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source: code/branches/camera/src/orxonox/objects/Camera.h @ 1280

Last change on this file since 1280 was 1201, checked in by bknecht, 17 years ago

CameraHandler and Camera work now

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreSceneNode.h>
34#include <OgreCamera.h>
35
36#include "OrxonoxPrereqs.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Camera
41    {
42      friend class CameraHandler;
43      public:
44        Camera(Ogre::SceneNode* node = NULL);
45        virtual ~Camera();
46
47        //inline void setPosition(Ogre::Vector3 pos) { position_->setPosition(pos); cam_->setPosition(pos); }
48        void setCameraNode(Ogre::SceneNode* node);
49        inline Ogre::SceneNode* getCameraNode() { return this->positionNode_; }
50        // maybe also BaseObject
51        void setTargetNode(Ogre::SceneNode* obj);
52
53
54        void update();
55        inline bool hasFocus() { return this->bHasFocus_; }
56
57      private:
58        void removeFocus();
59        void setFocus(Ogre::Camera* ogreCam);
60
61      private:
62        Ogre::SceneNode* targetNode_;
63        Ogre::SceneNode* positionNode_;
64        Ogre::Camera* cam_;
65        bool bHasFocus_;
66    };
67}
68
69#endif /* _Camera_H__ */
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