source:
code/branches/buildsystem3/src/orxonox/objects/quest/QuestItem.cc
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1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
3 | * > www.orxonox.net < |
4 | * |
5 | * |
6 | * License notice: |
7 | * |
8 | * This program is free software; you can redistribute it and/or |
9 | * modify it under the terms of the GNU General Public License |
10 | * as published by the Free Software Foundation; either version 2 |
11 | * of the License, or (at your option) any later version. |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
21 | * |
22 | * Author: |
23 | * Damian 'Mozork' Frick |
24 | * Co-authors: |
25 | * ... |
26 | * |
27 | */ |
28 | |
29 | /** |
30 | @file |
31 | @brief Implementation of the QuestItem class. |
32 | */ |
33 | |
34 | #include "OrxonoxStableHeaders.h" |
35 | #include "QuestItem.h" |
36 | |
37 | #include "core/CoreIncludes.h" |
38 | |
39 | #include "QuestDescription.h" |
40 | |
41 | namespace orxonox |
42 | { |
43 | /** |
44 | @brief |
45 | Constructor. Registers and initializes the object. |
46 | */ |
47 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) |
48 | { |
49 | RegisterObject(QuestItem); |
50 | |
51 | this->id_ = ""; |
52 | } |
53 | |
54 | /** |
55 | @brief |
56 | Destructor. |
57 | */ |
58 | QuestItem::~QuestItem() |
59 | { |
60 | |
61 | } |
62 | |
63 | /** |
64 | @brief |
65 | Method for creating a QuestItem object through XML. |
66 | */ |
67 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
68 | { |
69 | SUPER(QuestItem, XMLPort, xmlelement, mode); |
70 | |
71 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
72 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); |
73 | } |
74 | |
75 | /** |
76 | @brief |
77 | Sets the id of the QuestItem. |
78 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. |
79 | @param id |
80 | The id to be set. |
81 | */ |
82 | void QuestItem::setId(const std::string & id) |
83 | { |
84 | if(!isId(id)) //!< Checks whether the id is a valid id. |
85 | { |
86 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
87 | return; |
88 | } |
89 | |
90 | this->id_ = id; |
91 | } |
92 | |
93 | /** |
94 | @brief |
95 | Checks whether an input id is of the required form. |
96 | @param id |
97 | The id to be checked. |
98 | @return |
99 | Returns true if the string is likely to be of the required form. |
100 | */ |
101 | /*static*/ bool QuestItem::isId(const std::string & id) |
102 | { |
103 | return id.size() >= 32; |
104 | } |
105 | |
106 | } |
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