source:
code/branches/buildsystem3/src/orxonox/objects/quest/Rewardable.h
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[1996] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
28 | ||
[2261] | 29 | /** |
[2662] | 30 | @file |
31 | @brief Definition of the Rewardable class. | |
[2261] | 32 | */ |
33 | ||
[1996] | 34 | #ifndef _Rewardable_H__ |
35 | #define _Rewardable_H__ | |
36 | ||
[2095] | 37 | #include "OrxonoxPrereqs.h" |
38 | ||
[1996] | 39 | #include "core/BaseObject.h" |
40 | ||
[2662] | 41 | namespace orxonox |
42 | { | |
[1996] | 43 | /** |
44 | @brief | |
[2261] | 45 | Rewardable is an Interface, that can be implemented by any object to enable it to be given as reward to a player through QuestEffects. (With the AddReward effect.) |
46 | ||
47 | It just needs to inherit form Rewardable, and implement the reward() method. | |
[1996] | 48 | @author |
49 | Damian 'Mozork' Frick | |
50 | */ | |
[2095] | 51 | class _OrxonoxExport Rewardable : public BaseObject |
[1996] | 52 | { |
[2093] | 53 | public: |
54 | Rewardable(BaseObject* creator); | |
55 | virtual ~Rewardable(); | |
[2092] | 56 | |
[2261] | 57 | /** |
58 | @brief | |
59 | Method to transcribe a rewardable object to the player. | |
60 | Must be implemented by every class inheriting from Rewardable. | |
[2662] | 61 | @param player |
[2261] | 62 | A pointer to the ControllableEntity, do whatever you want with it. |
[2662] | 63 | @return |
[2261] | 64 | Return true if successful. |
65 | */ | |
[2662] | 66 | virtual bool reward(PlayerInfo* player) = 0; |
[2092] | 67 | |
[1996] | 68 | }; |
69 | ||
70 | } | |
71 | ||
72 | #endif /* _Rewardable_H__ */ |
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