[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1293] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1755] | 24 | * Reto Grieder |
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[612] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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[1021] | 31 | @file |
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| 32 | @brief Entry point of the program. Platform specific code. |
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[612] | 33 | */ |
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| 34 | |
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[1293] | 35 | #include "OrxonoxStableHeaders.h" |
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[612] | 36 | |
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[1293] | 37 | #include <exception> |
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[1755] | 38 | #include <cassert> |
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[1293] | 39 | |
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[2664] | 40 | #include "OrxonoxConfig.h" |
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[1891] | 41 | #include "util/Debug.h" |
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[2087] | 42 | #include "util/SignalHandler.h" |
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[1891] | 43 | #include "core/ConfigFileManager.h" |
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[2103] | 44 | #include "core/CommandLine.h" |
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[2662] | 45 | #include "core/CommandExecutor.h" |
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| 46 | #include "core/Identifier.h" |
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| 47 | #include "core/Core.h" |
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| 48 | #include "core/Language.h" |
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[612] | 49 | |
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[1755] | 50 | #include "gamestates/GSRoot.h" |
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| 51 | #include "gamestates/GSGraphics.h" |
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| 52 | #include "gamestates/GSStandalone.h" |
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| 53 | #include "gamestates/GSServer.h" |
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| 54 | #include "gamestates/GSClient.h" |
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| 55 | #include "gamestates/GSDedicated.h" |
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| 56 | #include "gamestates/GSGUI.h" |
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| 57 | #include "gamestates/GSIOConsole.h" |
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| 58 | |
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[2664] | 59 | #ifdef ORXONOX_PLATFORM_APPLE |
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[612] | 60 | #include <CoreFoundation/CoreFoundation.h> |
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| 61 | |
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| 62 | // This function will locate the path to our application on OS X, |
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| 63 | // unlike windows you can not rely on the curent working directory |
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| 64 | // for locating your configuration files and resources. |
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| 65 | std::string macBundlePath() |
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| 66 | { |
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[1755] | 67 | char path[1024]; |
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| 68 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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| 69 | assert(mainBundle); |
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[612] | 70 | |
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[1755] | 71 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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| 72 | assert(mainBundleURL); |
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[612] | 73 | |
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[1755] | 74 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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| 75 | assert(cfStringRef); |
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[612] | 76 | |
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[1755] | 77 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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[612] | 78 | |
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[1755] | 79 | CFRelease(mainBundleURL); |
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| 80 | CFRelease(cfStringRef); |
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[612] | 81 | |
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[1755] | 82 | return std::string(path); |
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[612] | 83 | } |
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| 84 | #endif |
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| 85 | |
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| 86 | |
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[1755] | 87 | //#ifdef __cplusplus |
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| 88 | //extern "C" { |
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| 89 | //#endif |
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| 90 | |
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[2103] | 91 | SetCommandLineArgument(settingsFile, "orxonox.ini"); |
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| 92 | |
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[1755] | 93 | int main(int argc, char** argv) |
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[622] | 94 | { |
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[2103] | 95 | using namespace orxonox; |
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| 96 | |
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[1755] | 97 | // create a signal handler (only works for linux) |
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[2662] | 98 | SignalHandler signalHandler; |
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| 99 | signalHandler.doCatch(argv[0], "orxonox.log"); |
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[1021] | 100 | |
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[2103] | 101 | // Parse command line arguments |
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| 102 | try |
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| 103 | { |
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| 104 | CommandLine::parseAll(argc, argv); |
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| 105 | } |
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| 106 | catch (ArgumentException& ex) |
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| 107 | { |
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| 108 | COUT(1) << ex.what() << std::endl; |
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| 109 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; |
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| 110 | } |
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| 111 | |
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| 112 | // Create the ConfigFileManager before creating the GameStates in order to have |
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[1891] | 113 | // setConfigValues() in the constructor (required). |
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[2103] | 114 | ConfigFileManager* configFileManager = new ConfigFileManager(); |
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| 115 | configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); |
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[2662] | 116 | // create the Core settings to configure the output level |
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| 117 | Language* language = new Language(); |
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| 118 | Core* core = new Core(); |
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[1891] | 119 | |
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[2662] | 120 | // put GameStates in its own scope so we can destroy the identifiers at the end of main(). |
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| 121 | { |
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| 122 | // create the gamestates |
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| 123 | GSRoot root; |
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| 124 | GSGraphics graphics; |
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| 125 | GSStandalone standalone; |
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| 126 | GSServer server; |
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| 127 | GSClient client; |
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| 128 | GSDedicated dedicated; |
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| 129 | GSGUI gui; |
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| 130 | GSIOConsole ioConsole; |
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[612] | 131 | |
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[2662] | 132 | // make the hierarchy |
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| 133 | root.addChild(&graphics); |
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| 134 | graphics.addChild(&standalone); |
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| 135 | graphics.addChild(&server); |
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| 136 | graphics.addChild(&client); |
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| 137 | graphics.addChild(&gui); |
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| 138 | root.addChild(&ioConsole); |
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| 139 | root.addChild(&dedicated); |
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[1755] | 140 | |
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[2662] | 141 | // Here happens the game |
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| 142 | root.start(); |
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| 143 | } |
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[1755] | 144 | |
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[2662] | 145 | // destroy singletons |
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| 146 | delete core; |
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| 147 | delete language; |
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[2103] | 148 | delete configFileManager; |
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| 149 | |
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[2662] | 150 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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| 151 | Identifier::destroyAllIdentifiers(); |
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| 152 | // destroy command line arguments |
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| 153 | CommandLine::destroyAllArguments(); |
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| 154 | // Also delete external console command that don't belong to an Identifier |
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| 155 | CommandExecutor::destroyExternalCommands(); |
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| 156 | |
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[1755] | 157 | return 0; |
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[612] | 158 | } |
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| 159 | |
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[1755] | 160 | //#ifdef __cplusplus |
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| 161 | //} |
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| 162 | //#endif |
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