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source: code/branches/camera/src/orxonox/objects/Camera.h @ 1550

Last change on this file since 1550 was 1287, checked in by bknecht, 17 years ago

camera stuff works now, but maybe need some adjustments, please test this while playing

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#ifndef _Camera_H__
30#define _Camera_H__
31
32#include <OgrePrerequisites.h>
33#include <OgreSceneNode.h>
34#include <OgreCamera.h>
35
36#include "OrxonoxPrereqs.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Camera
41    {
42      friend class CameraHandler;
43      public:
44        Camera(Ogre::SceneNode* node = NULL);
45        virtual ~Camera();
46
47        void setPositionNode(Ogre::SceneNode* node);
48        inline Ogre::SceneNode* getCameraNode() { return this->positionNode_; }
49        // maybe also BaseObject
50        void setTargetNode(Ogre::SceneNode* obj);
51
52        void tick(float dt);
53        void update();
54        inline bool hasFocus() { return this->bHasFocus_; }
55
56      private:
57        void removeFocus();
58        void setFocus(Ogre::Camera* ogreCam);
59
60      private:
61        Ogre::SceneNode* targetNode_;
62        Ogre::SceneNode* positionNode_;
63        Ogre::SceneNode* cameraNode_;
64        Ogre::Vector3 oldPos;
65        Ogre::Camera* cam_;
66        bool bHasFocus_;
67    };
68}
69
70#endif /* _Camera_H__ */
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