source:
code/branches/buildsystem3/src/orxonox/objects/quest/QuestItem.cc
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2662] | 30 | @file |
31 | @brief Implementation of the QuestItem class. | |
[2261] | 32 | */ |
[1992] | 33 | |
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "QuestItem.h" | |
36 | ||
[1992] | 37 | #include "core/CoreIncludes.h" |
38 | ||
[2095] | 39 | #include "QuestDescription.h" |
[1992] | 40 | |
[2662] | 41 | namespace orxonox |
42 | { | |
[2261] | 43 | /** |
44 | @brief | |
45 | Constructor. Registers and initializes the object. | |
46 | */ | |
[2092] | 47 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) |
[2021] | 48 | { |
[2092] | 49 | RegisterObject(QuestItem); |
50 | ||
[2261] | 51 | this->id_ = ""; |
[2021] | 52 | } |
[2092] | 53 | |
[1992] | 54 | /** |
55 | @brief | |
56 | Destructor. | |
57 | */ | |
58 | QuestItem::~QuestItem() | |
59 | { | |
[2092] | 60 | |
[1992] | 61 | } |
[2092] | 62 | |
[2261] | 63 | /** |
64 | @brief | |
65 | Method for creating a QuestItem object through XML. | |
66 | */ | |
[2068] | 67 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
68 | { | |
69 | SUPER(QuestItem, XMLPort, xmlelement, mode); | |
[2092] | 70 | |
[2068] | 71 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
72 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | |
73 | } | |
74 | ||
[1992] | 75 | /** |
76 | @brief | |
[2261] | 77 | Sets the id of the QuestItem. |
78 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. | |
79 | @param id | |
80 | The id to be set. | |
[1992] | 81 | */ |
[2081] | 82 | void QuestItem::setId(const std::string & id) |
83 | { | |
[2261] | 84 | if(!isId(id)) //!< Checks whether the id is a valid id. |
[2081] | 85 | { |
86 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | |
87 | return; | |
88 | } | |
[2261] | 89 | |
[2081] | 90 | this->id_ = id; |
91 | } | |
[2092] | 92 | |
[2068] | 93 | /** |
94 | @brief | |
95 | Checks whether an input id is of the required form. | |
96 | @param id | |
[2093] | 97 | The id to be checked. |
[2068] | 98 | @return |
99 | Returns true if the string is likely to be of the required form. | |
100 | */ | |
[2662] | 101 | /*static*/ bool QuestItem::isId(const std::string & id) |
[2068] | 102 | { |
103 | return id.size() >= 32; | |
104 | } | |
[1992] | 105 | |
106 | } |
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