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source: code/branches/campaignHS15/data/levels/Campaign1.oxw @ 10695

Last change on this file since 10695 was 10695, checked in by bhatiab, 9 years ago

changed health and position of stations

File size: 15.9 KB
Line 
1<LevelInfo
2    name = "CampaignHS15 1"
3    description = "Protect the transporter!"
4    tags = "mission"
5    screenshot = "missionOne.png"
6/>
7
8<?lua
9    include("stats.oxo")
10    include("HUDTemplates3.oxo")
11    include("templates/lodInformation.oxt")
12?>
13
14<?lua
15    include("templates/spaceshipAssff2.oxt")
16    include("templates/spaceshipPirate.oxt")
17    include("templates/spaceshipEscort.oxt")
18    include("templates/spaceshipRing.oxt")
19    include("templates/spaceshipSwallow.oxt")
20    include("templates/spaceshipTransporter.oxt")
21?>
22
23<Level gametype = "Mission">
24    <templates>
25        <Template link="lodtemplate_default" />
26    </templates>
27
28    <?lua include("includes/notifications.oxi") ?>
29
30    <NotificationQueueCEGUI
31        name="narrative"
32        targets="simpleNotification"
33        size=3
34        displayTime=3.9
35        position="0.15, 0, 0.1, 0"
36        fontSize="23"
37        fontColor="0.3, 1, 0.2, 0.8"
38        alignment="HorzCentred"
39        displaySize="0.7, 0, 0, 0"
40    />
41
42    <!-- GLOBAL LUA VARIABLES -->
43    <?lua
44        waves = 3
45        enemies = 5
46    ?>
47
48    <Scene
49        ambientlight = "0.8, 0.8, 0.8"
50        skybox = "Orxonox/Starbox"
51    >
52
53    <SpawnPoint name="playerSpawn" team=1 position="0,-50,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff2 />
54
55    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" />
56
57    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
58
59    <!--QUEST DEFINITIONS-->
60
61    <GlobalQuest id="quest1">
62        <QuestDescription title="Reach the Station A!" description="" failMessage="" completeMessage="" />
63        <hints>
64            <QuestHint id="quest1hint1" />
65        </hints>
66        <complete-effects>
67            <!-- Quest 2 not made as of yet
68            <AddQuest questId="quest2" />
69            <AddQuest questId="quest2.1" />
70            <AddQuest questId="quest2.2" />
71            <AddQuest questId="quest2.3" />
72            -->
73            <AddQuest questId="quest3" />
74        </complete-effects>
75    </GlobalQuest>
76
77    <GlobalQuest id="quest2">
78        <QuestDescription title="Prepare to fight the Wave" description="" failMessage="" completeMessage="" />
79        <hints>
80        </hints>
81        <subquests>
82            <GlobalQuest id="quest2.1">
83                <QuestDescription title="Get a better Spaceship" description="" failMessage="" completeMessage="" />
84            </GlobalQuest>
85            <GlobalQuest id="quest2.2">
86                <QuestDescription title="Get some Pickups" description="" failMessage="" completeMessage="" />
87            </GlobalQuest>
88            <GlobalQuest id="quest2.3">
89                <QuestDescription title="Meet your Unit" description="" failMessage="" completeMessage="" />
90            </GlobalQuest>
91        </subquests>
92        <complete-effects>
93            <AddQuest questId="quest3" />
94        </complete-effects>
95    </GlobalQuest>
96
97    <GlobalQuest id="quest3">
98        <QuestDescription title="Fight the first Wave" description="" failMessage="" completeMessage="" />
99        <hints>
100        </hints>
101        <complete-effects>
102            <AddQuest questId="quest4" />
103            <AddQuest questId="quest4.1" />
104            <AddQuest questId="quest4.2" />
105        </complete-effects>
106    </GlobalQuest>
107
108    <GlobalQuest id="quest4">
109        <QuestDescription title="Prepare for the next Wave" description="" failMessage="" completeMessage="" />
110        <hints>
111        </hints>
112        <subquests>
113            <GlobalQuest id="quest4.1">
114                <QuestDescription title="Get to the Defense Station" description="" failMessage="" completeMessage="" />
115            </GlobalQuest>
116            <GlobalQuest id="quest4.2">
117                <QuestDescription title="Find the turret" description="" failMessage="" completeMessage="" />
118            </GlobalQuest>
119        </subquests>
120        <complete-effects>
121            <AddQuest questId="quest5" />
122        </complete-effects>
123    </GlobalQuest>
124
125    <GlobalQuest id="quest5">
126        <QuestDescription title="Fight the Hord!" description="" failMessage="" completeMessage="" />
127        <hints>
128        </hints>
129        <complete-effects>
130            <AddQuest questId="quest6" />
131            <AddQuest questId="quest6.1" />
132            <AddQuest questId="quest6.2" />
133        </complete-effects>
134    </GlobalQuest>
135
136    <GlobalQuest id="quest6">
137        <QuestDescription title="Get back to the Transporter" description="" failMessage="" completeMessage="" />
138        <hints>
139        </hints>
140        <subquests>
141            <GlobalQuest id="quest6.1">
142                <QuestDescription title="Collect the local Pickups" description="" failMessage="" completeMessage="" />
143            </GlobalQuest>
144            <GlobalQuest id="quest6.2">
145                <QuestDescription title="Use Portal to the Transporter" description="" failMessage="" completeMessage="" />
146            </GlobalQuest>
147        </subquests>
148        <complete-effects>
149            <AddQuest questId="quest7" />
150        </complete-effects>
151    </GlobalQuest>
152
153    <GlobalQuest id="quest7">
154        <QuestDescription title="Fight the final Wave" description="" failMessage="" completeMessage="" />
155        <hints>
156        </hints>
157        <subquests>
158        </subquests>
159    </GlobalQuest>
160
161    <!--EVENTS AND TRIGGERS
162        Usable events and triggers:
163        _spawntrigger
164        _reachedA
165        _wave<k>
166        _killedEnemy<k>.<i>
167        _waveClear<k>
168    -->
169
170    <EventMultiTrigger name="spawntrigger">
171        <events>
172            <trigger>
173                <EventListener event="playerSpawn" />
174            </trigger>
175        </events>
176    </EventMultiTrigger>
177
178    <DistanceTrigger name="reachedA" position="2494,-1667,0" distance=200 target="SpaceShip" beaconMode="exclude" targetname="NPC" stayactive=true />
179
180    <EventMultiTrigger name="wave1" activations="1" stayactive="true" >
181        <events>
182            <trigger>
183                <EventListener event="reachedA" />
184            </trigger>
185        </events>
186    </EventMultiTrigger>
187
188    <!-- Recursive helper function for the end-of-wave events. F*ck the event system, seriously. -->
189    <?lua
190    function enemyTriggerRecursor(i, k)
191    if i > 0 then
192    return [[
193    <EventTrigger name=killedEnemy]] .. k .. [[.]] .. i .. [[ activations=1 stayactive=true delay=0.1>
194        <events>
195            <trigger>
196                <EventListener event=attackers]] .. k .. [[ />
197            </trigger>
198        </events>
199        ]] .. enemyTriggerRecursor(i-1, k) .. [[
200    </EventTrigger>
201    ]]
202    else return ""
203    end
204    end
205    ?>
206    <!-- Actual recursive Event(s) for the respective waves. -->
207    <?lua
208    for k = 1, waves, 1
209    do
210    print(enemyTriggerRecursor(enemies,k))
211    ?>
212    <EventMultiTrigger name="waveClear<?lua print(k) ?>" delay=4.0>
213        <events>
214            <trigger>
215                <EventListener event="killedEnemy<?lua print(k .. [[.]] .. enemies) ?>" />
216            </trigger>
217        </events>
218    </EventMultiTrigger>
219    <?lua end ?>
220
221    <!-- This trigger needs fixing, as endMission can only be called by a Pawn Distance Trigger. Herpaderp -->
222    <EventMultiTrigger name="missionFailed" target="Pawn" stayActive="true" delay=1.5>
223        <events>
224            <trigger>
225                <EventListener event="transporter" />
226            </trigger>
227        </events>
228    </EventMultiTrigger>
229
230    <Script code="Mission endMission fail" onLoad="false" times="1">
231        <events>
232            <trigger>
233                <EventListener event="missionFailed" />
234            </trigger>
235        </events>
236    </Script>
237
238    <!--QUEST EFFECT BEACONS -->
239
240    <QuestEffectBeacon times=1>
241        <effects>
242            <AddQuest questId="quest1" />
243        </effects>
244        <events>
245            <execute>
246                <EventListener event="spawntrigger" />
247            </execute>
248        </events>
249    </QuestEffectBeacon>
250
251    <QuestEffectBeacon times=1>
252        <effects>
253            <CompleteQuest questId="quest1" />
254        </effects>
255        <events>
256            <execute>
257                <EventListener event="reachedA" />
258            </execute>
259        </events>
260    </QuestEffectBeacon>
261
262    <QuestEffectBeacon times=1>
263        <effects>
264            <CompleteQuest questId="quest3" />
265        </effects>
266        <events>
267            <execute>
268                <EventListener event="waveClear1" />
269            </execute>
270        </events>
271    </QuestEffectBeacon>
272
273    <!--NOTIFICATIONS -->
274
275    <SimpleNotification broadcast="true" message="Welcome, Commander. Please report at Station A">
276        <events>
277            <trigger>
278                <EventListener event="spawntrigger" />
279            </trigger>
280        </events>
281    </SimpleNotification>
282
283    <SimpleNotification broadcast="true" message="An enemy wave is approaching the shuttle!">
284        <events>
285            <trigger>
286                <EventListener event="wave1" />
287                <EventListener event="wave2" />
288                <EventListener event="wave3" />
289            </trigger>
290        </events>
291    </SimpleNotification>
292
293    <SimpleNotification broadcast="true" message="yippie ki yay motherf*cker!">
294        <events>
295            <trigger>
296                <EventListener event="attackers1" />
297                <EventListener event="attackers2" />
298                <EventListener event="attackers3" />
299            </trigger>
300        </events>
301    </SimpleNotification>
302
303    <SimpleNotification broadcast="true" message="Phew, that was close! Well done, Commmander.">
304        <events>
305            <trigger>
306                <EventListener event="waveClear1" />
307                <EventListener event="waveClear2" />
308                <EventListener event="waveClear3" />
309            </trigger>
310        </events>
311    </SimpleNotification>
312
313    <SimpleNotification broadcast="true" message="It's over... we failed. Retreat!">
314        <events>
315            <trigger>
316                <EventListener event="missionFailed" />
317            </trigger>
318        </events>
319    </SimpleNotification>
320
321    <!--STRUCTURE -->
322
323    <!-- (Temporary) Template for stations. Used to define common features of all Stations. -->
324    <Template name="station">
325        <Pawn mass=10000 collisionType=dynamic friction=0.01>
326          <attached>
327            <Model mesh="HydroHarvester.mesh" position="0,0,0" scale=50 />
328          </attached>
329          <collisionShapes>
330            <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
331            <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
332            <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
333            <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
334            <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
335            <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
336            <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
337            <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
338            <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
339            <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
340            <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
341            <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
342            <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
343            <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
344            <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
345            <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
346          </collisionShapes>
347      </Pawn>
348    </Template>
349
350    <!-- A, Coordinates are approx. (cos(29pi/16), sin(29pi/16), 0)*3000 -->
351    <Pawn name="statA" radarname="Station A" position="5000,-3000,0" direction="0,1,0" initialhealth=1000 maxhealth=1000>
352        <templates>
353            <Template link="station" />
354        </templates>
355    </Pawn>
356
357    <!-- B, Coordinates are approx. (-cos(29pi/16), sin(29pi/16), 0)*3000 -->
358    <Pawn name="statB" radarname="Station B" position="-5000,-3000,0" direction="0,1,0" initialhealth=1000 maxhealth=1000>
359        <templates>
360            <Template link="station" />
361        </templates>
362    </Pawn>
363
364    <!-- C -->
365    <Pawn name="statC" radarname="Station C" position="0,-2000,0" direction="0,1,0" initialhealth=1000 maxhealth=1000>
366        <templates>
367            <Template link="station" />
368        </templates>
369    </Pawn>
370
371    <!--ELEMENTS -->
372
373    <!-- Enemies. Outer loop defines waves, inner loop defines enemies in every wave. -->
374    <?lua
375    for k = 1, waves, 1
376    do
377    ?>
378    <?lua
379    for i = 1, enemies, 1
380    do
381    x = math.cos(math.pi/8*(i+1))*1500
382    y = math.sin(math.pi/8*(i+1))*1500
383    ?>
384    <SpaceShip visible=false active=flase name="attackers<?lua print(k)?>" radarname="Attacker" position="<?lua print(x)?>,<?lua print(y)?>,<?lua print(math.pow(-1,i)*250) ?>" lookat="0,0,0" team=2>
385        <templates>
386            <Template link="spaceshippirate" />
387        </templates>
388        <events>
389            <visibility>
390                <EventListener event="wave<?lua print(k)?>" />
391            </visibility>
392            <activity>
393                <EventListener event="wave<?lua print(k)?>" />
394            </activity>
395        </events>
396        <attached>
397            <DistanceTriggerBeacon name="NPC" />
398        </attached>
399        <controller>
400            <WaypointPatrolController name="attackController" alertnessradius=50 team=1 active=false>
401                <waypoints>
402                    <Attacher target="transporter" deletewithparent=false />
403                </waypoints>
404                <events>
405                    <activity>
406                        <EventListener event="wave<?lua print(k)?>" />
407                    </activity>
408                </events>
409            </WaypointPatrolController>
410        </controller>
411    </SpaceShip>
412    <?lua end ?>
413    <?lua end ?>
414
415    <!-- Transporter, starting Point is near A, end Point near B, the circle parameters for the waypoints are: Center = (0, -887, 0), r = 2613 -->
416    <SpaceShip position="2450, -1667, 0" lookat="-2494, -1667, 0" team=1 name="transporter" radarname="Shuttle">
417        <templates>
418            <Template link="spaceshipTransporter" />
419        </templates>
420        <attached>
421            <DistanceTriggerBeacon name="NPC" />
422        </attached>
423        <controller>
424            <WaypointController accuracy=10>
425                <waypoints>
426                    <!-- A to B -->
427                    <?lua
428                    max = 5
429                    for i = 1, max, 1
430                    do
431                    x = math.cos(math.pi*(i+1)/8)*2613
432                    y = -math.sin(math.pi*(i+1)/8)*2613-887
433                    ?>
434                    <Billboard position="<?lua print(x) ?>,<?lua print(y) ?>,0" amplitude=1 material="Flares/lensflare" colour="1,1,0.05"/>
435                    <?lua end ?>
436
437                    <!-- Return Point -->
438                    <Billboard position="-2450, -1667, 0" amplitude=1 material="Flares/lensflare" colour="1,1,0.05"/>
439
440                    <!-- B to A -->
441                    <?lua
442                    max = 5
443                    for i = 1, max, 1
444                    do
445                    x = math.cos(math.pi*(max+2-i)/8)*2613
446                    y = -math.sin(math.pi*(max+2-i)/8)*2613-887
447                    ?>
448                    <Billboard position="<?lua print(x) ?>,<?lua print(y) ?>,0" amplitude=1 material="Flares/lensflare" colour="1,1,0.05"/>
449                    <?lua end ?>
450
451                    <!-- Start Point -->
452                    <Billboard position="2450,-1667,0" amplitude=1 material="Flares/lensflare" colour="1,1,0.05"/>
453                </waypoints>
454            </WaypointController>
455        </controller>
456    </SpaceShip>
457
458    </Scene>
459</Level>
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