1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief Entry point of the program. Platform specific code. |
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33 | */ |
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34 | |
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35 | #include "OrxonoxStableHeaders.h" |
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36 | |
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37 | #include <exception> |
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38 | #include <cassert> |
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39 | |
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40 | #include "OrxonoxConfig.h" |
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41 | #include "util/Debug.h" |
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42 | #include "util/SignalHandler.h" |
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43 | #include "core/ConfigFileManager.h" |
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44 | #include "core/CommandLine.h" |
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45 | #include "core/CommandExecutor.h" |
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46 | #include "core/Identifier.h" |
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47 | #include "core/Core.h" |
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48 | #include "core/Language.h" |
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49 | |
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50 | #include "gamestates/GSRoot.h" |
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51 | #include "gamestates/GSGraphics.h" |
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52 | #include "gamestates/GSStandalone.h" |
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53 | #include "gamestates/GSServer.h" |
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54 | #include "gamestates/GSClient.h" |
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55 | #include "gamestates/GSDedicated.h" |
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56 | #include "gamestates/GSGUI.h" |
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57 | #include "gamestates/GSIOConsole.h" |
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58 | |
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59 | #ifdef ORXONOX_PLATFORM_APPLE |
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60 | #include <CoreFoundation/CoreFoundation.h> |
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61 | |
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62 | // This function will locate the path to our application on OS X, |
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63 | // unlike windows you can not rely on the curent working directory |
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64 | // for locating your configuration files and resources. |
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65 | std::string macBundlePath() |
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66 | { |
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67 | char path[1024]; |
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68 | CFBundleRef mainBundle = CFBundleGetMainBundle(); |
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69 | assert(mainBundle); |
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70 | |
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71 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); |
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72 | assert(mainBundleURL); |
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73 | |
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74 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); |
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75 | assert(cfStringRef); |
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76 | |
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77 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); |
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78 | |
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79 | CFRelease(mainBundleURL); |
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80 | CFRelease(cfStringRef); |
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81 | |
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82 | return std::string(path); |
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83 | } |
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84 | #endif |
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85 | |
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86 | |
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87 | //#ifdef __cplusplus |
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88 | //extern "C" { |
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89 | //#endif |
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90 | |
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91 | SetCommandLineArgument(settingsFile, "orxonox.ini"); |
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92 | |
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93 | int main(int argc, char** argv) |
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94 | { |
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95 | using namespace orxonox; |
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96 | |
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97 | // create a signal handler (only works for linux) |
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98 | SignalHandler signalHandler; |
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99 | signalHandler.doCatch(argv[0], "orxonox.log"); |
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100 | |
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101 | // Parse command line arguments |
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102 | try |
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103 | { |
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104 | CommandLine::parseAll(argc, argv); |
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105 | } |
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106 | catch (ArgumentException& ex) |
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107 | { |
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108 | COUT(1) << ex.what() << std::endl; |
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109 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; |
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110 | } |
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111 | |
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112 | // Create the ConfigFileManager before creating the GameStates in order to have |
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113 | // setConfigValues() in the constructor (required). |
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114 | ConfigFileManager* configFileManager = new ConfigFileManager(); |
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115 | configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); |
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116 | // create the Core settings to configure the output level |
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117 | Language* language = new Language(); |
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118 | Core* core = new Core(); |
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119 | |
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120 | // put GameStates in its own scope so we can destroy the identifiers at the end of main(). |
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121 | { |
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122 | // create the gamestates |
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123 | GSRoot root; |
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124 | GSGraphics graphics; |
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125 | GSStandalone standalone; |
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126 | GSServer server; |
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127 | GSClient client; |
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128 | GSDedicated dedicated; |
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129 | GSGUI gui; |
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130 | GSIOConsole ioConsole; |
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131 | |
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132 | // make the hierarchy |
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133 | root.addChild(&graphics); |
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134 | graphics.addChild(&standalone); |
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135 | graphics.addChild(&server); |
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136 | graphics.addChild(&client); |
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137 | graphics.addChild(&gui); |
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138 | root.addChild(&ioConsole); |
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139 | root.addChild(&dedicated); |
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140 | |
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141 | // Here happens the game |
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142 | root.start(); |
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143 | } |
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144 | |
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145 | // destroy singletons |
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146 | delete core; |
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147 | delete language; |
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148 | delete configFileManager; |
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149 | |
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150 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) |
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151 | Identifier::destroyAllIdentifiers(); |
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152 | // destroy command line arguments |
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153 | CommandLine::destroyAllArguments(); |
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154 | // Also delete external console command that don't belong to an Identifier |
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155 | CommandExecutor::destroyExternalCommands(); |
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156 | |
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157 | return 0; |
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158 | } |
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159 | |
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160 | //#ifdef __cplusplus |
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161 | //} |
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162 | //#endif |
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