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source: code/branches/buildsystem3/src/core/Event.h @ 2726

Last change on this file since 2726 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Event_H__
30#define _Event_H__
31
32#include "CorePrereqs.h"
33
34namespace orxonox
35{
36    struct _CoreExport Event
37    {
38            Event(bool activate, BaseObject* originator) : activate_(activate), originator_(originator), castedOriginator_(0) {}
39
40            bool        activate_;
41            BaseObject* originator_;
42            void*       castedOriginator_;
43            std::string sectionname_;
44    };
45
46    class _CoreExport EventContainer
47    {
48        public:
49            EventContainer(const std::string& eventname, Executor* eventfunction, Identifier* subclass) : bActive_(false), eventname_(eventname), eventfunction_(eventfunction), subclass_(subclass), activeEvents_(0) {}
50            virtual ~EventContainer();
51
52            void process(BaseObject* object, const Event& event);
53
54        private:
55            bool bActive_;
56            std::string eventname_;
57            Executor* eventfunction_;
58            Identifier* subclass_;
59
60            int activeEvents_;
61    };
62}
63
64#endif /* _Event_H__ */
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