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code/branches/buildsystem3/src/orxonox/objects/quest/GlobalQuest.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the GlobalQuest class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "GlobalQuest.h" |
36 | |
37 | #include "orxonox/objects/infos/PlayerInfo.h" |
38 | #include "core/CoreIncludes.h" |
39 | #include "core/Super.h" |
40 | #include "util/Exception.h" |
41 | |
42 | #include "QuestEffect.h" |
43 | |
44 | namespace orxonox |
45 | { |
46 | CreateFactory(GlobalQuest); |
47 | |
48 | /** |
49 | @brief |
50 | Constructor. Registers the object. |
51 | */ |
52 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
53 | { |
54 | RegisterObject(GlobalQuest); |
55 | } |
56 | |
57 | /** |
58 | @brief |
59 | Destructor. |
60 | */ |
61 | GlobalQuest::~GlobalQuest() |
62 | { |
63 | |
64 | } |
65 | |
66 | /** |
67 | @brief |
68 | Method for creating a GlobalQuest object through XML. |
69 | */ |
70 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
71 | { |
72 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
73 | |
74 | XMLPortObject(GlobalQuest, QuestEffect, "reward-effects", addRewardEffect, getRewardEffects, xmlelement, mode); |
75 | |
76 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
77 | } |
78 | |
79 | /** |
80 | @brief |
81 | Fails the Quest for all players. |
82 | Invokes the fail QuestEffects on all the players possessing this Quest. |
83 | @param player |
84 | The player failing it. |
85 | @return |
86 | Returns true if the Quest could be failed, false if not. |
87 | */ |
88 | bool GlobalQuest::fail(PlayerInfo* player) |
89 | { |
90 | if(!this->isFailable(player)) //!< Check whether the Quest can be failed. |
91 | { |
92 | COUT(4) << "A non-completable quest was trying to be failed." << std::endl; |
93 | return false; |
94 | } |
95 | |
96 | Quest::fail(player); |
97 | |
98 | //! Iterate through all players possessing this Quest. |
99 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
100 | { |
101 | QuestEffect::invokeEffects(*it, this->getFailEffectList()); |
102 | } |
103 | |
104 | return true; |
105 | } |
106 | |
107 | /** |
108 | @brief |
109 | Completes the Quest for all players. |
110 | Invokes the complete QuestEffects on all the players possessing this Quest. |
111 | Invokes the reward QuestEffects on the player completing the Quest. |
112 | @param player |
113 | The player completing it. |
114 | @return |
115 | Returns true if the Quest could be completed, false if not. |
116 | */ |
117 | bool GlobalQuest::complete(PlayerInfo* player) |
118 | { |
119 | if(!this->isCompletable(player)) //!< Check whether the Quest can be completed. |
120 | { |
121 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
122 | return false; |
123 | } |
124 | |
125 | //! Iterate through all players possessing the Quest. |
126 | for(std::set<PlayerInfo*>::const_iterator it = players_.begin(); it != players_.end(); it++) |
127 | { |
128 | QuestEffect::invokeEffects(*it, this->getCompleteEffectList()); |
129 | } |
130 | |
131 | Quest::complete(player); |
132 | |
133 | QuestEffect::invokeEffects(player, this->rewards_); //!< Invoke reward QuestEffects on the player completing the Quest. |
134 | return true; |
135 | } |
136 | |
137 | /** |
138 | @brief |
139 | Checks whether the Quest can be started. |
140 | @param player |
141 | The player for whom is to be checked. |
142 | @return |
143 | Returns true if the quest can be started, false if not. |
144 | @throws |
145 | Throws an exception if either isInactive() of isActive() throws one. |
146 | */ |
147 | bool GlobalQuest::isStartable(const PlayerInfo* player) const |
148 | { |
149 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
150 | { |
151 | return false; |
152 | } |
153 | return (this->isInactive(player) && !(this->status_ == questStatus::completed || this->status_ == questStatus::failed)); |
154 | } |
155 | |
156 | /** |
157 | @brief |
158 | Checks whether the Quest can be failed. |
159 | @param player |
160 | The player for whom is to be checked. |
161 | @return |
162 | Returns true if the Quest can be failed, false if not. |
163 | @throws |
164 | Throws an Exception if isActive() throws one. |
165 | */ |
166 | bool GlobalQuest::isFailable(const PlayerInfo* player) const |
167 | { |
168 | return this->isActive(player); |
169 | |
170 | } |
171 | |
172 | /** |
173 | @brief |
174 | Checks whether the Quest can be completed. |
175 | @param player |
176 | The player for whom is to be checked. |
177 | @return |
178 | Returns true if the Quest can be completed, false if not. |
179 | @throws |
180 | Throws an Exception if isActive() throws one. |
181 | */ |
182 | bool GlobalQuest::isCompletable(const PlayerInfo* player) const |
183 | { |
184 | return this->isActive(player); |
185 | } |
186 | |
187 | /** |
188 | @brief |
189 | Returns the status of the Quest for a specific player. |
190 | @param player |
191 | The player. |
192 | @throws |
193 | Throws an Exception if player is NULL. |
194 | */ |
195 | questStatus::Enum GlobalQuest::getStatus(const PlayerInfo* player) const |
196 | { |
197 | if(player == NULL) //!< We don't want NULL-Pointers! |
198 | { |
199 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
200 | } |
201 | |
202 | //! Find the player. |
203 | std::set<PlayerInfo*>::const_iterator it = this->players_.find((PlayerInfo*)(void*)player); |
204 | if (it != this->players_.end()) //!< If the player was found. |
205 | { |
206 | return this->status_; |
207 | } |
208 | |
209 | return questStatus::inactive; |
210 | } |
211 | |
212 | /** |
213 | @brief |
214 | Sets the status for a specific player. |
215 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
216 | @param player |
217 | The player. |
218 | @param status |
219 | The status to be set. |
220 | @return |
221 | Returns false if player is NULL. |
222 | */ |
223 | bool GlobalQuest::setStatus(PlayerInfo* player, const questStatus::Enum & status) |
224 | { |
225 | if(player == NULL) //!< We don't want NULL-Pointers! |
226 | { |
227 | return false; |
228 | } |
229 | |
230 | //! Find the player. |
231 | std::set<PlayerInfo*>::const_iterator it = this->players_.find(player); |
232 | if (it == this->players_.end()) //!< Player is not yet in the list. |
233 | { |
234 | this->players_.insert(player); //!< Add the player to the set. |
235 | } |
236 | |
237 | this->status_ = status; //!< Set the status, which is global, remember...? |
238 | return true; |
239 | } |
240 | |
241 | /** |
242 | @brief |
243 | Adds a reward QuestEffect to the list of reward QuestEffects. |
244 | @param effect |
245 | The QuestEffect to be added. |
246 | @return |
247 | Returns true if successful. |
248 | */ |
249 | bool GlobalQuest::addRewardEffect(QuestEffect* effect) |
250 | { |
251 | if(effect == NULL) //!< We don't want NULL-Pointers! |
252 | { |
253 | COUT(2) << "The reward effect to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
254 | return false; |
255 | } |
256 | |
257 | this->rewards_.push_back(effect); //!< Add the QuestEffect to the list. |
258 | |
259 | COUT(3) << "Reward effect was added to Quest {" << this->getId() << "}." << std::endl; |
260 | return true; |
261 | } |
262 | |
263 | /** |
264 | @brief |
265 | Returns the reward QuestEffect at the given index. |
266 | @param index |
267 | The index. |
268 | @return |
269 | Returns the QuestEffect at the given index. |
270 | */ |
271 | const QuestEffect* GlobalQuest::getRewardEffects(unsigned int index) const |
272 | { |
273 | int i = index; |
274 | for (std::list<QuestEffect*>::const_iterator effect = this->rewards_.begin(); effect != this->rewards_.end(); ++effect) |
275 | { |
276 | if(i == 0) |
277 | { |
278 | return *effect; |
279 | } |
280 | i--; |
281 | } |
282 | return NULL; |
283 | } |
284 | |
285 | |
286 | } |
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