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source: code/branches/buildsystem2/src/orxonox/gui/GUIManager.h @ 2570

Last change on this file since 2570 was 2509, checked in by rgrieder, 16 years ago

Merged revisions 1875-2278 of the buildsystem branch to buildsystem2.

  • Property svn:eol-style set to native
File size: 4.1 KB
RevLine 
[1638]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
[2509]44// tolua_begin
45namespace orxonox
46{
[1638]47    /**
48    @brief
49        Provides a simple interface to CEGUI with tolua methods and console commands
50    */
[2509]51    class _OrxonoxExport GUIManager
52// tolua_end
53        : public KeyHandler, public MouseHandler
54// tolua_begin
[1638]55    {
[2509]56// tolua_end
[1638]57    public:
58        enum State
59        {
60            Uninitialised,
61            Ready,
62            OnDisplay
63        };
64
[1646]65        GUIManager();
66        ~GUIManager();
67
[1686]68        bool initialise(Ogre::RenderWindow* renderWindow);
[1647]69        void tick(float dt)
70        {
71            assert(guiSystem_);
72            guiSystem_->injectTimePulse(dt);
73        }
[1640]74        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
[1661]75        void hideGUI(); // tolua_export
[1638]76
[1640]77        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
78
79        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
[1638]80        {
[1640]81            getInstance().showGUI(name, sceneManager);
[1638]82        }
83
[1646]84        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
85        static GUIManager* getInstancePtr() { return singletonRef_s; }
86
[1638]87    private:
88        GUIManager(const GUIManager& instance);
89
90        void keyPressed (const KeyEvent& evt)
91        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
92        void keyReleased(const KeyEvent& evt)
93        { guiSystem_->injectKeyUp(evt.key); }
94        void keyHeld    (const KeyEvent& evt)
95        { }
96
[1887]97        void mouseButtonPressed (MouseButtonCode::ByEnum id);
98        void mouseButtonReleased(MouseButtonCode::ByEnum id);
99        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
[1638]100        { }
101        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
102        { guiSystem_->injectMouseMove(rel.x, rel.y); }
103        void mouseScrolled      (int abs, int rel)
104        { guiSystem_->injectMouseWheelChange(rel);}
105
106        void tickInput(float dt) { }
[1641]107        void tickKey(float dt) { }
108        void tickMouse(float dt) { }
[1638]109
110        void loadScenes();
111
[1640]112        //Ogre::SceneManager*       emptySceneManager_;
[1638]113        Ogre::SceneManager*       backgroundSceneManager_;
[1640]114        //Ogre::Camera*             emptyCamera_;
[1638]115        Ogre::Camera*             backgroundCamera_;
[1640]116        //Ogre::Viewport*           viewport_;
[1638]117        Ogre::RenderWindow*       renderWindow_;
118        CEGUI::OgreCEGUIRenderer* guiRenderer_;
119        CEGUI::ResourceProvider*  resourceProvider_;
120        CEGUI::LuaScriptModule*   scriptModule_;
121        CEGUI::System*            guiSystem_;
122        CEGUI::Imageset*          backgroundImage_;
[1646]123        lua_State*                luaState_;
[1638]124
125        State state_;
126
[1887]127        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
[1638]128
[1646]129        static GUIManager*        singletonRef_s;
[1638]130    }; // tolua_export
131} // tolua_export
132
133#endif /* _GUIManager_H__ */
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