Last change
on this file since 2608 was
2518,
checked in by rgrieder, 16 years ago
|
Adjusted source file macros to cmake 2.6 because it offers PARENT_SCOPE variable setting which removes my little hack with the CMake cache.
Also notice that the syntax has changed:
ADD_SOURCE_FILES(
Blubb.cc
Asdf.cc
)
ADD_SOURCE_DIRECTORY(ford_prefect)
These two commands can be written in an arbitrary order.
To actually use the created list of souce files, there is a third macro:
WRITE_SOURCE_FILES(myVariableName)
A demonstration can be found by looking at src/orxonox/CMakeLists.txt and src/orxonox/objects/CMakeLists.txt
|
-
Property svn:eol-style set to
native
|
File size:
408 bytes
|
Line | |
---|
1 | ADD_SOURCE_FILES( |
---|
2 | EventListener.cc |
---|
3 | EventDispatcher.cc |
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4 | EventTarget.cc |
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5 | Level.cc |
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6 | Radar.cc |
---|
7 | RadarListener.cc |
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8 | RadarViewable.cc |
---|
9 | Tickable.cc |
---|
10 | Test.cc |
---|
11 | Scene.cc |
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12 | Script.cc |
---|
13 | ) |
---|
14 | |
---|
15 | ADD_SOURCE_DIRECTORY(controllers) |
---|
16 | ADD_SOURCE_DIRECTORY(gametypes) |
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17 | ADD_SOURCE_DIRECTORY(infos) |
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18 | #ADD_SOURCE_DIRECTORY(pickup) |
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19 | ADD_SOURCE_DIRECTORY(quest) |
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20 | ADD_SOURCE_DIRECTORY(weaponSystem) |
---|
21 | ADD_SOURCE_DIRECTORY(worldentities) |
---|
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