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source: code/branches/buildsystem3/src/network/packet/Gamestate.cc @ 2706

Last change on this file since 2706 was 2706, checked in by scheusso, 16 years ago

fixed a bug when building in release mode

  • Property svn:eol-style set to native
File size: 15.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/Core.h"
34#include "core/CoreIncludes.h"
35#include "core/Iterator.h"
36
37#include <zlib.h>
38#include <cassert>
39
40
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + GamestateHeader::getSize())
47
48#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
49
50// Gamestate::Gamestate()
51// {
52//   flags_ = flags_ | PACKET_FLAG_GAMESTATE;
53// }
54
55Gamestate::Gamestate()
56{
57  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
58  header_ = 0;
59}
60
61Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
62    Packet(data, clientID)
63{
64  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
65  header_ = new GamestateHeader(data_);
66}
67
68Gamestate::Gamestate(uint8_t *data)
69{
70  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
71  data_=data;
72  header_ = new GamestateHeader(data_);
73}
74
75Gamestate::Gamestate(const Gamestate& g) :
76    Packet( *(Packet*)&g )
77{
78  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
79  header_ = new GamestateHeader(data_);
80}
81
82
83Gamestate::~Gamestate()
84{
85}
86
87bool Gamestate::collectData(int id, uint8_t mode)
88{
89  assert(this->header_==0); // make sure the header didn't exist before
90  uint32_t tempsize=0, currentsize=0;
91  assert(data_==0);
92  uint32_t size = calcGamestateSize(id, mode);
93
94  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
95  if(size==0)
96    return false;
97  data_ = new uint8_t[size + GamestateHeader::getSize()];
98  if(!data_){
99    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
100    return false;
101  }
102 
103  // create the header object
104  header_ = new GamestateHeader(data_);
105
106  //start collect data synchronisable by synchronisable
107  uint8_t *mem=data_;
108  mem += GamestateHeader::getSize();
109  ObjectList<Synchronisable>::iterator it;
110  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
111   
112    tempsize=it->getSize(id, mode);
113#ifndef NDEBUG
114    if(currentsize+tempsize > size){
115      assert(0); // if we don't use multithreading this part shouldn't be neccessary
116      // start allocate additional memory
117      COUT(3) << "G.St.Man: need additional memory" << std::endl;
118      ObjectList<Synchronisable>::iterator temp = it;
119      uint32_t addsize=tempsize;
120      while(++temp)
121        addsize+=temp->getSize(id, mode);
122      data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize);
123      if(!data_)
124        return false;
125      size = currentsize+addsize;
126    }// stop allocate additional memory
127#endif
128
129    //if(it->doSelection(id))
130    if ( it->doSync( id, mode ) )
131      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
132//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
133    if(!it->getData(mem, id, mode))
134      return false; // mem pointer gets automatically increased because of call by reference
135    // increase size counter by size of current synchronisable
136    currentsize+=tempsize;
137  }
138
139
140  //start write gamestate header
141  header_->setDataSize( currentsize );
142  header_->setID( id );
143  header_->setDiffed( false );
144  header_->setComplete( true );
145  header_->setCompressed( false );
146  //stop write gamestate header
147
148  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
149  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
150  return true;
151}
152
153bool Gamestate::spreadData(uint8_t mode)
154{
155  COUT(4) << "processing gamestate with id " << header_->getID() << endl;
156  assert(data_);
157  assert(!header_->isCompressed());
158  assert(!header_->isDiffed());
159  uint8_t *mem=data_+GamestateHeader::getSize();
160    // get the start of the Synchronisable list
161  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
162  Synchronisable *s;
163
164  // update the data of the objects we received
165  while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){
166    SynchronisableHeader objectheader(mem);
167
168    s = Synchronisable::getSynchronisable( objectheader.getObjectID() );
169    if(!s)
170    {
171      if (!Core::isMaster())
172      {
173        Synchronisable::fabricate(mem, mode);
174      }
175      else
176      {
177        mem += objectheader.getDataSize();
178      }
179//         COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl;
180//       else
181//         COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: "  << objectheader->creatorID << endl;
182    }
183    else
184    {
185      bool b = s->updateData(mem, mode);
186      if(!b)
187        COUT(0) << "data could not be updated" << endl;
188      assert(b);
189    }
190  }
191
192   // In debug mode, check first, whether there are no duplicate objectIDs
193#ifndef NDEBUG
194  ObjectList<Synchronisable>::iterator it;
195  for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) {
196    if (it->getObjectID() == OBJECTID_UNKNOWN) {
197      if (it->objectMode_ != 0x0) {
198        COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl;
199        COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl;
200        COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl;
201        assert(false);
202      }
203    }
204    else {
205      ObjectList<Synchronisable>::iterator it2;
206      for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) {
207        if (it->getObjectID() == it2->getObjectID() && *it != *it2) {
208           COUT(0) << "Found duplicate objectIDs on the client!" << std::endl
209                   << "Are you sure you don't create a Sychnronisable objcect with 'new' \
210                       that doesn't have objectMode = 0x0?" << std::endl;
211           assert(false);
212        }
213      }
214    }
215  }
216#endif
217
218  return true;
219}
220
221uint32_t Gamestate::getSize() const
222{
223  assert(data_);
224  if(header_->isCompressed())
225    return header_->getCompSize()+GamestateHeader::getSize();
226  else
227  {
228    return header_->getDataSize()+GamestateHeader::getSize();
229  }
230}
231
232bool Gamestate::operator==(packet::Gamestate gs){
233  uint8_t *d1 = data_+GamestateHeader::getSize();
234  uint8_t *d2 = gs.data_+GamestateHeader::getSize();
235  assert(!isCompressed());
236  assert(!gs.isCompressed());
237  while(d1<data_+header_->getDataSize())
238  {
239    if(*d1!=*d2)
240      return false;
241    d1++;
242    d2++;
243  }
244  return true;
245}
246
247bool Gamestate::process()
248{
249  return GamestateHandler::addGamestate(this, getClientID());
250}
251
252
253
254bool Gamestate::compressData()
255{
256  assert(data_);
257  assert(!header_->isCompressed());
258  uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1);
259  if(buffer==0)
260    return false;
261
262  uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()];
263  uint8_t *dest = ndata + GamestateHeader::getSize();
264  //unsigned char *dest = new unsigned char[buffer];
265  uint8_t *source = data_ + GamestateHeader::getSize();
266  int retval;
267  retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) );
268  switch ( retval ) {
269    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
270    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
271    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
272    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
273  }
274
275  //copy and modify header
276  GamestateHeader *temp = header_;
277  header_ = new GamestateHeader(ndata, temp);
278  delete temp;
279  //delete old data
280  delete[] data_;
281  //save new data
282  data_ = ndata;
283  header_->setCompSize( buffer );
284  header_->setCompressed( true );
285  COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl;
286  return true;
287}
288bool Gamestate::decompressData()
289{
290  assert(data_);
291  assert(header_->isCompressed());
292  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl;
293  uint32_t datasize = header_->getDataSize();
294  uint32_t compsize = header_->getCompSize();
295  uint32_t bufsize;
296//  assert(compsize<=datasize);
297  bufsize = datasize;
298  assert(bufsize!=0);
299  uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()];
300  uint8_t *dest = ndata + GamestateHeader::getSize();
301  uint8_t *source = data_ + GamestateHeader::getSize();
302  int retval;
303  uLongf length=bufsize;
304  retval = uncompress( dest, &length, source, (uLong)compsize );
305  switch ( retval ) {
306    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
307    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
308    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
309    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
310  }
311
312  //copy over the header
313  GamestateHeader *temp = header_;
314  header_ = new GamestateHeader( data_, header_ );
315  delete temp;
316
317  if (this->bDataENetAllocated_){
318    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
319    // deallocated it anyway. So data and packet stay together.
320    this->bDataENetAllocated_ = false;
321  }
322  else{
323    // We allocated the memory in the first place (unlikely). So we destroy the old data
324    // and overwrite it with the new decompressed data.
325    delete[] this->data_;
326  }
327
328  //set new pointers
329  data_ = ndata;
330  header_->setCompressed( false );
331  assert(header_->getDataSize()==datasize);
332  assert(header_->getCompSize()==compsize);
333  return true;
334}
335
336Gamestate *Gamestate::diff(Gamestate *base)
337{
338  assert(data_);
339  assert(!header_->isCompressed());
340  assert(!header_->isDiffed());
341  GamestateHeader diffHeader(base->data_);
342  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
343  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
344  uint32_t of=0; // pointers offset
345  uint32_t dest_length=0;
346  dest_length=header_->getDataSize();
347  if(dest_length==0)
348    return NULL;
349  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
350  uint8_t *dest = ndata + GamestateHeader::getSize();
351  while(of < diffHeader.getDataSize() && of < header_->getDataSize()){
352    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
353    ++of;
354  }
355  if(diffHeader.getDataSize()!=header_->getDataSize()){
356    uint8_t n=0;
357    if(diffHeader.getDataSize() < header_->getDataSize()){
358      while(of<dest_length){
359        *(dest+of)=n^*(gs+of);
360        of++;
361      }
362    }
363  }
364
365  Gamestate *g = new Gamestate(ndata, getClientID());
366  *(g->header_) = *header_;
367  g->header_->setDiffed( true );
368  g->header_->setBaseID( base->getID() );
369  g->flags_=flags_;
370  g->packetDirection_ = packetDirection_;
371  return g;
372}
373
374Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
375  assert(data_);
376  std::list<obj>::iterator it;
377
378  // allocate memory for new data
379  uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()];
380  // create a gamestate out of it
381  Gamestate *gs = new Gamestate(gdata);
382  uint8_t *newdata = gdata + GamestateHeader::getSize();
383  uint8_t *origdata = GAMESTATE_START(data_);
384
385  //copy the GamestateHeader
386  assert(gs->header_);
387  *(gs->header_) = *header_;
388
389  uint32_t objectOffset;
390  unsigned int objectsize, destsize=0;
391  // TODO: Why is this variable not used?
392  //Synchronisable *object;
393
394  //call TrafficControl
395  TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ );
396
397  //copy in the zeros
398  for(it=dataMap_.begin(); it!=dataMap_.end();){
399//    if((*it).objSize==0)
400//      continue;
401//    if(it->second->getSize(HEADER->id)==0) // merged from objecthierarchy2, doesn't work anymore; TODO: change this
402//      continue;                            // merged from objecthierarchy2, doesn't work anymore; TODO: change this
403    SynchronisableHeader oldobjectheader(origdata);
404    SynchronisableHeader newobjectheader(newdata);
405    if ( (*it).objSize == 0 )
406    {
407      ++it;
408      continue;
409    }
410//     object = Synchronisable::getSynchronisable( (*it).objID );
411//     assert(object->objectID == oldobjectheader->objectID);
412    objectsize = oldobjectheader.getDataSize();
413    objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader
414    if ( (*it).objID == oldobjectheader.getObjectID() ){
415      memcpy(newdata, origdata, objectsize);
416      assert(newobjectheader.isDataAvailable()==true);
417      ++it;
418    }else{
419      newobjectheader = oldobjectheader;
420      newobjectheader.setDataAvailable(false);
421      memset(newdata+objectOffset, 0, objectsize-objectOffset);
422    }
423    newdata += objectsize;
424    origdata += objectsize;
425    destsize += objectsize;
426  }
427#ifndef NDEBUG
428  uint32_t origsize = destsize;
429  while ( origsize < header_->getDataSize() )
430  {
431    SynchronisableHeader oldobjectheader(origdata);
432    objectsize = oldobjectheader.getDataSize();
433    origdata += objectsize;
434    origsize += objectsize;
435  }
436  assert(origsize==header_->getDataSize());
437  assert(destsize!=0);
438#endif
439  gs->header_->setDataSize( destsize );
440  return gs;
441}
442
443
444Gamestate *Gamestate::undiff(Gamestate *base)
445{
446  assert(this && base);assert(data_);
447  assert(header_->isDiffed());
448  assert(!header_->isCompressed() && !base->header_->isCompressed());
449  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
450  uint8_t *basep = GAMESTATE_START(base->data_);
451  uint8_t *gs = GAMESTATE_START(this->data_);
452  uint32_t of=0; // pointers offset
453  uint32_t dest_length=0;
454  dest_length=header_->getDataSize();
455  if(dest_length==0)
456    return NULL;
457  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()];
458  uint8_t *dest = ndata + GamestateHeader::getSize();
459  while(of < base->header_->getDataSize() && of < header_->getDataSize()){
460    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
461    ++of;
462  }
463  if(base->header_->getDataSize()!=header_->getDataSize()){
464    uint8_t n=0;
465    if(base->header_->getDataSize() < header_->getDataSize()){
466      while(of < dest_length){
467        *(dest+of)=n^*(gs+of);
468        of++;
469      }
470    }
471  }
472  Gamestate *g = new Gamestate(ndata, getClientID());
473  assert(g->header_);
474  *(g->header_) = *header_;
475  g->header_->setDiffed( false );
476  g->flags_=flags_;
477  g->packetDirection_ = packetDirection_;
478  assert(!g->isDiffed());
479  assert(!g->isCompressed());
480  return g;
481}
482
483
484uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
485{
486  uint32_t size=0;
487    // get the start of the Synchronisable list
488  ObjectList<Synchronisable>::iterator it;
489    // get total size of gamestate
490  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
491    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
492  return size;
493}
494
495} //namespace packet
496} //namespace orxonox
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