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source: code/branches/buildsystem3/src/orxonox/CMakeLists.txt @ 2735

Last change on this file since 2735 was 2690, checked in by rgrieder, 16 years ago
  • Moved def_keybindings to media repository in folder defaultConfig
  • If you have a better name for that folder, you're welcome
  • the "def_" prefix has been removed
  • ConfigFileManager now looks for a file in media/defaultConfig with the same name if the config file does not exist yet
  • No file gets written while only loading
  • Removed hacky GCC 3 warning code for each library and instead just put "Wno-sign-compare" to the GCC 3 flags (that will remove all boost::filesystem warnings)
  • ogre.cfg still remains on tardis for the development build (not install though)
  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsEngine.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
35
36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
38
39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
46
47IF(NETWORKTRAFFIC_TESTING_ENABLED)
48  SET(ORXONOXS_SRC_FILES
49    GraphicsEngine.cc
50    objects/Camera.cc
51    CameraManager.cc
52  )
53  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
54ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
55
56TARGET_LINK_LIBRARIES(orxonox
57  ${OGRE_LIBRARY}
58  ${CEGUI_LIBRARY}
59  ${LUA_LIBRARIES}
60  ${CEGUILUA_LIBRARY}
61  ${Boost_SYSTEM_LIBRARY}
62  ogreceguirenderer_orxonox
63  tinyxml++_orxonox
64  tolua++_orxonox
65  bullet_orxonox
66  util
67  core
68  network
69  #audio
70)
71
72ORXONOX_INSTALL(orxonox)
73
74
75# When using Visual Studio we want to use the output directory as working
76# directory and we also want to specify where the external dlls
77# (lua, ogre, etc.) are. The problem hereby is that these information cannot
78# be specified in CMake because they are not stored in the actual project file.
79# This workaround will create a configured *.vcproj.user file that holds the
80# right values. When starting the solution for the first time,
81# these get written to the *vcproj.yourPCname.yourname.user
82IF(MSVC)
83  IF(CMAKE_CL_64)
84    SET(MSVC_PLATFORM "x64")
85  ELSE()
86    SET(MSVC_PLATFORM "Win32")
87  ENDIF()
88  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
89         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
90  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
91ENDIF(MSVC)
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