[8493] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DockingController.h" |
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| 30 | |
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[8544] | 31 | #include <cmath> |
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| 32 | |
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[8501] | 33 | #include "infos/PlayerInfo.h" |
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| 34 | #include "worldentities/ControllableEntity.h" |
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[8493] | 35 | #include "Dock.h" |
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[9667] | 36 | #include "core/CoreIncludes.h" |
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[8493] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[9667] | 40 | RegisterClass(DockingController); |
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[8493] | 41 | |
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[9667] | 42 | DockingController::DockingController(Context* context) : ArtificialController(context) |
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[8493] | 43 | { |
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| 44 | RegisterObject(DockingController); |
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[8568] | 45 | |
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| 46 | this->dock_ = NULL; |
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| 47 | this->player_ = NULL; |
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| 48 | this->entity_ = NULL; |
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[8493] | 49 | } |
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| 50 | |
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| 51 | DockingController::~DockingController() |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | |
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| 56 | void DockingController::tick(float dt) |
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| 57 | { |
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[8544] | 58 | ControllableEntity* entity = this->getControllableEntity(); |
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| 59 | if (!entity) |
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| 60 | return; |
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[8493] | 61 | |
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[8568] | 62 | float distance = (this->dock_->getWorldPosition() - entity->getPosition()).length(); |
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[10834] | 63 | Vector2 coord = get2DViewCoordinates( // I don't understand this too |
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[8544] | 64 | entity->getPosition(), |
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| 65 | entity->getOrientation() * WorldEntity::FRONT, |
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| 66 | entity->getOrientation() * WorldEntity::UP, |
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[8568] | 67 | dock_->getWorldPosition() |
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[8544] | 68 | ); |
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| 69 | |
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| 70 | // adjust direction of spaceship |
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| 71 | if (distance > 10) |
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| 72 | { |
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[9348] | 73 | entity->rotateYaw(-1.0f * 0.8f * clamp(coord.x * 10, -1.0f, 1.0f)); |
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| 74 | entity->rotatePitch(0.8f * clamp(coord.y * 10, -1.0f, 1.0f)); |
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[8544] | 75 | } |
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| 76 | |
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| 77 | /*// adjust speed |
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| 78 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) |
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| 79 | entity->moveFrontBack(0.2f); |
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| 80 | else |
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| 81 | entity->moveFrontBack(0.8f);*/ |
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| 82 | |
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| 83 | entity->moveFrontBack(0.5f * log(distance/10.0f)); |
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| 84 | |
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| 85 | if (distance < 20) |
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| 86 | this->positionReached(); |
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| 87 | |
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[8493] | 88 | SUPER(DockingController, tick, dt); |
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| 89 | } |
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| 90 | |
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[8544] | 91 | void DockingController::takeControl(bool docking) |
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| 92 | { |
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[8568] | 93 | this->docking_ = docking; |
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[8544] | 94 | |
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[8568] | 95 | this->entity_ = this->player_->getControllableEntity(); |
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| 96 | assert(this->entity_); |
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[8544] | 97 | |
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| 98 | if (docking) |
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| 99 | { |
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[8858] | 100 | orxout(verbose, context::docking) << "DockingController::takeControl Taking over control." << endl; |
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[8544] | 101 | |
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[8568] | 102 | this->entity_->setDestroyWhenPlayerLeft(false); |
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| 103 | this->player_->pauseControl(); |
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| 104 | this->entity_->setController(this); |
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| 105 | this->setControllableEntity(this->entity_); |
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[8544] | 106 | } |
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| 107 | } |
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| 108 | |
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[8493] | 109 | void DockingController::positionReached() |
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| 110 | { |
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[8858] | 111 | orxout(verbose, context::docking) << "DockingController::positionReached() called." << endl; |
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[8493] | 112 | |
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[8568] | 113 | assert(this->player_); |
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| 114 | assert(this->dock_); |
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[8544] | 115 | |
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| 116 | // stop spaceship |
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[8568] | 117 | this->entity_->setPosition(this->dock_->getWorldPosition()); |
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| 118 | this->entity_->setVelocity(0, 0, 0); |
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| 119 | this->entity_->setOrientation(this->dock_->getWorldOrientation()); |
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[8544] | 120 | |
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| 121 | // give control back to player |
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[8568] | 122 | this->player_->startControl(this->entity_); |
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[8544] | 123 | this->setActive(false); |
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| 124 | this->controllableEntity_ = NULL; |
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| 125 | |
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[8568] | 126 | if (this->docking_) |
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| 127 | this->dock_->dockingAnimationFinished(this->player_); |
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[8544] | 128 | /*else |
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| 129 | dock->undockingAnimationFinished(player);*/ |
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| 130 | |
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| 131 | this->destroy(); |
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[8493] | 132 | } |
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| 133 | } |
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[8501] | 134 | |
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