_State;
210
211#endif /* _OrxonoxPrereqs_H__ */
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