1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief |
---|
32 | Implementation of the GUIManager class. |
---|
33 | */ |
---|
34 | |
---|
35 | #include "OrxonoxStableHeaders.h" |
---|
36 | #include "GUIManager.h" |
---|
37 | |
---|
38 | #include <OgreRenderWindow.h> |
---|
39 | #include <OgreRoot.h> |
---|
40 | #include <CEGUI.h> |
---|
41 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> |
---|
42 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY |
---|
43 | # include <ceguilua/CEGUILua.h> |
---|
44 | #else |
---|
45 | # include <CEGUILua.h> |
---|
46 | #endif |
---|
47 | |
---|
48 | #include "util/Exception.h" |
---|
49 | #include "core/input/InputManager.h" |
---|
50 | #include "core/input/SimpleInputState.h" |
---|
51 | #include "core/ConsoleCommand.h" |
---|
52 | #include "core/Core.h" |
---|
53 | #include "ToluaBindCore.h" |
---|
54 | #include "ToluaBindOrxonox.h" |
---|
55 | |
---|
56 | extern "C" { |
---|
57 | #include <lua.h> |
---|
58 | } |
---|
59 | |
---|
60 | namespace orxonox |
---|
61 | { |
---|
62 | SetConsoleCommandShortcut(GUIManager, showGUI_s).keybindMode(KeybindMode::OnPress); |
---|
63 | |
---|
64 | GUIManager* GUIManager::singletonRef_s = 0; |
---|
65 | |
---|
66 | GUIManager::GUIManager() |
---|
67 | //: emptySceneManager_(0) |
---|
68 | : backgroundSceneManager_(0) |
---|
69 | //, emptyCamera_(0) |
---|
70 | , backgroundCamera_(0) |
---|
71 | //, viewport_(0) |
---|
72 | , renderWindow_(0) |
---|
73 | , guiRenderer_(0) |
---|
74 | , resourceProvider_(0) |
---|
75 | , scriptModule_(0) |
---|
76 | , guiSystem_(0) |
---|
77 | , state_(Uninitialised) |
---|
78 | { |
---|
79 | assert(singletonRef_s == 0); |
---|
80 | singletonRef_s = this; |
---|
81 | } |
---|
82 | |
---|
83 | GUIManager::~GUIManager() |
---|
84 | { |
---|
85 | if (backgroundCamera_) |
---|
86 | backgroundSceneManager_->destroyCamera(backgroundCamera_); |
---|
87 | |
---|
88 | if (backgroundSceneManager_) |
---|
89 | { |
---|
90 | // We have to make sure the SceneManager is not anymore referenced. |
---|
91 | // For the case that the target SceneManager was yet another one, it |
---|
92 | // wouldn't matter anyway since this is the destructor. |
---|
93 | guiRenderer_->setTargetSceneManager(0); |
---|
94 | Ogre::Root::getSingleton().destroySceneManager(backgroundSceneManager_); |
---|
95 | } |
---|
96 | |
---|
97 | InputManager::getInstance().requestDestroyState("gui"); |
---|
98 | |
---|
99 | if (guiSystem_) |
---|
100 | delete guiSystem_; |
---|
101 | |
---|
102 | if (scriptModule_) |
---|
103 | { |
---|
104 | // destroy our own tolua interfaces |
---|
105 | lua_pushnil(luaState_); |
---|
106 | lua_setglobal(luaState_, "Orxonox"); |
---|
107 | lua_pushnil(luaState_); |
---|
108 | lua_setglobal(luaState_, "Core"); |
---|
109 | // TODO: deleting the script module fails an assertion. |
---|
110 | // However there is not much we can do about it since it occurs too when |
---|
111 | // we don't open Core or Orxonox. Might be a CEGUI issue. |
---|
112 | // The memory leak is not a problem anyway.. |
---|
113 | delete scriptModule_; |
---|
114 | } |
---|
115 | |
---|
116 | if (guiRenderer_) |
---|
117 | delete guiRenderer_; |
---|
118 | |
---|
119 | singletonRef_s = 0; |
---|
120 | } |
---|
121 | |
---|
122 | bool GUIManager::initialise(Ogre::RenderWindow* renderWindow) |
---|
123 | { |
---|
124 | using namespace CEGUI; |
---|
125 | if (state_ == Uninitialised) |
---|
126 | { |
---|
127 | COUT(3) << "Initialising CEGUI." << std::endl; |
---|
128 | |
---|
129 | try |
---|
130 | { |
---|
131 | // save the render window |
---|
132 | renderWindow_ = renderWindow; |
---|
133 | |
---|
134 | // Full screen viewport with Z order = 0 (top most). Don't yet feed a camera (so nothing gets rendered) |
---|
135 | //this->viewport_ = renderWindow_->addViewport(0, 3); |
---|
136 | //this->viewport_->setOverlaysEnabled(false); |
---|
137 | //this->viewport_->setShadowsEnabled(false); |
---|
138 | //this->viewport_->setSkiesEnabled(false); |
---|
139 | //this->viewport_->setClearEveryFrame(false); |
---|
140 | |
---|
141 | // Note: No SceneManager specified yet |
---|
142 | this->guiRenderer_ = new OgreCEGUIRenderer(renderWindow_, Ogre::RENDER_QUEUE_MAIN, true, 3000); |
---|
143 | this->resourceProvider_ = guiRenderer_->createResourceProvider(); |
---|
144 | this->resourceProvider_->setDefaultResourceGroup("GUI"); |
---|
145 | |
---|
146 | // setup scripting |
---|
147 | this->scriptModule_ = new LuaScriptModule(); |
---|
148 | this->luaState_ = this->scriptModule_->getLuaState(); |
---|
149 | |
---|
150 | // create the CEGUI system singleton |
---|
151 | this->guiSystem_ = new System(this->guiRenderer_, this->resourceProvider_, 0, this->scriptModule_); |
---|
152 | |
---|
153 | // set the log level according to ours (translate by subtracting 1) |
---|
154 | Logger::getSingleton().setLoggingLevel( |
---|
155 | (LoggingLevel)(Core::getSoftDebugLevel(OutputHandler::LD_Logfile) - 1)); |
---|
156 | |
---|
157 | // do this after 'new CEGUI::Sytem' because that creates the lua state in the first place |
---|
158 | tolua_Core_open(this->scriptModule_->getLuaState()); |
---|
159 | tolua_Orxonox_open(this->scriptModule_->getLuaState()); |
---|
160 | |
---|
161 | // register us as input handler |
---|
162 | SimpleInputState* state = InputManager::getInstance().createInputState<SimpleInputState>("gui", 30); |
---|
163 | state->setHandler(this); |
---|
164 | state->setJoyStickHandler(&InputManager::EMPTY_HANDLER); |
---|
165 | |
---|
166 | // load the background scene |
---|
167 | loadScenes(); |
---|
168 | //CEGUI::KeyEventArgs e; |
---|
169 | //e.codepoint |
---|
170 | } |
---|
171 | catch (CEGUI::Exception& ex) |
---|
172 | { |
---|
173 | #if CEGUI_VERSION_MAJOR == 0 && CEGUI_VERSION_MINOR < 6 |
---|
174 | throw GeneralException(ex.getMessage().c_str()); |
---|
175 | #else |
---|
176 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
---|
177 | ex.getFileName().c_str(), ex.getName().c_str()); |
---|
178 | #endif |
---|
179 | } |
---|
180 | |
---|
181 | state_ = Ready; |
---|
182 | } |
---|
183 | |
---|
184 | return true; |
---|
185 | } |
---|
186 | |
---|
187 | void GUIManager::loadScenes() |
---|
188 | { |
---|
189 | // first of all, we need to have our own SceneManager for the GUI. The reason |
---|
190 | // is that we might have multiple viewports when in play mode (e.g. the view of |
---|
191 | // a camera fixed at the back of the ship). That forces us to create our own |
---|
192 | // full screen viewport that is on top of all the others, but doesn't clear the |
---|
193 | // port before rendering, so everything from the GUI gets on top eventually. |
---|
194 | // But in order to realise that, we also need a SceneManager with an empty scene, |
---|
195 | // because the SceneManager is responsible for the render queue. |
---|
196 | //this->emptySceneManager_ = Ogre::Root::getSingleton() |
---|
197 | // .createSceneManager(Ogre::ST_GENERIC, "GUI/EmptySceneManager"); |
---|
198 | |
---|
199 | // we also need a camera or we won't see anything at all. |
---|
200 | // The camera settings don't matter at all for an empty scene since the GUI |
---|
201 | // gets rendered on top of the screen rather than into the scene. |
---|
202 | //this->emptyCamera_ = this->emptySceneManager_->createCamera("GUI/EmptyCamera"); |
---|
203 | |
---|
204 | // Create another SceneManager that enables to display some 3D |
---|
205 | // scene in the background of the main menu. |
---|
206 | this->backgroundSceneManager_ = Ogre::Root::getSingleton() |
---|
207 | .createSceneManager(Ogre::ST_GENERIC, "GUI/BackgroundSceneManager"); |
---|
208 | this->backgroundCamera_ = backgroundSceneManager_->createCamera("GUI/BackgroundCamera"); |
---|
209 | |
---|
210 | // TODO: create something 3D |
---|
211 | try |
---|
212 | { |
---|
213 | this->scriptModule_->executeScriptFile("loadGUI.lua", "GUI"); |
---|
214 | } |
---|
215 | catch (CEGUI::Exception& ex) |
---|
216 | { |
---|
217 | #if CEGUI_VERSION_MINOR < 6 |
---|
218 | throw GeneralException(ex.getMessage().c_str()); |
---|
219 | #else |
---|
220 | throw GeneralException(ex.getMessage().c_str(), ex.getLine(), |
---|
221 | ex.getFileName().c_str(), ex.getName().c_str()); |
---|
222 | #endif |
---|
223 | } |
---|
224 | } |
---|
225 | |
---|
226 | void GUIManager::showGUI(const std::string& name, Ogre::SceneManager* sceneManager)// bool showBackground) |
---|
227 | { |
---|
228 | if (state_ != Uninitialised) |
---|
229 | { |
---|
230 | if (state_ == OnDisplay) |
---|
231 | hideGUI(); |
---|
232 | |
---|
233 | COUT(3) << "Loading GUI " << name << std::endl; |
---|
234 | try |
---|
235 | { |
---|
236 | if (!sceneManager) |
---|
237 | { |
---|
238 | // currently, only an image is loaded. We could do 3D, see loadBackground. |
---|
239 | //this->viewport_->setClearEveryFrame(true); |
---|
240 | this->guiRenderer_->setTargetSceneManager(this->backgroundSceneManager_); |
---|
241 | //this->viewport_->setCamera(this->backgroundCamera_); |
---|
242 | |
---|
243 | lua_pushboolean(this->scriptModule_->getLuaState(), true); |
---|
244 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
---|
245 | } |
---|
246 | else |
---|
247 | { |
---|
248 | //this->viewport_->setClearEveryFrame(false); |
---|
249 | this->guiRenderer_->setTargetSceneManager(sceneManager); |
---|
250 | //this->viewport_->setCamera(this->emptyCamera_); |
---|
251 | |
---|
252 | lua_pushboolean(this->scriptModule_->getLuaState(), false); |
---|
253 | lua_setglobal(this->scriptModule_->getLuaState(), "showBackground"); |
---|
254 | } |
---|
255 | |
---|
256 | this->scriptModule_->executeScriptGlobal("showMainMenu"); |
---|
257 | |
---|
258 | InputManager::getInstance().requestEnterState("gui"); |
---|
259 | |
---|
260 | this->state_ = OnDisplay; |
---|
261 | } |
---|
262 | catch (CEGUI::Exception& ex) |
---|
263 | { |
---|
264 | COUT(2) << "Error while executing lua script. Message:\n" << ex.getMessage() << std::endl; |
---|
265 | } |
---|
266 | catch (...) |
---|
267 | { |
---|
268 | COUT(2) << "Could show a menu due to unknown reasons." << std::endl; |
---|
269 | } |
---|
270 | } |
---|
271 | else |
---|
272 | { |
---|
273 | COUT(2) << "Warning: GUI Manager not yet initialised, cannot load a GUI" << std::endl; |
---|
274 | } |
---|
275 | } |
---|
276 | |
---|
277 | void GUIManager::hideGUI() |
---|
278 | { |
---|
279 | if (this->state_ != OnDisplay) |
---|
280 | return; |
---|
281 | //this->viewport_->setCamera(0); |
---|
282 | this->guiRenderer_->setTargetSceneManager(0); |
---|
283 | this->state_ = Ready; |
---|
284 | InputManager::getInstance().requestLeaveState("gui"); |
---|
285 | } |
---|
286 | |
---|
287 | void GUIManager::mouseButtonPressed(MouseButtonCode::ByEnum id) |
---|
288 | { |
---|
289 | try |
---|
290 | { |
---|
291 | guiSystem_->injectMouseButtonDown(convertButton(id)); |
---|
292 | } |
---|
293 | catch (CEGUI::ScriptException& ex) |
---|
294 | { |
---|
295 | // We simply ignore the exception and proceed |
---|
296 | COUT(1) << ex.getMessage() << std::endl; |
---|
297 | } |
---|
298 | } |
---|
299 | |
---|
300 | void GUIManager::mouseButtonReleased(MouseButtonCode::ByEnum id) |
---|
301 | { |
---|
302 | try |
---|
303 | { |
---|
304 | guiSystem_->injectMouseButtonUp(convertButton(id)); |
---|
305 | } |
---|
306 | catch (CEGUI::ScriptException& ex) |
---|
307 | { |
---|
308 | // We simply ignore the exception and proceed |
---|
309 | COUT(1) << ex.getMessage() << std::endl; |
---|
310 | } |
---|
311 | } |
---|
312 | |
---|
313 | |
---|
314 | inline CEGUI::MouseButton GUIManager::convertButton(MouseButtonCode::ByEnum button) |
---|
315 | { |
---|
316 | switch (button) |
---|
317 | { |
---|
318 | case MouseButtonCode::Left: |
---|
319 | return CEGUI::LeftButton; |
---|
320 | |
---|
321 | case MouseButtonCode::Right: |
---|
322 | return CEGUI::RightButton; |
---|
323 | |
---|
324 | case MouseButtonCode::Middle: |
---|
325 | return CEGUI::MiddleButton; |
---|
326 | |
---|
327 | case MouseButtonCode::Button3: |
---|
328 | return CEGUI::X1Button; |
---|
329 | |
---|
330 | case MouseButtonCode::Button4: |
---|
331 | return CEGUI::X2Button; |
---|
332 | |
---|
333 | default: |
---|
334 | return CEGUI::NoButton; |
---|
335 | } |
---|
336 | } |
---|
337 | } |
---|