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source: code/branches/buildsystem3/src/orxonox/objects/quest/AddReward.cc @ 2710

Last change on this file since 2710 was 2664, checked in by rgrieder, 16 years ago

Merged buildsystem2 to buildsystem3.

Note: Bare merge, just resolved conflicts. To testing, no nothing.

File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddReward class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "AddReward.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40#include "Rewardable.h"
41
42namespace orxonox
43{
44    CreateFactory(AddReward);
45
46    /**
47    @brief
48        Constructor. Registers the object.
49    */
50    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
51    {
52        RegisterObject(AddReward);
53    }
54
55    /**
56    @brief
57        Destructor.
58    */
59    AddReward::~AddReward()
60    {
61    }
62
63    /**
64        Method for creating a AddReward object through XML.
65    */
66    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(AddReward, XMLPort, xmlelement, mode);
69
70        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
71       
72        COUT(3) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
73    }
74
75    /**
76    @brief
77        Returns the Rewardable object at the given index.
78    @param index
79        The index.
80    @return
81        Returns a pointer to the Rewardable object at the given index.
82    */
83    const Rewardable* AddReward::getRewardables(unsigned int index) const
84    {
85        int i = index;
86        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
87        {
88            if(i == 0)
89            {
90               return *reward;
91            }
92            i--;
93        }
94        return NULL;
95    }
96
97    /**
98    @brief
99        Invokes the QuestEffect.
100    @param player
101        The player.
102    @return
103        Returns true if the QuestEffect was invoked successfully.
104    */
105    bool AddReward::invoke(PlayerInfo* player)
106    {
107        COUT(3) << "AddReward on player: " << player << " ." << std::endl;
108       
109        bool check = true;
110        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
111        {
112            check = check && (*reward)->reward(player);
113        }
114       
115        COUT(3) << "Rewardable successfully added to player." << player << " ." << std::endl;
116
117        return check;
118    }
119
120}
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