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source: code/branches/campaignHS15/data/levels/expeditionSector.oxw @ 10838

Last change on this file since 10838 was 10823, checked in by paulsc, 9 years ago

Completed shuttle level (also added station names and such), added and templated prologue and epilogue levels.

File size: 6.6 KB
Line 
1<!--TODO: Rename screenshot as soon as it is in data_extern branch -->
2<LevelInfo
3    name = "Expedition to Sector 5C"
4    description = "Commander, our scientists are reporting strange binary radio signals from a yet unexplored and thought to be uninhabited region, sector 5C. Explore the sector and get to the bottom of these messages!"
5    tags = "mission"
6    screenshot = "missionOne.png"
7/>
8
9<?lua
10    include("stats.oxo")
11    include("HUDTemplates3.oxo")
12    include("templates/lodInformation.oxt")
13
14    include("templates/spaceshipAssff.oxt")
15    include("templates/spaceshipPirate.oxt")
16    include("templates/spaceshipEscort.oxt")
17    include("templates/spaceshipShuttle.oxt")
18    include("templates/FPS.oxt")
19    include("templates/pickupRepresentationTemplates.oxt")
20?>
21
22<Level gametype = "Mission">
23    <templates>
24        <Template link="lodtemplate_default" />
25    </templates>
26
27    <?lua include("includes/notifications.oxi") ?>
28
29    <NotificationQueueCEGUI
30        name="narrative"
31        targets="simpleNotification"
32        size=3
33        displayTime=3.9
34        position="0.15, 0, 0.1, 0"
35        fontSize="15"
36        fontColor="0.3, 1, 0.2, 0.8"
37        alignment="HorzCentred"
38        displaySize="0.7, 0, 0, 0"
39    />
40
41    <!-- GLOBAL LUA VARIABLES -->
42    <?lua
43
44        --[[ Coordinates in (y,z,x). NOTE: Indexing starts at 1 in lua! Don´t forget to adapt the for loops, too! ]]--
45        cCenter = {0, 0, 0}
46        cSpawn = {-50, 0, 0}
47
48        cField1 = {400, 0, 2500}
49        cField2 = {400, 0, -2500}
50        cPlanet1 = {8000, -2000, 15000}
51        cPlanet2 = {-20000, 4000, -1000}
52
53        --[[ Function to print Coordinates. Quotes not included! ]]--
54        function printC(coord)
55          print(coord[1] .. [[,]] .. coord[2] .. [[,]] .. coord[3])
56        end
57    ?>
58
59    <Scene
60        ambientlight = "0.8, 0.8, 0.8"
61        skybox = "Orxonox/skyBoxMoreNebula"
62        hasPhysics = true
63    >
64
65    <SpawnPoint name="playerSpawn" team=0 position="<?lua printC(cSpawn) ?>" lookat="<?lua printC(cCenter) ?>" spawnclass=SpaceShip pawndesign=spaceshipescort />
66
67    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" />
68
69    <Light type=directional position="<?lua printC(cCenter) ?>" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
70
71    <!--QUEST DEFINITIONS-->
72
73    <GlobalQuest id="quest1">
74        <QuestDescription title="Quest 1" description="" failMessage="" completeMessage="" />
75        <hints>
76        </hints>
77        <complete-effects>
78            <AddQuest questId="quest2" />
79        </complete-effects>
80    </GlobalQuest>
81
82    <!--EVENTS AND TRIGGERS
83        Usable events and triggers:
84        spawntrigger
85    -->
86
87    <EventMultiTrigger name="spawntrigger">
88        <events>
89            <trigger>
90                <EventListener event="playerSpawn" />
91            </trigger>
92        </events>
93    </EventMultiTrigger>
94
95    <!--TODO: Complete the DistanceTriggers for completing/succeeding correctly! -->
96
97    <DistanceTrigger active=false name="missionComplete" position="2000,0,0" distance=100 target="SpaceShip" stayactive=true>
98        <events>
99            <activity>
100                <EventListener event="missionCompletePrereq" />
101            </activity>
102        </events>
103    </DistanceTrigger>
104
105    <Script code="Mission endMission true" onLoad="false">
106        <events>
107            <trigger>
108                <EventListener event="missionComplete" />
109            </trigger>
110        </events>
111    </Script>
112
113    <DistanceTrigger active=false name="missionFailed" position="2000,0,0" distance=100 target="SpaceShip" stayactive=true>
114        <events>
115            <activity>
116                <EventListener event="missionFailedPrereq" />
117            </activity>
118        </events>
119    </DistanceTrigger>
120
121    <Script code="Mission endMission fail" onLoad="false">
122        <events>
123            <trigger>
124                <EventListener event="failMission" />
125            </trigger>
126        </events>
127    </Script>
128
129    <!--QUEST EFFECT BEACONS -->
130
131    <QuestEffectBeacon times=1>
132        <effects>
133            <AddQuest questId="quest1" />
134        </effects>
135        <events>
136            <execute>
137                <EventListener event="spawntrigger" />
138            </execute>
139        </events>
140    </QuestEffectBeacon>
141
142    <!--NOTIFICATIONS -->
143
144    <SimpleNotification broadcast="true" message="Welcome, Commander.">
145        <events>
146            <trigger>
147                <EventTrigger stayactive="true" delay=4 >
148                   <events>
149                      <trigger>
150                         <EventListener event="spawntrigger" />
151                      </trigger>
152                   </events>
153                </EventTrigger>
154            </trigger>
155        </events>
156    </SimpleNotification>
157
158    <!--STATIONS -->
159
160    <!--ELEMENTS -->
161
162    <!-- Planets from the shuttle defense Level. Remove or keep at will. -->
163
164    <Planet
165        position="<?lua printC(cPlanet1) ?>"
166        scale="2000"
167        collisionType="dynamic"
168        linearDamping="0.8"
169        angularDamping="0"
170        mass="5000000"
171        pitch="0"
172        mesh="planets/muunilinst.mesh"
173        atmosphere="atmosphere1"
174        rotationaxis="1,0,0"
175        rotationrate="1.0"
176        atmospheresize="80.0f"
177        imagesize="1024.0f"
178        collisiondamage = 2
179        enablecollisiondamage = true
180      >
181      <attached>
182        <ForceField position="0,0,0" mode="sphere" diameter="4000" velocity="-500" />
183        </attached>
184          <collisionShapes>
185            <SphereCollisionShape radius="2000" position="0,0,0" />
186      </collisionShapes>
187    </Planet>
188
189    <?lua
190        dofile("includes/asteroidField.lua")
191        asteroidBelt(cPlanet1[1], cPlanet1[2], cPlanet1[3], 30, 0, 30, 20, 40, 2800, 3000, 200, 1)
192    ?>
193
194    <Planet
195        position="<?lua printC(cPlanet2) ?>"
196        scale="3000"
197        collisionType="dynamic"
198        linearDamping="0.8"
199        angularDamping="0"
200        mass="5000000"
201        pitch="0"
202        mesh="planets/planet3.mesh"
203        atmosphere="atmosphere1"
204        rotationaxis="1,0,0"
205        rotationrate="1.0"
206        atmospheresize="80.0f"
207        imagesize="1024.0f"
208        collisiondamage = 2
209        enablecollisiondamage = true
210      >
211      <attached>
212        <ForceField position="0,0,0" mode="sphere" diameter="6000" velocity="-500" />
213        </attached>
214          <collisionShapes>
215            <SphereCollisionShape radius="3000" position="0,0,0" />
216      </collisionShapes>
217    </Planet>
218
219    <?lua
220        dofile("includes/asteroidField.lua")
221        asteroidBelt(cPlanet2[1], cPlanet2[2], cPlanet2[3], 30, 20, 100, 20, 40, 3400, 3700, 400, 1)
222    ?>
223
224    </Scene>
225</Level>
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