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source: code/branches/camera/src/orxonox/objects/SpaceShip.cc @ 1287

Last change on this file since 1287 was 1287, checked in by bknecht, 16 years ago

camera stuff works now, but maybe need some adjustments, please test this while playing

File size: 29.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <string>
33
34#include <OIS/OIS.h>
35#include <OgreCamera.h>
36#include <OgreRenderWindow.h>
37#include <OgreParticleSystem.h>
38#include <OgreSceneNode.h>
39
40#include "CameraHandler.h"
41#include "util/tinyxml/tinyxml.h"
42#include "util/Convert.h"
43#include "util/Math.h"
44#include "core/CoreIncludes.h"
45#include "core/ConfigValueIncludes.h"
46#include "core/Debug.h"
47#include "GraphicsEngine.h"
48#include "core/InputManager.h"
49#include "particle/ParticleInterface.h"
50#include "Projectile.h"
51#include "core/XMLPort.h"
52#include "core/ConsoleCommand.h"
53
54namespace orxonox
55{
56    ConsoleCommand(SpaceShip, setMaxSpeedTest, AccessLevel::Debug, false);
57    ConsoleCommandGeneric(test1, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxSpeed", AccessLevel::Debug), false);
58    ConsoleCommandGeneric(test2, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setMaxBlubber", AccessLevel::Debug), false);
59    ConsoleCommandGeneric(test3, SpaceShip, createExecutor(createFunctor(&SpaceShip::setMaxSpeedTest), "setRofl", AccessLevel::Debug), false);
60
61    CreateFactory(SpaceShip);
62
63    SpaceShip* SpaceShip::instance_s;
64
65    SpaceShip::SpaceShip()
66    {
67        RegisterObject(SpaceShip);
68        this->registerAllVariables();
69
70        SpaceShip::instance_s = this;
71
72        this->setConfigValues();
73
74        this->setMouseEventCallback_ = false;
75        this->bLMousePressed_ = false;
76        this->bRMousePressed_ = false;
77        this->mouseX_ = 0;
78        this->mouseY_ = 0;
79
80        this->camNode_ = 0;
81        this->cam_ = NULL;
82
83        this->tt_ = 0;
84        this->redNode_ = 0;
85        this->greenNode_ = 0;
86        this->blinkTime_ = 0;
87
88        this->timeToReload_ = 0;
89
90        this->maxSpeed_ = 0;
91        this->maxSideAndBackSpeed_ = 0;
92        this->maxRotation_ = 0;
93        this->translationAcceleration_ = 0;
94        this->rotationAcceleration_ = 0;
95        this->translationDamping_ = 0;
96        this->rotationDamping_ = 0;
97
98        this->maxRotationRadian_ = 0;
99        this->rotationAccelerationRadian_ = 0;
100        this->rotationDampingRadian_ = 0;
101        this->zeroRadian_ = Radian(0);
102
103        this->setRotationAxis(1, 0, 0);
104        this->setStatic(false);
105/*
106        this->moveForward_ = 0;
107        this->rotateUp_ = 0;
108        this->rotateDown_ = 0;
109        this->rotateRight_ = 0;
110        this->rotateLeft_ = 0;
111        this->loopRight_ = 0;
112        this->loopLeft_ = 0;
113        this->brakeForward_ = 0;
114        this->brakeRotate_ = 0;
115        this->brakeLoop_ = 0;
116        this->speedForward_ = 0;
117        this->speedRotateUpDown_ = 0;
118        this->speedRotateRightLeft_ = 0;
119        this->speedLoopRightLeft_ = 0;
120        this->maxSpeedForward_ = 0;
121        this->maxSpeedRotateUpDown_ = 0;
122        this->maxSpeedRotateRightLeft_ = 0;
123        this->maxSpeedLoopRightLeft_ = 0;
124        this->accelerationForward_ = 0;
125        this->accelerationRotateUpDown_ = 0;
126        this->accelerationRotateRightLeft_ = 0;
127        this->accelerationLoopRightLeft_ = 0;
128
129        this->speed = 250;
130        this->loop = 100;
131        this->rotate = 10;
132        this->mouseX = 0;
133        this->mouseY = 0;
134        this->maxMouseX = 0;
135        this->minMouseX = 0;
136        this->moved = false;
137
138        this->brakeRotate(rotate*10);
139        this->brakeLoop(loop);
140*/
141//         this->create();
142
143
144        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
145    }
146
147    SpaceShip::~SpaceShip()
148    {
149        if (this->tt_)
150            delete this->tt_;
151        if (this->cam_)
152          delete this->cam_;
153    }
154
155    bool SpaceShip::create(){
156      if(Model::create())
157        this->init();
158      else
159        return false;
160      return true;
161    }
162
163    void SpaceShip::registerAllVariables(){
164      Model::registerAllVariables();
165
166
167
168    }
169
170    void SpaceShip::init()
171    {
172        // START CREATING THRUSTER
173        this->tt_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
174        this->tt_->getParticleSystem()->setParameter("local_space","true");
175        this->tt_->newEmitter();
176/*
177        this->tt_->setDirection(Vector3(0,0,1));
178        this->tt_->setPositionOfEmitter(0, Vector3(20,-1,-15));
179        this->tt_->setPositionOfEmitter(1, Vector3(-20,-1,-15));
180*/
181        this->tt_->setDirection(Vector3(-1,0,0));
182        this->tt_->setPositionOfEmitter(0, Vector3(-15,20,-1));
183        this->tt_->setPositionOfEmitter(1, Vector3(-15,-20,-1));
184        this->tt_->setVelocity(50);
185
186        emitterRate_ = tt_->getRate();
187
188        Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2");
189        node2->setInheritScale(false);
190        tt_->addToSceneNode(node2);
191        // END CREATING THRUSTER
192
193        // START CREATING BLINKING LIGHTS
194        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
195        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
196
197        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.7, -0.3));
198        this->redNode_->setInheritScale(false);
199        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.7, -0.3));
200        this->greenNode_->setInheritScale(false);
201
202        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
203        this->redNode_->setScale(0.3, 0.3, 0.3);
204
205        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
206        this->greenNode_->setScale(0.3, 0.3, 0.3);
207        // END CREATING BLINKING LIGHTS
208
209        // START of testing crosshair
210        this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
211        this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
212
213        this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
214        this->chNearNode_->setInheritScale(false);
215        this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
216        this->chFarNode_->setInheritScale(false);
217
218        this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
219        this->chNearNode_->setScale(0.2, 0.2, 0.2);
220
221        this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
222        this->chFarNode_->setScale(0.4, 0.4, 0.4);
223
224        // END of testing crosshair
225    }
226
227    void SpaceShip::setConfigValues()
228    {
229        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
230        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
231        SetConfigValue(testvector_, Vector3()).description("asdfblah");
232    }
233
234    void SpaceShip::loadParams(TiXmlElement* xmlElem)
235    {
236        Model::loadParams(xmlElem);
237        this->create();
238/*
239        if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft"))
240        {
241            std::string forwardStr = xmlElem->Attribute("forward");
242            std::string rotateupdownStr = xmlElem->Attribute("rotateupdown");
243            std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft");
244            std::string looprightleftStr = xmlElem->Attribute("looprightleft");
245
246            String2Number<float>(this->maxSpeedForward_, forwardStr);
247            String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr);
248            String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr);
249            String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr);
250
251            COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl;
252        }
253*/
254        if (xmlElem->Attribute("maxSpeed") && xmlElem->Attribute("maxSideAndBackSpeed") && xmlElem->Attribute("maxRotation") && xmlElem->Attribute("transAcc") && xmlElem->Attribute("rotAcc") && xmlElem->Attribute("transDamp") && xmlElem->Attribute("rotDamp"))
255        {
256
257            std::string msStr = xmlElem->Attribute("maxSpeed");
258            std::string msabsStr = xmlElem->Attribute("maxSideAndBackSpeed");
259            std::string mrStr = xmlElem->Attribute("maxRotation");
260            std::string taStr = xmlElem->Attribute("transAcc");
261            std::string raStr = xmlElem->Attribute("rotAcc");
262            std::string tdStr = xmlElem->Attribute("transDamp");
263            std::string rdStr = xmlElem->Attribute("rotDamp");
264
265            convertValue<std::string, float>(&this->maxSpeed_, msStr);
266            convertValue<std::string, float>(&this->maxSideAndBackSpeed_, msabsStr);
267            convertValue<std::string, float>(&this->maxRotation_, mrStr);
268            convertValue<std::string, float>(&this->translationAcceleration_, taStr);
269            convertValue<std::string, float>(&this->rotationAcceleration_, raStr);
270            convertValue<std::string, float>(&this->translationDamping_, tdStr);
271            convertValue<std::string, float>(&this->rotationDamping_, rdStr);
272
273            this->maxRotationRadian_ = Radian(this->maxRotation_);
274            this->rotationAccelerationRadian_ = Radian(this->rotationAcceleration_);
275            this->rotationDampingRadian_ = Radian(this->rotationDamping_);
276
277            COUT(4) << "Loader: Initialized SpaceShip" << std::endl;
278        }
279
280        if (xmlElem->Attribute("camera"))
281        {
282            this->setCamera();
283        }
284    }
285
286    void SpaceShip::setCamera(const std::string& camera)
287    {
288        this->camNode_ = this->getNode()->createChildSceneNode("CamNode");
289        camNode_->setPosition(Vector3(-30,0,10));
290        Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
291        Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
292        camNode_->setOrientation(q1*q2);
293        //this->camNode_->showBoundingBox(true);
294
295/*
296//        node->setInheritOrientation(false);
297        cam->setPosition(Vector3(0,50,-150));
298        cam->lookAt(Vector3(0,20,0));
299        cam->roll(Degree(0));
300*/
301        cam_ = new Camera(this->camNode_);
302        cam_->setTargetNode(this->chFarNode_);
303        CameraHandler::getInstance()->requestFocus(cam_);
304//        cam->setPosition(Vector3(0,-350,0));
305        //cam->roll(Degree(-90));
306
307        //this->camNode_->attachObject(cam);
308    }
309
310    void SpaceShip::setMaxSpeed(float value)
311    { this->maxSpeed_ = value; }
312    void SpaceShip::setMaxSideAndBackSpeed(float value)
313    { this->maxSideAndBackSpeed_ = value; }
314    void SpaceShip::setMaxRotation(float value)
315    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
316    void SpaceShip::setTransAcc(float value)
317    { this->translationAcceleration_ = value; }
318    void SpaceShip::setRotAcc(float value)
319    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
320    void SpaceShip::setTransDamp(float value)
321    { this->translationDamping_ = value; }
322    void SpaceShip::setRotDamp(float value)
323    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
324
325    /**
326        @brief XML loading and saving.
327        @param xmlelement The XML-element
328        @param loading Loading (true) or saving (false)
329        @return The XML-element
330    */
331    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
332    {
333        Model::XMLPort(xmlelement, mode);
334
335        XMLPortParamLoadOnly(SpaceShip, "camera", setCamera, xmlelement, mode);
336        XMLPortParamLoadOnly(SpaceShip, "maxSpeed", setMaxSpeed, xmlelement, mode);
337        XMLPortParamLoadOnly(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, xmlelement, mode);
338        XMLPortParamLoadOnly(SpaceShip, "maxRotation", setMaxRotation, xmlelement, mode);
339        XMLPortParamLoadOnly(SpaceShip, "transAcc", setTransAcc, xmlelement, mode);
340        XMLPortParamLoadOnly(SpaceShip, "rotAcc", setRotAcc, xmlelement, mode);
341        XMLPortParamLoadOnly(SpaceShip, "transDamp", setTransDamp, xmlelement, mode);
342        XMLPortParamLoadOnly(SpaceShip, "rotDamp", setRotDamp, xmlelement, mode);
343    }
344
345    int sgn(float x)
346    {
347        if (x >= 0)
348            return 1;
349        else
350            return -1;
351    }
352
353    bool SpaceShip::mouseMoved(const OIS::MouseEvent &e)
354    {
355/*
356        this->mouseX += e.state.X.rel;
357        if (this->bInvertMouse_)
358            this->mouseY += e.state.Y.rel;
359        else
360            this->mouseY -= e.state.Y.rel;
361
362//        if(mouseX>maxMouseX) maxMouseX = mouseX;
363//        if(mouseX<minMouseX) minMouseX = mouseX;
364//        cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl;
365
366        this->moved = true;
367*/
368        if (this->bRMousePressed_)
369        {
370            this->camNode_->roll(Degree(-e.state.X.rel * 0.10));
371            this->camNode_->yaw(Degree(e.state.Y.rel * 0.10));
372        }
373        else
374        {
375            float minDimension = e.state.height;
376            if (e.state.width < minDimension)
377                minDimension = e.state.width;
378
379            this->mouseX_ += e.state.X.rel;
380            if (this->mouseX_ < -minDimension)
381                this->mouseX_ = -minDimension;
382            if (this->mouseX_ > minDimension)
383                this->mouseX_ = minDimension;
384
385            this->mouseY_ += e.state.Y.rel;
386            if (this->mouseY_ < -minDimension)
387                this->mouseY_ = -minDimension;
388            if (this->mouseY_ > minDimension)
389                this->mouseY_ = minDimension;
390
391            float xRotation = this->mouseX_ / minDimension;
392            xRotation = xRotation*xRotation * sgn(xRotation);
393            xRotation *= -this->rotationAcceleration_;
394            if (xRotation > this->maxRotation_)
395                xRotation = this->maxRotation_;
396            if (xRotation < -this->maxRotation_)
397                xRotation = -this->maxRotation_;
398            this->mouseXRotation_ = Radian(xRotation);
399
400            float yRotation = this->mouseY_ / minDimension;
401            yRotation = yRotation*yRotation * sgn(yRotation);
402            yRotation *= this->rotationAcceleration_;
403            if (yRotation > this->maxRotation_)
404                yRotation = this->maxRotation_;
405            if (yRotation < -this->maxRotation_)
406                yRotation = -this->maxRotation_;
407            this->mouseYRotation_ = Radian(yRotation);
408        }
409
410        return true;
411    }
412
413    bool SpaceShip::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id)
414    {
415        if (id == OIS::MB_Left)
416            this->bLMousePressed_ = true;
417        else if (id == OIS::MB_Right)
418            this->bRMousePressed_ = true;
419
420        return true;
421    }
422
423    bool SpaceShip::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id)
424    {
425        if (id == OIS::MB_Left)
426            this->bLMousePressed_ = false;
427        else if (id == OIS::MB_Right)
428        {
429            this->bRMousePressed_ = false;
430            this->camNode_->resetOrientation();
431        }
432
433        return true;
434    }
435
436    void SpaceShip::tick(float dt)
437    {/*
438      if (this->cam_)
439        this->cam_->update();
440      */
441      if (this->cam_)
442        this->cam_->tick(dt);
443
444      if (InputManager::getSingleton().getMouse()->getEventCallback() != this)
445        {
446            if (InputManager::getSingleton().getMouse())
447            {
448                InputManager::getSingleton().getMouse()->setEventCallback(this);
449                this->setMouseEventCallback_ = true;
450            }
451        }
452
453        if (this->redNode_ && this->greenNode_)
454        {
455            this->blinkTime_ += dt;
456            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
457            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
458            this->redNode_->setScale(redScale, redScale, redScale);
459            this->greenNode_->setScale(greenScale, greenScale, greenScale);
460        }
461
462        if (this->timeToReload_ > 0)
463            this->timeToReload_ -= dt;
464        else
465            this->timeToReload_ = 0;
466
467        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
468        {
469            new Projectile(this);
470            this->timeToReload_ = this->reloadTime_;
471        }
472
473        OIS::Keyboard* mKeyboard = InputManager::getSingleton().getKeyboard();
474        //FIXME: variable never used
475        //OIS::Mouse* mMouse = InputManager::getSingleton().getMouse();
476
477
478        // #####################################
479        // ############# STEERING ##############
480        // #####################################
481
482        if (this->velocity_.x > this->maxSpeed_)
483            this->velocity_.x = this->maxSpeed_;
484        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
485            this->velocity_.x = -this->maxSideAndBackSpeed_;
486        if (this->velocity_.y > this->maxSideAndBackSpeed_)
487            this->velocity_.y = this->maxSideAndBackSpeed_;
488        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
489            this->velocity_.y = -this->maxSideAndBackSpeed_;
490        if (this->rotationRate_ > this->maxRotationRadian_)
491            this->rotationRate_ = this->maxRotationRadian_;
492        if (this->rotationRate_ < -this->maxRotationRadian_)
493            this->rotationRate_ = -this->maxRotationRadian_;
494
495        if (this->acceleration_.x == 0)
496        {
497            if (this->velocity_.x > 0)
498            {
499                this->velocity_.x -= (this->translationDamping_ * dt);
500                if (this->velocity_.x < 0)
501                    this->velocity_.x = 0;
502            }
503            else if (this->velocity_.x < 0)
504            {
505                this->velocity_.x += (this->translationDamping_ * dt);
506                if (this->velocity_.x > 0)
507                    this->velocity_.x = 0;
508            }
509        }
510
511        if (this->acceleration_.y == 0)
512        {
513            if (this->velocity_.y > 0)
514            {
515                this->velocity_.y -= (this->translationDamping_ * dt);
516                if (this->velocity_.y < 0)
517                    this->velocity_.y = 0;
518            }
519            else if (this->velocity_.y < 0)
520            {
521                this->velocity_.y += (this->translationDamping_ * dt);
522                if (this->velocity_.y > 0)
523                    this->velocity_.y = 0;
524            }
525        }
526
527        if (this->momentum_ == this->zeroRadian_)
528        {
529            if (this->rotationRate_ > this->zeroRadian_)
530            {
531                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
532                if (this->rotationRate_ < this->zeroRadian_)
533                    this->rotationRate_ = 0;
534            }
535            else if (this->rotationRate_ < this->zeroRadian_)
536            {
537                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
538                if (this->rotationRate_ > this->zeroRadian_)
539                    this->rotationRate_ = 0;
540            }
541        }
542
543        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
544            this->acceleration_.x = this->translationAcceleration_;
545        else if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
546            this->acceleration_.x = -this->translationAcceleration_;
547        else
548            this->acceleration_.x = 0;
549
550        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
551            this->acceleration_.y = -this->translationAcceleration_;
552        else if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
553            this->acceleration_.y = this->translationAcceleration_;
554        else
555            this->acceleration_.y = 0;
556
557        if (mKeyboard->isKeyDown(OIS::KC_DELETE) || mKeyboard->isKeyDown(OIS::KC_Q))
558            this->momentum_ = Radian(-this->rotationAccelerationRadian_);
559        else if (mKeyboard->isKeyDown(OIS::KC_PGDOWN) || mKeyboard->isKeyDown(OIS::KC_E))
560            this->momentum_ = Radian(this->rotationAccelerationRadian_);
561        else
562            this->momentum_ = 0;
563
564        WorldEntity::tick(dt);
565
566        this->roll(this->mouseXRotation_ * dt);
567        if (this->bInvertYAxis_)
568            this->yaw(Radian(-this->mouseYRotation_ * dt));
569        else
570            this->yaw(Radian(this->mouseYRotation_ * dt));
571
572        if (this->acceleration_.x > 0)
573            this->tt_->setRate(emitterRate_);
574        else
575            this->tt_->setRate(0);
576
577/*
578        if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W))
579            this->moveForward(speed);
580        else
581            this->moveForward(0);
582
583        if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S))
584            this->brakeForward(speed);
585        else
586            this->brakeForward(speed/10);
587
588        if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D))
589            this->loopRight(loop);
590        else
591            this->loopRight(0);
592
593        if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A))
594            this->loopLeft(loop);
595        else
596            this->loopLeft(0);
597
598        if(moved)
599        {
600            if (mouseY<=0)
601                this->rotateUp(-mouseY*rotate);
602            if (mouseY>0)
603                this->rotateDown(mouseY*rotate);
604            if (mouseX>0)
605                this->rotateRight(mouseX*rotate);
606            if (mouseX<=0)
607                this->rotateLeft(-mouseX*rotate);
608
609            mouseY = 0;
610            mouseX = 0;
611            moved = false;
612        }*/
613/*        else
614        {
615            this->rotateUp(0);
616            this->rotateDown(0);
617            this->rotateRight(0);
618            this->rotateLeft(0);
619        }*/
620/*
621        if(moveForward_ > 0)
622        {
623            accelerationForward_ = moveForward_;
624            if(speedForward_ < maxSpeedForward_)
625                speedForward_ += accelerationForward_*dt;
626            if(speedForward_ > maxSpeedForward_)
627                speedForward_ = maxSpeedForward_;
628        }
629
630        if(moveForward_ <= 0)
631        {
632            accelerationForward_ = -brakeForward_;
633            if(speedForward_ > 0)
634                speedForward_ += accelerationForward_*dt;
635            if(speedForward_ < 0)
636                speedForward_ = 0;
637        }
638
639        if(rotateUp_ > 0)
640        {
641            accelerationRotateUpDown_ = rotateUp_;
642            if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
643                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
644            if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
645            speedRotateUpDown_ = maxSpeedRotateUpDown_;
646        }
647
648        if(rotateDown_ > 0)
649        {
650            accelerationRotateUpDown_ = rotateDown_;
651            if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
652                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
653            if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
654                speedRotateUpDown_ = -maxSpeedRotateUpDown_;
655        }
656
657        if(rotateUp_ == 0 && rotateDown_ == 0)
658        {
659            accelerationRotateUpDown_ = brakeRotate_;
660            if(speedRotateUpDown_ > 0)
661                speedRotateUpDown_ -= accelerationRotateUpDown_*dt;
662            if(speedRotateUpDown_ < 0)
663                speedRotateUpDown_ += accelerationRotateUpDown_*dt;
664            if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt)
665                speedRotateUpDown_ = 0;
666        }
667
668        if(rotateRight_ > 0)
669        {
670            accelerationRotateRightLeft_ = rotateRight_;
671            if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
672                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
673            if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
674                speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
675        }
676
677        if(rotateLeft_ > 0)
678        {
679            accelerationRotateRightLeft_ = rotateLeft_;
680            if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
681                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
682            if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
683                speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
684        }
685
686        if(rotateRight_ == 0 && rotateLeft_ == 0)
687        {
688            accelerationRotateRightLeft_ = brakeRotate_;
689            if(speedRotateRightLeft_ > 0)
690                speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt;
691            if(speedRotateRightLeft_ < 0)
692                speedRotateRightLeft_ += accelerationRotateRightLeft_*dt;
693            if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt)
694                speedRotateRightLeft_ = 0;
695        }
696
697        if(loopRight_ > 0)
698        {
699            accelerationLoopRightLeft_ = loopRight_;
700            if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
701                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
702            if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
703                speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
704        }
705
706        if(loopLeft_ > 0)
707        {
708            accelerationLoopRightLeft_ = loopLeft_;
709            if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
710                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
711            if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
712                speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
713        }
714
715        if(loopLeft_ == 0 && loopRight_ == 0)
716        {
717            accelerationLoopRightLeft_ = brakeLoop_;
718            if(speedLoopRightLeft_ > 0)
719                speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt;
720            if(speedLoopRightLeft_ < 0)
721                speedLoopRightLeft_ += accelerationLoopRightLeft_*dt;
722            if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt)
723                speedLoopRightLeft_ = 0;
724        }
725
726        Vector3 transVector = Vector3::ZERO;
727*/
728/*
729        transVector.z = 1;
730        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
731        this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
732        this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
733        this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
734*/
735/*
736        transVector.x = 1;
737        this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL);
738        this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL);
739        this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL);
740        this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL);
741*/
742    }
743/*
744    void SpaceShip::moveForward(float moveForward) {
745        moveForward_ = moveForward;
746    }
747
748    void SpaceShip::rotateUp(float rotateUp) {
749        rotateUp_ = rotateUp;
750    }
751
752    void SpaceShip::rotateDown(float rotateDown) {
753        rotateDown_ = rotateDown;
754    }
755
756    void SpaceShip::rotateLeft(float rotateLeft) {
757        rotateLeft_ = rotateLeft;
758    }
759
760    void SpaceShip::rotateRight(float rotateRight) {
761        rotateRight_ = rotateRight;
762    }
763
764    void SpaceShip::loopLeft(float loopLeft) {
765        loopLeft_ = loopLeft;
766    }
767
768    void SpaceShip::loopRight(float loopRight) {
769        loopRight_ = loopRight;
770    }
771
772    void SpaceShip::brakeForward(float brakeForward) {
773        brakeForward_ = brakeForward;
774    }
775
776    void SpaceShip::brakeRotate(float brakeRotate) {
777        brakeRotate_ = brakeRotate;
778    }
779
780    void SpaceShip::brakeLoop(float brakeLoop) {
781        brakeLoop_ = brakeLoop;
782    }
783
784    void SpaceShip::maxSpeedForward(float maxSpeedForward) {
785        maxSpeedForward_ = maxSpeedForward;
786    }
787
788    void SpaceShip::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
789        maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
790    }
791
792    void SpaceShip::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
793        maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
794    }
795
796    void SpaceShip::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
797        maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
798    }
799*/
800}
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