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source: code/branches/buildsystem3/src/orxonox/gamestates/GSRoot.cc @ 2698

Last change on this file since 2698 was 2693, checked in by rgrieder, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSRoot.h"
31
32#include "util/Exception.h"
33#include "util/Debug.h"
34#include "core/Core.h"
35#include "core/Factory.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
38#include "core/ConsoleCommand.h"
39#include "core/CommandLine.h"
40#include "core/Shell.h"
41#include "core/TclBind.h"
42#include "core/TclThreadManager.h"
43#include "core/LuaBind.h"
44#include "tools/Timer.h"
45#include "objects/Tickable.h"
46
47#ifdef ORXONOX_PLATFORM_WINDOWS
48#  ifndef WIN32_LEAN_AND_MEAN
49#    define WIN32_LEAN_AND_MEAN
50#  endif
51#  include "windows.h"
52
53   //Get around Windows hackery
54#  ifdef max
55#    undef max
56#  endif
57#  ifdef min
58#    undef min
59#  endif
60#endif
61
62namespace orxonox
63{
64    SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu");
65
66    GSRoot::GSRoot()
67        : RootGameState("root")
68        , timeFactor_(1.0f)
69        , bPaused_(false)
70        , timeFactorPauseBackup_(1.0f)
71        , tclBind_(0)
72        , tclThreadManager_(0)
73        , shell_(0)
74    {
75        RegisterRootObject(GSRoot);
76        setConfigValues();
77
78        this->ccSetTimeFactor_ = 0;
79        this->ccPause_ = 0;
80    }
81
82    GSRoot::~GSRoot()
83    {
84    }
85
86    void GSRoot::setConfigValues()
87    {
88        SetConfigValue(statisticsRefreshCycle_, 250000)
89            .description("Sets the time in microseconds interval at which average fps, etc. get updated.");
90        SetConfigValue(statisticsAvgLength_, 1000000)
91            .description("Sets the time in microseconds interval at which average fps, etc. gets calculated.");
92    }
93
94    void GSRoot::enter()
95    {
96        // creates the class hierarchy for all classes with factories
97        Factory::createClassHierarchy();
98
99        // reset game speed to normal
100        timeFactor_ = 1.0f;
101
102        // reset frame counter
103        this->statisticsStartTime_ = 0;
104        this->statisticsTickTimes_.clear();
105        this->periodTickTime_ = 0;
106        this->avgFPS_ = 0.0f;
107        this->avgTickTime_ = 0.0f;
108
109        // Create the lua interface
110        this->luaBind_ = new LuaBind();
111
112        // initialise TCL
113        this->tclBind_ = new TclBind(Core::getMediaPath());
114        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
115
116        // create a shell
117        this->shell_ = new Shell();
118
119        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
120        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
121        // the timer though).
122        int limitToCPU = CommandLine::getValue("limitToCPU");
123        if (limitToCPU > 0)
124            setThreadAffinity((unsigned int)(limitToCPU - 1));
125
126        {
127            // add console commands
128            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::exitGame);
129            functor->setObject(this);
130            this->ccExit_ = createConsoleCommand(functor, "exit");
131            CommandExecutor::addConsoleCommandShortcut(this->ccExit_);
132        }
133
134        {
135            // add console commands
136            FunctorMember01<GameStateBase, const std::string&>* functor = createFunctor(&GameStateBase::requestState);
137            functor->setObject(this);
138            this->ccSelectGameState_ = createConsoleCommand(functor, "selectGameState");
139            CommandExecutor::addConsoleCommandShortcut(this->ccSelectGameState_);
140        }
141
142        {
143            // time factor console command
144            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::setTimeFactor);
145            functor->setObject(this);
146            this->ccSetTimeFactor_ = createConsoleCommand(functor, "setTimeFactor");
147            CommandExecutor::addConsoleCommandShortcut(this->ccSetTimeFactor_).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);
148        }
149
150        {
151            // time factor console command
152            FunctorMember<GSRoot>* functor = createFunctor(&GSRoot::pause);
153            functor->setObject(this);
154            this->ccPause_ = createConsoleCommand(functor, "pause");
155            CommandExecutor::addConsoleCommandShortcut(this->ccPause_).accessLevel(AccessLevel::Offline);
156        }
157    }
158
159    void GSRoot::leave()
160    {
161        // destroy console commands
162        delete this->ccExit_;
163        delete this->ccSelectGameState_;
164
165        delete this->shell_;
166        delete this->tclThreadManager_;
167        delete this->tclBind_;
168
169        delete this->luaBind_;
170
171        if (this->ccSetTimeFactor_)
172        {
173            delete this->ccSetTimeFactor_;
174            this->ccSetTimeFactor_ = 0;
175        }
176
177        if (this->ccPause_)
178        {
179            delete this->ccPause_;
180            this->ccPause_ = 0;
181        }
182    }
183
184    void GSRoot::ticked(const Clock& time)
185    {
186        uint64_t timeBeforeTick = time.getRealMicroseconds();
187
188        TclThreadManager::getInstance().tick(time.getDeltaTime());
189
190        for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it)
191            it->tick(time);
192
193        /*** HACK *** HACK ***/
194        // Call the Tickable objects
195        float leveldt = time.getDeltaTime();
196        if (leveldt > 1.0f)
197        {
198            // just loaded
199            leveldt = 0.0f;
200        }
201        for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it)
202            it->tick(leveldt * this->timeFactor_);
203        /*** HACK *** HACK ***/
204
205        uint64_t timeAfterTick = time.getRealMicroseconds();
206
207        // STATISTICS
208        assert(timeAfterTick - timeBeforeTick >= 0 );
209        statisticsTickInfo tickInfo = {timeAfterTick, timeAfterTick - timeBeforeTick};
210        statisticsTickTimes_.push_back(tickInfo);
211        assert(statisticsTickTimes_.back().tickLength==tickInfo.tickLength);
212        this->periodTickTime_ += tickInfo.tickLength;
213
214        // Ticks GSGraphics or GSDedicated
215        this->tickChild(time);
216
217        if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_)
218        {
219            std::list<statisticsTickInfo>::iterator it = this->statisticsTickTimes_.begin();
220            assert(it != this->statisticsTickTimes_.end());
221            int64_t lastTime = timeAfterTick - statisticsAvgLength_;
222            if ((int64_t)it->tickTime < lastTime)
223            {
224                do
225                {
226                    assert(this->periodTickTime_ > it->tickLength);
227                    this->periodTickTime_ -= it->tickLength;
228                    ++it;
229                    assert(it != this->statisticsTickTimes_.end());
230                } while ((int64_t)it->tickTime < lastTime);
231                this->statisticsTickTimes_.erase(this->statisticsTickTimes_.begin(), it);
232            }
233
234            uint32_t framesPerPeriod = this->statisticsTickTimes_.size();
235            this->avgFPS_ = (float)framesPerPeriod / (timeAfterTick - this->statisticsTickTimes_.front().tickTime) * 1000000.0;
236            this->avgTickTime_ = (float)this->periodTickTime_ / framesPerPeriod / 1000.0;
237
238            statisticsStartTime_ = timeAfterTick;
239        }
240
241    }
242
243    /**
244    @note
245        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
246            (Object-oriented Graphics Rendering Engine)
247        For the latest info, see http://www.ogre3d.org/
248
249        Copyright (c) 2000-2008 Torus Knot Software Ltd
250
251        OGRE is licensed under the LGPL. For more info, see OGRE license.
252    */
253    void GSRoot::setThreadAffinity(unsigned int limitToCPU)
254    {
255#ifdef ORXONOX_PLATFORM_WINDOWS
256        // Get the current process core mask
257        DWORD procMask;
258        DWORD sysMask;
259#  if _MSC_VER >= 1400 && defined (_M_X64)
260        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
261#  else
262        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
263#  endif
264
265        // If procMask is 0, consider there is only one core available
266        // (using 0 as procMask will cause an infinite loop below)
267        if (procMask == 0)
268            procMask = 1;
269
270        // if the core specified with limitToCPU is not available, take the lowest one
271        if (!(procMask & (1 << limitToCPU)))
272            limitToCPU = 0;
273
274        // Find the lowest core that this process uses and limitToCPU suggests
275        DWORD threadMask = 1;
276        while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU)))
277            threadMask <<= 1;
278
279        // Set affinity to the first core
280        SetThreadAffinityMask(GetCurrentThread(), threadMask);
281#endif
282    }
283
284    /**
285    @brief
286        Changes the speed of Orxonox
287    */
288    void GSRoot::setTimeFactor(float factor)
289    {
290        if (Core::isMaster())
291        {
292            if (!this->bPaused_)
293            {
294                TimeFactorListener::timefactor_s = factor;
295
296                for (ObjectList<TimeFactorListener>::iterator it = ObjectList<TimeFactorListener>::begin(); it != ObjectList<TimeFactorListener>::end(); ++it)
297                    it->changedTimeFactor(factor, this->timeFactor_);
298
299                this->timeFactor_ = factor;
300            }
301            else
302                this->timeFactorPauseBackup_ = factor;
303        }
304    }
305
306    void GSRoot::pause()
307    {
308        if (Core::isMaster())
309        {
310            if (!this->bPaused_)
311            {
312                this->timeFactorPauseBackup_ = this->timeFactor_;
313                this->setTimeFactor(0.0f);
314                this->bPaused_ = true;
315            }
316            else
317            {
318                this->bPaused_ = false;
319                this->setTimeFactor(this->timeFactorPauseBackup_);
320            }
321        }
322    }
323
324    ////////////////////////
325    // TimeFactorListener //
326    ////////////////////////
327    float TimeFactorListener::timefactor_s = 1.0f;
328
329    TimeFactorListener::TimeFactorListener()
330    {
331        RegisterRootObject(TimeFactorListener);
332    }
333}
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