[1661] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
[1662] | 25 | * Fabian 'x3n' Landau |
---|
[1661] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "GSLevel.h" |
---|
| 31 | |
---|
| 32 | #include "core/input/InputManager.h" |
---|
| 33 | #include "core/input/SimpleInputState.h" |
---|
| 34 | #include "core/input/KeyBinder.h" |
---|
[1662] | 35 | #include "core/Loader.h" |
---|
[2087] | 36 | #include "core/XMLFile.h" |
---|
[1887] | 37 | #include "core/CommandExecutor.h" |
---|
| 38 | #include "core/ConsoleCommand.h" |
---|
[1934] | 39 | #include "core/CommandLine.h" |
---|
[1887] | 40 | #include "core/ConfigValueIncludes.h" |
---|
| 41 | #include "core/CoreIncludes.h" |
---|
[2087] | 42 | #include "core/Core.h" |
---|
[1694] | 43 | #include "objects/Tickable.h" |
---|
[1819] | 44 | #include "objects/Radar.h" |
---|
[2087] | 45 | #include "CameraManager.h" |
---|
| 46 | #include "LevelManager.h" |
---|
[2662] | 47 | #include "PlayerManager.h" |
---|
[1661] | 48 | |
---|
| 49 | namespace orxonox |
---|
| 50 | { |
---|
[2662] | 51 | SetCommandLineArgument(level, "presentation.oxw").shortcut("l"); |
---|
[1934] | 52 | |
---|
[2087] | 53 | GSLevel::GSLevel() |
---|
| 54 | // : GameState<GSGraphics>(name) |
---|
[2662] | 55 | : keyBinder_(0) |
---|
[1670] | 56 | , inputState_(0) |
---|
[1662] | 57 | , radar_(0) |
---|
[2087] | 58 | , startFile_(0) |
---|
| 59 | , cameraManager_(0) |
---|
| 60 | , levelManager_(0) |
---|
[1661] | 61 | { |
---|
[1887] | 62 | RegisterObject(GSLevel); |
---|
[2662] | 63 | |
---|
| 64 | this->ccKeybind_ = 0; |
---|
| 65 | this->ccTkeybind_ = 0; |
---|
| 66 | |
---|
[1887] | 67 | setConfigValues(); |
---|
[1661] | 68 | } |
---|
| 69 | |
---|
| 70 | GSLevel::~GSLevel() |
---|
| 71 | { |
---|
| 72 | } |
---|
| 73 | |
---|
[1887] | 74 | void GSLevel::setConfigValues() |
---|
| 75 | { |
---|
| 76 | SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); |
---|
| 77 | } |
---|
| 78 | |
---|
[2087] | 79 | void GSLevel::enter(Ogre::Viewport* viewport) |
---|
[1661] | 80 | { |
---|
[2087] | 81 | if (Core::showsGraphics()) |
---|
| 82 | { |
---|
| 83 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); |
---|
| 84 | keyBinder_ = new KeyBinder(); |
---|
[2690] | 85 | keyBinder_->loadBindings("keybindings.ini"); |
---|
[2087] | 86 | inputState_->setHandler(keyBinder_); |
---|
[1661] | 87 | |
---|
[2087] | 88 | // create the global CameraManager |
---|
| 89 | assert(viewport); |
---|
| 90 | this->cameraManager_ = new CameraManager(viewport); |
---|
[1688] | 91 | |
---|
[2087] | 92 | // Start the Radar |
---|
| 93 | this->radar_ = new Radar(); |
---|
| 94 | } |
---|
[1662] | 95 | |
---|
[2662] | 96 | this->playerManager_ = new PlayerManager(); |
---|
| 97 | |
---|
[2087] | 98 | if (Core::isMaster()) |
---|
| 99 | { |
---|
| 100 | // create the global LevelManager |
---|
| 101 | this->levelManager_ = new LevelManager(); |
---|
[1662] | 102 | |
---|
[2087] | 103 | this->loadLevel(); |
---|
| 104 | } |
---|
[1755] | 105 | |
---|
[2087] | 106 | if (Core::showsGraphics()) |
---|
| 107 | { |
---|
| 108 | // TODO: insert slomo console command with |
---|
| 109 | // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); |
---|
[1887] | 110 | |
---|
[2087] | 111 | // keybind console command |
---|
| 112 | FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); |
---|
| 113 | functor1->setObject(this); |
---|
[2662] | 114 | ccKeybind_ = createConsoleCommand(functor1, "keybind"); |
---|
| 115 | CommandExecutor::addConsoleCommandShortcut(ccKeybind_); |
---|
[2087] | 116 | FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); |
---|
| 117 | functor2->setObject(this); |
---|
[2662] | 118 | ccTkeybind_ = createConsoleCommand(functor2, "tkeybind"); |
---|
| 119 | CommandExecutor::addConsoleCommandShortcut(ccTkeybind_); |
---|
[2087] | 120 | // set our console command as callback for the key detector |
---|
| 121 | InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); |
---|
| 122 | |
---|
| 123 | // level is loaded: we can start capturing the input |
---|
| 124 | InputManager::getInstance().requestEnterState("game"); |
---|
| 125 | } |
---|
[2662] | 126 | } |
---|
[2087] | 127 | |
---|
[2662] | 128 | void GSLevel::leave() |
---|
| 129 | { |
---|
| 130 | // destroy console commands |
---|
| 131 | if (this->ccKeybind_) |
---|
[2087] | 132 | { |
---|
[2662] | 133 | delete this->ccKeybind_; |
---|
| 134 | this->ccKeybind_ = 0; |
---|
[2087] | 135 | } |
---|
[2662] | 136 | if (this->ccTkeybind_) |
---|
| 137 | { |
---|
| 138 | delete this->ccTkeybind_; |
---|
| 139 | this->ccTkeybind_ = 0; |
---|
| 140 | } |
---|
[1661] | 141 | |
---|
[1662] | 142 | // this call will delete every BaseObject! |
---|
| 143 | // But currently this will call methods of objects that exist no more |
---|
| 144 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
---|
| 145 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
---|
| 146 | //Loader::close(); |
---|
| 147 | |
---|
[2087] | 148 | if (Core::showsGraphics()) |
---|
| 149 | InputManager::getInstance().requestLeaveState("game"); |
---|
[1662] | 150 | |
---|
[2087] | 151 | if (Core::isMaster()) |
---|
| 152 | this->unloadLevel(); |
---|
[1662] | 153 | |
---|
[2087] | 154 | if (this->radar_) |
---|
[2662] | 155 | { |
---|
[2087] | 156 | delete this->radar_; |
---|
[2662] | 157 | this->radar_ = 0; |
---|
| 158 | } |
---|
[2087] | 159 | |
---|
| 160 | if (this->cameraManager_) |
---|
[2662] | 161 | { |
---|
[2087] | 162 | delete this->cameraManager_; |
---|
[2662] | 163 | this->cameraManager_ = 0; |
---|
| 164 | } |
---|
[2087] | 165 | |
---|
| 166 | if (this->levelManager_) |
---|
[2662] | 167 | { |
---|
[2087] | 168 | delete this->levelManager_; |
---|
[2662] | 169 | this->levelManager_ = 0; |
---|
| 170 | } |
---|
[2087] | 171 | |
---|
[2662] | 172 | if (this->playerManager_) |
---|
| 173 | { |
---|
| 174 | delete this->playerManager_; |
---|
| 175 | this->playerManager_ = 0; |
---|
| 176 | } |
---|
| 177 | |
---|
[2087] | 178 | if (Core::showsGraphics()) |
---|
| 179 | { |
---|
| 180 | inputState_->setHandler(0); |
---|
| 181 | InputManager::getInstance().requestDestroyState("game"); |
---|
| 182 | if (this->keyBinder_) |
---|
[2662] | 183 | { |
---|
[2087] | 184 | delete this->keyBinder_; |
---|
[2662] | 185 | this->keyBinder_ = 0; |
---|
| 186 | } |
---|
[2087] | 187 | } |
---|
[1661] | 188 | } |
---|
| 189 | |
---|
[1674] | 190 | void GSLevel::ticked(const Clock& time) |
---|
[1661] | 191 | { |
---|
[2087] | 192 | // Commented by 1337: Temporarily moved to GSGraphics. |
---|
| 193 | //// Call the scene objects |
---|
| 194 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
---|
| 195 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
---|
[1661] | 196 | } |
---|
| 197 | |
---|
[1670] | 198 | void GSLevel::loadLevel() |
---|
| 199 | { |
---|
| 200 | // call the loader |
---|
| 201 | COUT(0) << "Loading level..." << std::endl; |
---|
[1934] | 202 | std::string levelName; |
---|
| 203 | CommandLine::getValue("level", &levelName); |
---|
[2685] | 204 | startFile_ = new XMLFile(Core::getMediaPath() + std::string("levels/") + levelName); |
---|
[2087] | 205 | Loader::open(startFile_); |
---|
[1670] | 206 | } |
---|
| 207 | |
---|
| 208 | void GSLevel::unloadLevel() |
---|
| 209 | { |
---|
[2087] | 210 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
| 211 | // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // |
---|
| 212 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
| 213 | // Loader::unload(startFile_); // TODO: REACTIVATE THIS IF LOADER::UNLOAD WORKS PROPERLY / |
---|
| 214 | ////////////////////////////////////////////////////////////////////////////////////////// |
---|
| 215 | |
---|
| 216 | delete this->startFile_; |
---|
[1670] | 217 | } |
---|
[1887] | 218 | |
---|
| 219 | void GSLevel::keybind(const std::string &command) |
---|
| 220 | { |
---|
| 221 | this->keybindInternal(command, false); |
---|
| 222 | } |
---|
| 223 | |
---|
| 224 | void GSLevel::tkeybind(const std::string &command) |
---|
| 225 | { |
---|
| 226 | this->keybindInternal(command, true); |
---|
| 227 | } |
---|
| 228 | |
---|
| 229 | /** |
---|
| 230 | @brief |
---|
| 231 | Assigns a command string to a key/button/axis. The name is determined via KeyDetector. |
---|
| 232 | @param command |
---|
| 233 | Command string that can be executed by the CommandExecutor |
---|
| 234 | OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify |
---|
| 235 | the key/button/axis that has been activated. This is configured above in enter(). |
---|
| 236 | */ |
---|
| 237 | void GSLevel::keybindInternal(const std::string& command, bool bTemporary) |
---|
| 238 | { |
---|
[2087] | 239 | if (Core::showsGraphics()) |
---|
[1887] | 240 | { |
---|
[2087] | 241 | static std::string bindingString = ""; |
---|
| 242 | static bool bTemporarySaved = false; |
---|
| 243 | static bool bound = true; |
---|
| 244 | // note: We use a long name to make 'sure' that the user doesn't use it accidentally. |
---|
| 245 | // Howerver there will be no real issue if it happens anyway. |
---|
| 246 | if (command.find(keyDetectorCallbackCode_) != 0) |
---|
[1887] | 247 | { |
---|
[2087] | 248 | if (bound) |
---|
| 249 | { |
---|
| 250 | COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; |
---|
| 251 | InputManager::getInstance().requestEnterState("detector"); |
---|
| 252 | bindingString = command; |
---|
| 253 | bTemporarySaved = bTemporary; |
---|
| 254 | bound = false; |
---|
| 255 | } |
---|
| 256 | //else: We're still in a keybind command. ignore this call. |
---|
[1887] | 257 | } |
---|
[2087] | 258 | else |
---|
[1887] | 259 | { |
---|
[2087] | 260 | if (!bound) |
---|
| 261 | { |
---|
| 262 | // user has pressed the key |
---|
| 263 | std::string name = command.substr(this->keyDetectorCallbackCode_.size()); |
---|
| 264 | COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; |
---|
| 265 | this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); |
---|
| 266 | InputManager::getInstance().requestLeaveState("detector"); |
---|
| 267 | bound = true; |
---|
| 268 | } |
---|
| 269 | // else: A key was pressed within the same tick, ignore it. |
---|
[1887] | 270 | } |
---|
| 271 | } |
---|
| 272 | } |
---|
[1661] | 273 | } |
---|