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source: code/branches/buildsystem3/src/orxonox/gui/GUIManager.h @ 2731

Last change on this file since 2731 was 2685, checked in by rgrieder, 16 years ago

Fixed install target:

  • log and config file go a to separate folder each
  • The SignalHandler crash log is now "orxonox_crash.log" to avoid opening the file twice which might result in problems
  • moved tcl scripts to media/tcl8.#/ as a temporary solution. I've also created a ticket to fix this.
  • UPDATE YOUR MEDIA REPOSITORY
  • orxonox.log pre-main gets written to either %TEMP% (windows) or /tmp (Unix) and when the path was set, the content is copied.
  • removed Settings class and moved media path to Core
  • media, log and config path are now all in Core where only the media path can be configured via ini file or command line
  • Core::isDevBuild() tells whether we are running in the build or the installation directory (determined by the presence of "orxonox_dev_build.kepp_me" in the binary dir)
  • renamed Settings::getDataPath to Core::getMediaPath
  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the GUIManager class.
32*/
33
34#ifndef _GUIManager_H__
35#define _GUIManager_H__
36
37#include "OrxonoxPrereqs.h"
38#include <OgrePrerequisites.h>
39#include <CEGUIForwardRefs.h>
40#include <CEGUIInputEvent.h>
41#include <CEGUISystem.h>
42#include "core/input/InputInterfaces.h"
43
44// Forward declaration
45namespace CEGUI { class DefaultLogger; }
46
47// tolua_begin
48namespace orxonox
49{
50    /**
51    @brief
52        Provides a simple interface to CEGUI with tolua methods and console commands
53    */
54    class _OrxonoxExport GUIManager
55// tolua_end
56        : public KeyHandler, public MouseHandler
57// tolua_begin
58    {
59// tolua_end
60    public:
61        enum State
62        {
63            Uninitialised,
64            Ready,
65            OnDisplay
66        };
67
68        GUIManager();
69        ~GUIManager();
70
71        bool initialise(Ogre::RenderWindow* renderWindow);
72        void tick(float dt)
73        {
74            assert(guiSystem_);
75            guiSystem_->injectTimePulse(dt);
76        }
77        void showGUI(const std::string& name, Ogre::SceneManager* sceneManager);// bool showBackground); // tolua_export
78        void hideGUI(); // tolua_export
79
80        Ogre::Camera* getCamera() { return this->backgroundCamera_; }
81
82        static void showGUI_s(const std::string& name, Ogre::SceneManager* sceneManager)//bool showBackground)
83        {
84            getInstance().showGUI(name, sceneManager);
85        }
86
87        static GUIManager& getInstance()    { assert(singletonRef_s); return *singletonRef_s; } // tolua_export
88        static GUIManager* getInstancePtr() { return singletonRef_s; }
89
90    private:
91        GUIManager(const GUIManager& instance);
92
93        void keyPressed (const KeyEvent& evt)
94        { guiSystem_->injectKeyDown(evt.key); guiSystem_->injectChar(evt.text); }
95        void keyReleased(const KeyEvent& evt)
96        { guiSystem_->injectKeyUp(evt.key); }
97        void keyHeld    (const KeyEvent& evt)
98        { }
99
100        void mouseButtonPressed (MouseButtonCode::ByEnum id);
101        void mouseButtonReleased(MouseButtonCode::ByEnum id);
102        void mouseButtonHeld    (MouseButtonCode::ByEnum id)
103        { }
104        void mouseMoved         (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
105        { guiSystem_->injectMouseMove(rel.x, rel.y); }
106        void mouseScrolled      (int abs, int rel)
107        { guiSystem_->injectMouseWheelChange(rel);}
108
109        void tickInput(float dt) { }
110        void tickKey(float dt) { }
111        void tickMouse(float dt) { }
112
113        void loadScenes();
114
115        //Ogre::SceneManager*       emptySceneManager_;
116        Ogre::SceneManager*       backgroundSceneManager_;
117        //Ogre::Camera*             emptyCamera_;
118        Ogre::Camera*             backgroundCamera_;
119        //Ogre::Viewport*           viewport_;
120        Ogre::RenderWindow*       renderWindow_;
121        CEGUI::OgreCEGUIRenderer* guiRenderer_;
122        CEGUI::ResourceProvider*  resourceProvider_;
123        CEGUI::LuaScriptModule*   scriptModule_;
124        CEGUI::DefaultLogger*     ceguiLogger_;
125        CEGUI::System*            guiSystem_;
126        CEGUI::Imageset*          backgroundImage_;
127        lua_State*                luaState_;
128
129        State state_;
130
131        static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
132
133        static GUIManager*        singletonRef_s;
134    }; // tolua_export
135} // tolua_export
136
137#endif /* _GUIManager_H__ */
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