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source: code/branches/buildsystem3/src/orxonox/objects/weaponSystem/WeaponSystem.h @ 2708

Last change on this file since 2708 was 2664, checked in by rgrieder, 16 years ago

Merged buildsystem2 to buildsystem3.

Note: Bare merge, just resolved conflicts. To testing, no nothing.

File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponSystem_H__
31#define _WeaponSystem_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36
37#include "WeaponSet.h"
38#include "WeaponPack.h"
39
40namespace orxonox
41{
42
43    class _OrxonoxExport WeaponSystem : public BaseObject
44    {
45        public:
46            WeaponSystem(BaseObject* creator);
47            virtual ~WeaponSystem();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50
51            void attachWeaponSlot(WeaponSlot *wSlot);
52            void attachWeaponSet(WeaponSet *wSet);
53            //void fire();
54            void fire(WeaponMode::Enum fireMode);
55            //void setActiveWeaponSet(unsigned int n);
56            void attachWeaponPack(WeaponPack * wPack, unsigned int firemode);
57            WeaponSet * getWeaponSetPointer(unsigned int n);
58            WeaponSlot * getWeaponSlotPointer(unsigned int n);
59            WeaponPack * getWeaponPackPointer(unsigned int n);
60            void setNewMunition(std::string munitionType, Munition * munitionToAdd);
61            Munition * getMunitionType(std::string munitionType);
62
63            inline void setParentPawn(Pawn *parentPawn)
64                { parentPawn_=parentPawn; }
65            inline Pawn * getParentPawn()
66                { return parentPawn_; }
67
68            inline int getWeaponSlotSize()
69                { return this->weaponSlots_.size(); }
70
71        private:
72            std::vector<WeaponSet *> weaponSets_;
73            std::vector<WeaponSlot *> weaponSlots_;
74            std::vector<WeaponPack *> weaponPacks_;
75            std::map<std::string, Munition *> munitionSet_;
76            WeaponSet *activeWeaponSet_;
77            Pawn *parentPawn_;
78    };
79}
80
81#endif /* _WeaponSystem_H__ */
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