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source: code/branches/buildsystem3/src/core/BaseObject.cc @ 2732

Last change on this file since 2732 was 2664, checked in by rgrieder, 16 years ago

Merged buildsystem2 to buildsystem3.

Note: Bare merge, just resolved conflicts. To testing, no nothing.

  • Property svn:eol-style set to native
File size: 11.2 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the BaseObject class.
32*/
33
34#include "BaseObject.h"
[2664]35
36#include <tinyxml/tinyxml.h>
37
[1505]38#include "CoreIncludes.h"
[2087]39#include "EventIncludes.h"
[2662]40#include "Functor.h"
[1505]41#include "XMLPort.h"
[2087]42#include "XMLFile.h"
43#include "XMLNameListener.h"
44#include "Template.h"
45#include "util/String.h"
[2171]46#include "util/mbool.h"
[1505]47
48namespace orxonox
49{
50    CreateFactory(BaseObject);
51
52    /**
53        @brief Constructor: Registers the object in the BaseObject-list.
54    */
[2087]55    BaseObject::BaseObject(BaseObject* creator) : bInitialized_(false)
[1505]56    {
57        RegisterRootObject(BaseObject);
[1558]58
59        this->bInitialized_ = true;
[1559]60
61        this->bActive_ = true;
62        this->bVisible_ = true;
[2087]63        this->oldGametype_ = 0;
[1559]64
[2662]65        this->lastLoadedXMLElement_ = 0;
66
67        this->functorSetMainState_ = 0;
68        this->functorGetMainState_ = 0;
69
[2087]70        this->setCreator(creator);
71        if (this->creator_)
72        {
73            this->setFile(this->creator_->getFile());
74            this->setNamespace(this->creator_->getNamespace());
75            this->setScene(this->creator_->getScene());
76            this->setGametype(this->creator_->getGametype());
77        }
78        else
79        {
80            this->file_ = 0;
81            this->namespace_ = 0;
82            this->scene_ = 0;
83            this->gametype_ = 0;
84        }
[1505]85    }
86
87    /**
88        @brief Destructor
89    */
90    BaseObject::~BaseObject()
91    {
[2662]92        if (this->isInitialized())
93        {
94            for (std::list<BaseObject*>::const_iterator it = this->events_.begin(); it != this->events_.end(); ++it)
95                (*it)->unregisterEventListener(this);
[2087]96
[2662]97            for (std::map<BaseObject*, std::string>::const_iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
98                it->first->removeEvent(this);
99
100            if (this->functorSetMainState_)
101                delete this->functorSetMainState_;
102            if (this->functorGetMainState_)
103                delete this->functorGetMainState_;
104        }
[1505]105    }
106
107    /**
108        @brief XML loading and saving.
109        @param xmlelement The XML-element
110        @param loading Loading (true) or saving (false)
111        @return The XML-element
112    */
113    void BaseObject::XMLPort(Element& xmlelement, XMLPort::Mode mode)
114    {
[2087]115        XMLPortParam(BaseObject, "name", setXMLName, getName, xmlelement, mode);
[1625]116        XMLPortParam(BaseObject, "visible", setVisible, isVisible, xmlelement, mode);
117        XMLPortParam(BaseObject, "active", setActive, isActive, xmlelement, mode);
[2662]118        XMLPortParam(BaseObject, "mainstate", setMainStateName, getMainStateName, xmlelement, mode);
[2087]119
120        XMLPortObjectTemplate(BaseObject, Template, "templates", addTemplate, getTemplate, xmlelement, mode, Template*);
121
122        Element* events = xmlelement.FirstChildElement("events", false);
123
124        if (events)
125        {
126            std::list<std::string> eventnames;
127
[2662]128            if (mode == XMLPort::LoadObject || mode == XMLPort::ExpandObject)
[2087]129            {
130                for (ticpp::Iterator<ticpp::Element> child = events->FirstChildElement(false); child != child.end(); child++)
131                    eventnames.push_back(child->Value());
132            }
133            else if (mode == XMLPort::SaveObject)
134            {
135                for (std::map<std::string, XMLPortObjectContainer*>::const_iterator it = this->getIdentifier()->getXMLPortEventMapBegin(); it != this->getIdentifier()->getXMLPortEventMapEnd(); ++it)
136                    eventnames.push_back(it->first);
137            }
138
139            for (std::list<std::string>::iterator it = eventnames.begin(); it != eventnames.end(); ++it)
140            {
141                std::string sectionname = (*it);
142                ExecutorMember<BaseObject>* loadexecutor = createExecutor(createFunctor(&BaseObject::addEvent), std::string( "BaseObject" ) + "::" + "addEvent");
143                ExecutorMember<BaseObject>* saveexecutor = createExecutor(createFunctor(&BaseObject::getEvent), std::string( "BaseObject" ) + "::" + "getEvent");
144                loadexecutor->setDefaultValue(1, sectionname);
145
146                XMLPortClassObjectContainer<BaseObject, BaseObject>* container = 0;
147                container = (XMLPortClassObjectContainer<BaseObject, BaseObject>*)(this->getIdentifier()->getXMLPortEventContainer(sectionname));
148                if (!container)
149                {
150                    container = new XMLPortClassObjectContainer<BaseObject, BaseObject>(sectionname, this->getIdentifier(), loadexecutor, saveexecutor, false, true);
151                    this->getIdentifier()->addXMLPortEventContainer(sectionname, container);
152                }
153                container->port(this, *events, mode);
154            }
155        }
[1505]156    }
157
158    /**
[2087]159        @brief Loads the name of the object through XML and calls all XMLNameListener.
160        @param name The name of the object
161    */
162    void BaseObject::setXMLName(const std::string& name)
163    {
164        this->setName(name);
165
166        for (ObjectList<XMLNameListener>::iterator it = ObjectList<XMLNameListener>::begin(); it != ObjectList<XMLNameListener>::end(); ++it)
167            it->loadedNewXMLName(this);
168    }
169
170    /**
[1505]171        @brief Returns the levelfile that loaded this object.
172        @return The levelfile
173    */
[2087]174    const std::string& BaseObject::getFilename() const
[1505]175    {
[2087]176        if (this->file_)
177            return this->file_->getFilename();
178        else
179            return BLANKSTRING;
[1505]180    }
[2087]181
182    /**
183        @brief Adds a Template to the object.
184        @param name The name of the Template
185    */
186    void BaseObject::addTemplate(const std::string& name)
187    {
188        Template* temp = Template::getTemplate(name);
189        if (temp)
190            this->addTemplate(temp);
191        else
192            COUT(1) << "Error: \"" << name << "\" is not a valid Template name (in class: " << this->getIdentifier()->getName() << ", name: " << this->getName() << ")." << std::endl;
193    }
194
195    /**
196        @brief Adds a Template to the object.
197        @param temp The Template
198    */
199    void BaseObject::addTemplate(Template* temp)
200    {
201        this->templates_.insert(temp);
202        temp->applyOn(this);
203    }
204
205    /**
206        @brief Returns the Template with the given index.
207        @param index The index
208    */
209    Template* BaseObject::getTemplate(unsigned int index) const
210    {
211        unsigned int i = 0;
212        for (std::set<Template*>::const_iterator it = this->templates_.begin(); it != this->templates_.end(); ++it)
213        {
214            if (i == index)
215                return (*it);
216            i++;
217        }
218        return 0;
219    }
220
221    void BaseObject::addEvent(BaseObject* event, const std::string& sectionname)
222    {
223        event->registerEventListener(this, sectionname);
224        this->events_.push_back(event);
225    }
226
227    void BaseObject::removeEvent(BaseObject* event)
228    {
229        this->events_.remove(event);
230    }
231
232    BaseObject* BaseObject::getEvent(unsigned int index) const
233    {
234        unsigned int i = 0;
235        for (std::list<BaseObject*>::const_iterator it = this->events_.begin(); it != this->events_.end(); ++it)
236        {
237            if (i == index)
238                return (*it);
239            ++i;
240        }
241        return 0;
242    }
243
244    void BaseObject::addEventContainer(const std::string& sectionname, EventContainer* container)
245    {
246        std::map<std::string, EventContainer*>::const_iterator it = this->eventContainers_.find(sectionname);
247        if (it != this->eventContainers_.end())
248        {
249            COUT(2) << "Warning: Overwriting EventContainer in class " << this->getIdentifier()->getName() << "." << std::endl;
250            delete (it->second);
251        }
252
253        this->eventContainers_[sectionname] = container;
254    }
255
256    EventContainer* BaseObject::getEventContainer(const std::string& sectionname) const
257    {
258        std::map<std::string, EventContainer*>::const_iterator it = this->eventContainers_.find(sectionname);
259        if (it != this->eventContainers_.end())
260            return ((*it).second);
261        else
262            return 0;
263    }
264
265    void BaseObject::fireEvent()
266    {
267        this->fireEvent(true);
268        this->fireEvent(false);
269    }
270
271    void BaseObject::fireEvent(bool activate)
272    {
273        this->fireEvent(activate, this);
274    }
275
276    void BaseObject::fireEvent(bool activate, BaseObject* originator)
277    {
278        Event event(activate, originator);
279
280        for (std::map<BaseObject*, std::string>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
281        {
282            event.sectionname_ = it->second;
283            it->first->processEvent(event);
284        }
285    }
286
287    void BaseObject::fireEvent(Event& event)
288    {
289        for (std::map<BaseObject*, std::string>::iterator it = this->eventListeners_.begin(); it != this->eventListeners_.end(); ++it)
290            it->first->processEvent(event);
291    }
292
293    void BaseObject::processEvent(Event& event)
294    {
295        SetEvent(BaseObject, "activity", setActive, event);
296        SetEvent(BaseObject, "visibility", setVisible, event);
297    }
[2662]298
299    void BaseObject::setMainStateName(const std::string& name)
300    {
301        if (this->mainStateName_ != name)
302        {
303            this->mainStateName_ = name;
304            if (this->functorSetMainState_)
305                delete this->functorSetMainState_;
306            if (this->functorGetMainState_)
307                delete this->functorGetMainState_;
308            this->changedMainState();
309            if (!this->functorSetMainState_)
310                COUT(2) << "Warning: \"" << name << "\" is not a valid MainState." << std::endl;
311        }
312    }
313
314    void BaseObject::setMainState(bool state)
315    {
316        if (this->functorSetMainState_)
317            (*this->functorSetMainState_)(state);
318        else
319            COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl;
320    }
321
322    bool BaseObject::getMainState() const
323    {
324        if (this->functorGetMainState_)
325        {
326            (*this->functorGetMainState_)();
327            return this->functorGetMainState_->getReturnvalue();
328        }
329        else
330        {
331            COUT(2) << "Warning: No MainState defined in object \"" << this->getName() << "\" (" << this->getIdentifier()->getName() << ")" << std::endl;
332            return false;
333        }
334    }
335
336    void BaseObject::changedMainState()
337    {
338        SetMainState(BaseObject, "activity",   setActive,  isActive);
339        SetMainState(BaseObject, "visibility", setVisible, isVisible);
340    }
[1505]341}
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