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source: code/branches/buildsystem3/src/orxonox/CMakeLists.txt @ 2667

Last change on this file since 2667 was 2664, checked in by rgrieder, 16 years ago

Merged buildsystem2 to buildsystem3.

Note: Bare merge, just resolved conflicts. To testing, no nothing.

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsEngine.cc
23  LevelManager.cc
24  Main.cc
25  PawnManager.cc
26  PlayerManager.cc
27  Settings.cc
28)
29ADD_SUBDIRECTORY(gamestates)
30ADD_SUBDIRECTORY(gui)
31ADD_SUBDIRECTORY(objects)
32ADD_SUBDIRECTORY(overlays)
33ADD_SUBDIRECTORY(tools)
34GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
35SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
36
37GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
38GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
39
40# Not using precompiled header files: Avoid dependencies
41INCLUDE_DIRECTORIES(pch/nopch)
42
43IF(GCC_NO_SYSTEM_HEADER_SUPPORT)
44  # Get around displaying a few hundred lines of warning code
45  SET_SOURCE_FILES_PROPERTIES(gamestates/GSGraphics.cc PROPERTIES COMPILE_FLAGS "-w")
46ENDIF()
47
48ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
49GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
50GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
51SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
52
53IF(NETWORKTRAFFIC_TESTING_ENABLED)
54  SET(ORXONOXS_SRC_FILES
55    GraphicsEngine.cc
56    objects/Camera.cc
57    CameraManager.cc
58  )
59  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
60ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
61
62TARGET_LINK_LIBRARIES(orxonox
63  ${OGRE_LIBRARY}
64  ${CEGUI_LIBRARY}
65  ${LUA_LIBRARIES}
66  ${CEGUILUA_LIBRARY}
67  ${Boost_SYSTEM_LIBRARY}
68  ogreceguirenderer_orxonox
69  tinyxml++_orxonox
70  tolua++_orxonox
71  BulletDynamics
72  BulletCollision
73  LinearMath
74  util
75  core
76  network
77  #audio
78)
79
80# When using Visual Studio we want to use the output directory as working
81# directory and we also want to specify where the external dlls
82# (lua, ogre, etc.) are. The problem hereby is that these information cannot
83# be specified in CMake because they are not stored in the actual project file.
84# This workaround will create a configured *.vcproj.user file that holds the
85# right values. When starting the solution for the first time,
86# these get written to the *vcproj.yourPCname.yourname.user
87IF(MSVC)
88  IF(CMAKE_CL_64)
89    SET(MSVC_PLATFORM "x64")
90  ELSE()
91    SET(MSVC_PLATFORM "Win32")
92  ENDIF()
93  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
94         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
95  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
96ENDIF(MSVC)
97
98ORXONOX_INSTALL(orxonox)
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