source:
code/branches/buildsystem3/src/orxonox/objects/quest/LocalQuest.cc
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
28 | ||
[2261] | 29 | /** |
[2662] | 30 | @file |
31 | @brief Implementation of the LocalQuest class. | |
[2261] | 32 | */ |
33 | ||
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "LocalQuest.h" | |
36 | ||
[1992] | 37 | #include "core/CoreIncludes.h" |
[2662] | 38 | #include "core/Super.h" |
[2068] | 39 | #include "util/Exception.h" |
[1992] | 40 | |
[2261] | 41 | #include "orxonox/objects/infos/PlayerInfo.h" |
42 | #include "QuestEffect.h" | |
43 | ||
[2662] | 44 | namespace orxonox |
45 | { | |
[1992] | 46 | CreateFactory(LocalQuest); |
47 | ||
[2261] | 48 | /** |
49 | @brief | |
50 | Constructor. Registers and initializes the object. | |
51 | */ | |
[2092] | 52 | LocalQuest::LocalQuest(BaseObject* creator) : Quest(creator) |
[2021] | 53 | { |
[2092] | 54 | RegisterObject(LocalQuest); |
[2021] | 55 | } |
[2092] | 56 | |
[1992] | 57 | /** |
58 | @brief | |
59 | Destructor. | |
60 | */ | |
61 | LocalQuest::~LocalQuest() | |
62 | { | |
[2092] | 63 | |
[1992] | 64 | } |
[2092] | 65 | |
[2261] | 66 | /** |
67 | @brief | |
68 | Method for creating a LocalQuest object through XML. | |
69 | */ | |
[2076] | 70 | void LocalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
71 | { | |
72 | SUPER(LocalQuest, XMLPort, xmlelement, mode); | |
73 | ||
[2081] | 74 | COUT(3) << "New LocalQuest {" << this->getId() << "} created." << std::endl; |
[2076] | 75 | } |
[2092] | 76 | |
[2261] | 77 | /** |
78 | @brief | |
79 | Fails the Quest for a given player. | |
80 | Invokes all the failEffects on the player. | |
81 | @param player | |
82 | The player. | |
83 | @return | |
84 | Returns true if the Quest could be failed, false if not. | |
85 | */ | |
86 | bool LocalQuest::fail(PlayerInfo* player) | |
[2068] | 87 | { |
[2662] | 88 | if(!this->isFailable(player)) //!< Checks whether the quest can be failed. |
[2261] | 89 | { |
[2662] | 90 | COUT(4) << "A non-failable quest was trying to be failed." << std::endl; |
91 | return false; | |
[2261] | 92 | } |
93 | ||
[2662] | 94 | Quest::fail(player); |
95 | ||
96 | QuestEffect::invokeEffects(player, this->getFailEffectList()); //!< Invoke the failEffects. | |
97 | return true; | |
[2068] | 98 | } |
[2092] | 99 | |
[1992] | 100 | /** |
101 | @brief | |
[2261] | 102 | Completes the Quest for a given player. |
103 | Invokes all the complete QuestEffects on the player. | |
[1996] | 104 | @param player |
[2261] | 105 | The player. |
106 | @return | |
107 | Returns true if the Quest could be completed, false if not. | |
108 | */ | |
109 | bool LocalQuest::complete(PlayerInfo* player) | |
110 | { | |
[2662] | 111 | if(!this->isCompletable(player)) //!< Checks whether the Quest can be completed. |
[2261] | 112 | { |
[2662] | 113 | COUT(4) << "A non-completable quest was trying to be completed." << std::endl; |
114 | return false; | |
[2261] | 115 | } |
116 | ||
[2662] | 117 | Quest::complete(player); |
118 | ||
119 | QuestEffect::invokeEffects(player, this->getCompleteEffectList()); //!< Invoke the complete QuestEffects. | |
120 | return true; | |
[2261] | 121 | } |
122 | ||
123 | /** | |
124 | @brief | |
125 | Checks whether the Quest can be started. | |
126 | @param player | |
[1996] | 127 | The player for whom is to be checked. |
128 | @return | |
[2261] | 129 | Returns true if the Quest can be started, false if not. |
[2068] | 130 | @throws |
[2261] | 131 | Throws an exception if isInactive(PlayerInfo*) throws one. |
[1996] | 132 | */ |
[2261] | 133 | bool LocalQuest::isStartable(const PlayerInfo* player) const |
[1996] | 134 | { |
[2261] | 135 | if(!(this->getParentQuest() == NULL || this->getParentQuest()->isActive(player))) |
136 | { | |
137 | return false; | |
138 | } | |
[1996] | 139 | return this->isInactive(player); |
140 | } | |
[2092] | 141 | |
[1996] | 142 | /** |
143 | @brief | |
[2261] | 144 | Checks whether the Quest can be failed. |
[1996] | 145 | @param player |
146 | The player for whom is to be checked. | |
147 | @return | |
[2261] | 148 | Returns true if the Quest can be failed, false if not. |
[2068] | 149 | @throws |
[2261] | 150 | Throws an exception if isActive(PlayerInfo*) throws one. |
[1996] | 151 | */ |
[2261] | 152 | bool LocalQuest::isFailable(const PlayerInfo* player) const |
[1996] | 153 | { |
154 | return this->isActive(player); | |
155 | } | |
[2092] | 156 | |
[1996] | 157 | /** |
158 | @brief | |
[2261] | 159 | Checks whether the Quest can be completed. |
[1996] | 160 | @param player |
161 | The player for whom is to be checked. | |
162 | @return | |
[2261] | 163 | Returns true if the Quest can be completed, false if not. |
[2068] | 164 | @throws |
[2261] | 165 | Throws an exception if isInactive(PlayerInfo*) throws one. |
[1996] | 166 | */ |
[2261] | 167 | bool LocalQuest::isCompletable(const PlayerInfo* player) const |
[1996] | 168 | { |
169 | return this->isActive(player); | |
170 | } | |
[2092] | 171 | |
[1996] | 172 | /** |
173 | @brief | |
[2261] | 174 | Returns the status of the Quest for a specific player. |
[1992] | 175 | @param player |
[1996] | 176 | The player. |
177 | @return | |
[2261] | 178 | Returns the status of the Quest for the input player. |
[2068] | 179 | @throws |
180 | Throws an Exception if player is NULL. | |
[1992] | 181 | */ |
[2261] | 182 | questStatus::Enum LocalQuest::getStatus(const PlayerInfo* player) const |
[1992] | 183 | { |
[2261] | 184 | if(player == NULL) //!< No player has no defined status. |
[2068] | 185 | { |
[2261] | 186 | ThrowException(Argument, "The input PlayerInfo* is NULL."); |
[2068] | 187 | } |
[2092] | 188 | |
[2261] | 189 | std::map<const PlayerInfo*, questStatus::Enum>::const_iterator it = this->playerStatus_.find(player); |
190 | if (it != this->playerStatus_.end()) //!< If there is a player in the map. | |
[2093] | 191 | { |
192 | return it->second; | |
193 | } | |
[2261] | 194 | |
195 | return questStatus::inactive; //!< If the player is not yet in the map, that means the status of the quest form him is 'inactive'. | |
[1992] | 196 | } |
[2092] | 197 | |
[1992] | 198 | /** |
199 | @brief | |
200 | Sets the status for a specific player. | |
[2261] | 201 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. Really! |
[1992] | 202 | @param player |
[2261] | 203 | The player the status should be set for. |
[1992] | 204 | @param status |
[2261] | 205 | The status to be set. |
[2068] | 206 | @return |
207 | Returns false if player is NULL. | |
[1992] | 208 | */ |
[2261] | 209 | bool LocalQuest::setStatus(PlayerInfo* player, const questStatus::Enum & status) |
[1992] | 210 | { |
[2261] | 211 | if(player == NULL) //!< We can't set a status for no player. |
[2068] | 212 | { |
213 | return false; | |
[2093] | 214 | } |
[2261] | 215 | |
[2021] | 216 | this->playerStatus_[player] = status; |
217 | return true; | |
[1992] | 218 | } |
219 | ||
220 | } |
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