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source: code/branches/camera/src/orxonox/objects/Camera.cc @ 1414

Last change on this file since 1414 was 1287, checked in by bknecht, 17 years ago

camera stuff works now, but maybe need some adjustments, please test this while playing

File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Camera.h"
31#include "CameraHandler.h"
32
33#include <string>
34
35#include <OgreSceneManager.h>
36#include <OgreSceneNode.h>
37#include <OgreRenderWindow.h>
38#include <OgreViewport.h>
39
40#include "util/tinyxml/tinyxml.h"
41#include "util/SubString.h"
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/Debug.h"
45#include "core/CoreIncludes.h"
46#include "GraphicsEngine.h"
47
48namespace orxonox
49{
50
51  Camera::Camera(Ogre::SceneNode* node)
52  {
53    this->bHasFocus_ = false;
54    this->cameraNode_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(node->getName() + "Camera");
55    if( node != NULL )
56      this->setPositionNode(node);
57  }
58
59  Camera::~Camera()
60  {
61    CameraHandler::getInstance()->releaseFocus(this);
62  }
63
64  void Camera::setPositionNode(Ogre::SceneNode* node)
65  {
66    this->positionNode_ = node;
67    // set camera to node values according to camera mode
68  }
69
70  void Camera::setTargetNode(Ogre::SceneNode* obj)
71  {
72    this->targetNode_ = obj;
73  }
74
75  void Camera::tick(float dt)
76  {
77    if(this->positionNode_ != NULL) {
78      // this stuff here may need some adjustments
79      Vector3 offset = this->positionNode_->getWorldPosition() - this->cameraNode_->getPosition();
80      this->cameraNode_->translate(15*dt*offset);
81
82      this->cameraNode_->setOrientation(Quaternion::Slerp(0.7, this->positionNode_->getWorldOrientation(), this->cameraNode_->getWorldOrientation(), false));
83    }
84  }
85
86  /**
87    don't move anything before here! here the Ogre camera is set to values of this camera
88    always call update after changes
89  */
90  void Camera::update()
91  {
92    if(this->positionNode_ != NULL)
93    {
94      this->cameraNode_->setPosition(this->positionNode_->getWorldPosition());
95      this->cameraNode_->setOrientation(this->positionNode_->getWorldOrientation());
96    }
97  }
98
99  /**
100    what to do when camera loses focus (do not request focus in this function!!)
101    this is called by the CameraHandler singleton class to notify the camera
102  */
103  void Camera::removeFocus()
104  {
105    this->bHasFocus_ = false;
106    this->cameraNode_->detachObject(this->cam_);
107  }
108
109  void Camera::setFocus(Ogre::Camera* ogreCam)
110  {
111    this->bHasFocus_ = true;
112    this->cam_ = ogreCam;
113    this->cam_->setOrientation(this->cameraNode_->getWorldOrientation());
114    this->cameraNode_->attachObject(this->cam_);
115  }
116}
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