source:
code/branches/buildsystem3/src/orxonox/objects/quest/GlobalQuest.cc
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2662] | 30 | @file |
31 | @brief Implementation of the GlobalQuest class. | |
[2261] | 32 | */ |
[1992] | 33 | |
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "GlobalQuest.h" | |
36 | ||
[2261] | 37 | #include "orxonox/objects/infos/PlayerInfo.h" |
[1992] | 38 | #include "core/CoreIncludes.h" |
[2662] | 39 | #include "core/Super.h" |
[2068] | 40 | #include "util/Exception.h" |
[1992] | 41 | |
[2261] | 42 | #include "QuestEffect.h" |
43 | ||
[2662] | 44 | namespace orxonox |
45 | { | |
[1992] | 46 | CreateFactory(GlobalQuest); |
47 | ||
[2068] | 48 | /** |
49 | @brief | |
[2261] | 50 | Constructor. Registers the object. |
[2068] | 51 | */ |
[2092] | 52 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
[2021] | 53 | { |
[2092] | 54 | RegisterObject(GlobalQuest); |
[2021] | 55 | } |
[2092] | 56 | |
[1992] | 57 | /** |
58 | @brief | |
59 | Destructor. | |
60 | */ | |
61 | GlobalQuest::~GlobalQuest() | |
62 | { | |
[2092] | 63 | |
[1992] | 64 | } |
[2261] | 65 | |
66 | /** | |
67 | @brief | |
68 | Method for creating a GlobalQuest object through XML. | |
69 | */ | |
[2076] | 70 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
71 | { | |
72 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); | |
[2261] | 73 | |
74 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); | |
[2076] | 75 | |
[2081] | 76 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
[2076] | 77 | } |
[2261] | 78 | |
79 | /** | |
80 | @brief | |
81 | Fails the Quest for all players. | |
82 | Invokes the fail QuestEffects on all the players possessing this Quest. | |
83 | @param player | |
84 | The player failing it. | |
85 | @return | |
86 | Returns true if the Quest could be failed, false if not. | |
87 | */ | |
88 | bool GlobalQuest::fail(PlayerInfo* player) | |
89 | { | |
[2662] | 90 | if(!this->isFailable(player)) //!< Check whether the Quest can be failed. |
[2261] | 91 | { |
[2662] | 92 | COUT(4) << "A non-completable quest was trying to be failed." << std::endl; |
93 | return false; | |
[2261] | 94 | } |
95 | ||
[2662] | 96 | Quest::fail(player); |
97 | ||
98 | //! Iterate through all players possessing this Quest. | |
99 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | |
100 | { | |
101 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); | |
[2261] | 102 | } |
103 | ||
[2662] | 104 | return true; |
105 | } | |
106 | ||
[2261] | 107 | /** |
108 | @brief | |
109 | Completes the Quest for all players. | |
110 | Invokes the complete QuestEffects on all the players possessing this Quest. | |
111 | Invokes the reward QuestEffects on the player completing the Quest. | |
112 | @param player | |
113 | The player completing it. | |
114 | @return | |
115 | Returns true if the Quest could be completed, false if not. | |
116 | */ | |
117 | bool GlobalQuest::complete(PlayerInfo* player) | |
[2068] | 118 | { |
[2662] | 119 | if(!this->isCompletable(player)) //!< Check whether the Quest can be completed. |
[2261] | 120 | { |
[2662] | 121 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
122 | return false; | |
[2261] | 123 | } |
124 | ||
[2662] | 125 | //! Iterate through all players possessing the Quest. |
126 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) | |
127 | { | |
128 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); | |
129 | } | |
130 | ||
131 | Quest::complete(player); | |
132 | ||
133 | QuestEffect::invokeEffects(player, this->rewards_); //!< Invoke reward QuestEffects on the player completing the Quest. | |
134 | return true; | |
[2068] | 135 | } |
[2092] | 136 | |
[1996] | 137 | /** |
138 | @brief | |
[2261] | 139 | Checks whether the Quest can be started. |
[1996] | 140 | @param player |
141 | The player for whom is to be checked. | |
142 | @return | |
143 | Returns true if the quest can be started, false if not. | |
[2068] | 144 | @throws |
145 | Throws an exception if either isInactive() of isActive() throws one. | |
[1996] | 146 | */ |
[2261] | 147 | bool GlobalQuest::isStartable(const PlayerInfo* player) const |
[1996] | 148 | { |
[2261] | 149 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
150 | { | |
151 | return false; | |
152 | } | |
153 | return (this->isInactive(player) && !(this->status_ == questStatus::completed || this->status_ == questStatus::failed)); | |
[1996] | 154 | } |
[2092] | 155 | |
[1996] | 156 | /** |
157 | @brief | |
[2261] | 158 | Checks whether the Quest can be failed. |
[1996] | 159 | @param player |
160 | The player for whom is to be checked. | |
161 | @return | |
[2261] | 162 | Returns true if the Quest can be failed, false if not. |
[2068] | 163 | @throws |
164 | Throws an Exception if isActive() throws one. | |
[1996] | 165 | */ |
[2261] | 166 | bool GlobalQuest::isFailable(const PlayerInfo* player) const |
[1996] | 167 | { |
168 | return this->isActive(player); | |
[2068] | 169 | |
[1996] | 170 | } |
[2092] | 171 | |
[1996] | 172 | /** |
173 | @brief | |
[2261] | 174 | Checks whether the Quest can be completed. |
[1996] | 175 | @param player |
176 | The player for whom is to be checked. | |
177 | @return | |
[2261] | 178 | Returns true if the Quest can be completed, false if not. |
[2068] | 179 | @throws |
180 | Throws an Exception if isActive() throws one. | |
[1996] | 181 | */ |
[2261] | 182 | bool GlobalQuest::isCompletable(const PlayerInfo* player) const |
[1996] | 183 | { |
184 | return this->isActive(player); | |
185 | } | |
[1992] | 186 | |
187 | /** | |
188 | @brief | |
[2261] | 189 | Returns the status of the Quest for a specific player. |
[1992] | 190 | @param player |
191 | The player. | |
[2068] | 192 | @throws |
193 | Throws an Exception if player is NULL. | |
[1992] | 194 | */ |
[2261] | 195 | questStatus::Enum GlobalQuest::getStatus(const PlayerInfo* player) const |
[1992] | 196 | { |
[2261] | 197 | if(player == NULL) //!< We don't want NULL-Pointers! |
[2068] | 198 | { |
[2261] | 199 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
[2068] | 200 | } |
[2092] | 201 | |
[2261] | 202 | //! Find the player. |
203 | std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); | |
204 | if (it != this->players_.end()) //!< If the player was found. | |
[2093] | 205 | { |
206 | return this->status_; | |
207 | } | |
[1992] | 208 | |
[2662] | 209 | return questStatus::inactive; |
[1992] | 210 | } |
[2092] | 211 | |
[1992] | 212 | /** |
213 | @brief | |
214 | Sets the status for a specific player. | |
[2093] | 215 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
[1992] | 216 | @param player |
217 | The player. | |
218 | @param status | |
219 | The status to be set. | |
[2068] | 220 | @return |
221 | Returns false if player is NULL. | |
[1992] | 222 | */ |
[2261] | 223 | bool GlobalQuest::setStatus(PlayerInfo* player, const questStatus::Enum & status) |
[1992] | 224 | { |
[2261] | 225 | if(player == NULL) //!< We don't want NULL-Pointers! |
[2068] | 226 | { |
227 | return false; | |
[2093] | 228 | } |
[2092] | 229 | |
[2261] | 230 | //! Find the player. |
231 | std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); | |
[2021] | 232 | if (it == this->players_.end()) //!< Player is not yet in the list. |
[2093] | 233 | { |
[2261] | 234 | this->players_.insert(player); //!< Add the player to the set. |
[2093] | 235 | } |
[2261] | 236 | |
237 | this->status_ = status; //!< Set the status, which is global, remember...? | |
[2093] | 238 | return true; |
[1992] | 239 | } |
[2261] | 240 | |
241 | /** | |
242 | @brief | |
243 | Adds a reward QuestEffect to the list of reward QuestEffects. | |
244 | @param effect | |
245 | The QuestEffect to be added. | |
246 | @return | |
247 | Returns true if successful. | |
248 | */ | |
249 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) | |
250 | { | |
251 | if(effect == NULL) //!< We don't want NULL-Pointers! | |
252 | { | |
253 | COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; | |
254 | return false; | |
255 | } | |
[1992] | 256 | |
[2261] | 257 | this->rewards_.push_back(effect); //!< Add the QuestEffect to the list. |
[1996] | 258 | |
[2261] | 259 | COUT(3) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; |
260 | return true; | |
261 | } | |
262 | ||
263 | /** | |
264 | @brief | |
265 | Returns the reward QuestEffect at the given index. | |
266 | @param index | |
267 | The index. | |
268 | @return | |
269 | Returns the QuestEffect at the given index. | |
270 | */ | |
271 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const | |
272 | { | |
273 | int i = index; | |
274 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) | |
275 | { | |
276 | if(i == 0) | |
277 | { | |
278 | return *effect; | |
279 | } | |
280 | i--; | |
281 | } | |
282 | return NULL; | |
283 | } | |
284 | ||
285 | ||
[1992] | 286 | } |
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