1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Gani Aliguzhinov |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "ActionpointController.h" |
---|
30 | |
---|
31 | #include "core/XMLPort.h" |
---|
32 | #include <algorithm> |
---|
33 | #include "worldentities/Actionpoint.h" |
---|
34 | namespace orxonox |
---|
35 | { |
---|
36 | |
---|
37 | RegisterClass(ActionpointController); |
---|
38 | |
---|
39 | ActionpointController::ActionpointController(Context* context) : FightingController(context) |
---|
40 | { |
---|
41 | this->actionCounter_ = 0; |
---|
42 | this->bInLoop_ = false; |
---|
43 | this->bLoop_ = false; |
---|
44 | this->bEndLoop_ = false; |
---|
45 | loopActionpoints_.clear(); |
---|
46 | parsedActionpoints_.clear(); |
---|
47 | actionpoints_.clear(); |
---|
48 | healthSpawners_.clear(); |
---|
49 | damageSpawners_.clear(); |
---|
50 | speedSpawners_.clear(); |
---|
51 | this->bTakenOver_ = false; |
---|
52 | this->action_ = Action::NONE; |
---|
53 | this->squaredaccuracy_ = 2500; |
---|
54 | this->bFirstTick_ = true; |
---|
55 | |
---|
56 | RegisterObject(ActionpointController); |
---|
57 | |
---|
58 | } |
---|
59 | void ActionpointController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
---|
60 | { |
---|
61 | SUPER( ActionpointController, XMLPort, xmlelement, mode ); |
---|
62 | XMLPortObject(ActionpointController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
---|
63 | } |
---|
64 | ActionpointController::~ActionpointController() |
---|
65 | { |
---|
66 | loopActionpoints_.clear(); |
---|
67 | parsedActionpoints_.clear(); |
---|
68 | actionpoints_.clear(); |
---|
69 | healthSpawners_.clear(); |
---|
70 | damageSpawners_.clear(); |
---|
71 | speedSpawners_.clear(); |
---|
72 | } |
---|
73 | void ActionpointController::tick(float dt) |
---|
74 | { |
---|
75 | |
---|
76 | if (this->timeout_ > 0 && this->bFiredRocket_) |
---|
77 | { |
---|
78 | this->timeout_ -= dt; |
---|
79 | } |
---|
80 | if (timeout_ <= 0) |
---|
81 | this->bFiredRocket_ = false; |
---|
82 | |
---|
83 | if (this->bHasTargetPosition_) |
---|
84 | { |
---|
85 | this->moveToTargetPosition(dt); |
---|
86 | } |
---|
87 | else if (this->bLookAtTarget_) |
---|
88 | { |
---|
89 | this->lookAtTarget(dt); |
---|
90 | } |
---|
91 | if (this->bShooting_) |
---|
92 | { |
---|
93 | this->doFire(); |
---|
94 | } |
---|
95 | if (this->bFirstTick_) |
---|
96 | { |
---|
97 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
---|
98 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
---|
99 | if (this->parsedActionpoints_.empty()) |
---|
100 | { |
---|
101 | this->action_ = Action::FIGHTALL; |
---|
102 | } |
---|
103 | } |
---|
104 | if (this->bFirstTick_) |
---|
105 | { |
---|
106 | setSpawners(); |
---|
107 | // orxout(internal_error) << "health spawners size = " << this->healthSpawners_.size() << |
---|
108 | // ", damage spawners size = " << this->damageSpawners_.size() << |
---|
109 | // ", speed spawners size = " << this->speedSpawners_.size() << endl; |
---|
110 | this->bFirstTick_ = false; |
---|
111 | } |
---|
112 | |
---|
113 | SUPER(ActionpointController, tick, dt); |
---|
114 | } |
---|
115 | void ActionpointController::action() |
---|
116 | { |
---|
117 | if (!this || !this->getControllableEntity()) |
---|
118 | return; |
---|
119 | if (!this->getControllableEntity() || !orxonox_cast<Pawn*> (this->getControllableEntity())) |
---|
120 | return; |
---|
121 | |
---|
122 | this->deltaHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth() - this->previousHp; |
---|
123 | this->previousHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth(); |
---|
124 | if (this->actionCounter_ % 2 == 0) |
---|
125 | this->startAttackingEnemiesThatAreClose(); |
---|
126 | //No action -> pop one from stack |
---|
127 | if (this->action_ == Action::NONE || this->bTakenOver_) |
---|
128 | { |
---|
129 | // Point point = closestPickup(PickupType::HEALTH); |
---|
130 | // if (point.action != Action::NONE) |
---|
131 | // { |
---|
132 | // orxout(internal_error) << "found health" << endl; |
---|
133 | // this->parsedActionpoints_.push_back(point); |
---|
134 | // } |
---|
135 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()) |
---|
136 | { |
---|
137 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
---|
138 | this->parsedActionpoints_.push_back (p); |
---|
139 | } |
---|
140 | this->executeActionpoint(); |
---|
141 | this->bTakenOver_ = false; |
---|
142 | this->action(); |
---|
143 | } |
---|
144 | //Action fightall -> fight till nobody alive |
---|
145 | if (this->action_ == Action::FIGHTALL) |
---|
146 | { |
---|
147 | if (!this->hasTarget()) |
---|
148 | { |
---|
149 | ControllableEntity* newTarget = this->closestTarget(); |
---|
150 | if (newTarget) |
---|
151 | { |
---|
152 | this->setAction (Action::FIGHTALL, newTarget); |
---|
153 | this->action(); |
---|
154 | } |
---|
155 | else |
---|
156 | { |
---|
157 | this->nextActionpoint(); |
---|
158 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
---|
159 | { |
---|
160 | this->action(); |
---|
161 | } |
---|
162 | else |
---|
163 | { |
---|
164 | } |
---|
165 | } |
---|
166 | } |
---|
167 | } |
---|
168 | //Action fight -> fight as long as enemies in range |
---|
169 | else if (this->action_ == Action::FIGHT) |
---|
170 | { |
---|
171 | if (!this->hasTarget()) |
---|
172 | { |
---|
173 | //----find a target---- |
---|
174 | ControllableEntity* newTarget = this->closestTarget(); |
---|
175 | if (newTarget && |
---|
176 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
---|
177 | { |
---|
178 | this->setAction (Action::FIGHT, newTarget); |
---|
179 | this->action(); |
---|
180 | } |
---|
181 | else |
---|
182 | { |
---|
183 | this->nextActionpoint(); |
---|
184 | this->action(); |
---|
185 | } |
---|
186 | } |
---|
187 | else if (this->hasTarget()) |
---|
188 | { |
---|
189 | //----fly in formation if far enough---- |
---|
190 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
---|
191 | |
---|
192 | if (diffVector.length() > this->attackRange_) |
---|
193 | { |
---|
194 | ControllableEntity* newTarget = this->closestTarget(); |
---|
195 | |
---|
196 | if (newTarget && |
---|
197 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
---|
198 | { |
---|
199 | this->setAction (Action::FIGHT, newTarget); |
---|
200 | } |
---|
201 | else |
---|
202 | { |
---|
203 | this->nextActionpoint(); |
---|
204 | this->action(); |
---|
205 | } |
---|
206 | } |
---|
207 | } |
---|
208 | } |
---|
209 | else if (this->action_ == Action::FLY) |
---|
210 | { |
---|
211 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
---|
212 | { |
---|
213 | this->nextActionpoint(); |
---|
214 | this->action(); |
---|
215 | } |
---|
216 | } |
---|
217 | else if (this->action_ == Action::PROTECT) |
---|
218 | { |
---|
219 | if (!this->getProtect()) |
---|
220 | { |
---|
221 | this->nextActionpoint(); |
---|
222 | this->action(); |
---|
223 | } |
---|
224 | this->stayNearProtect(); |
---|
225 | } |
---|
226 | else if (this->action_ == Action::ATTACK) |
---|
227 | { |
---|
228 | if (!this->hasTarget()) |
---|
229 | { |
---|
230 | this->nextActionpoint(); |
---|
231 | this->action(); |
---|
232 | } |
---|
233 | } |
---|
234 | if (this->hasTarget()) |
---|
235 | { |
---|
236 | this->maneuver(); |
---|
237 | this->bShooting_ = this->canFire(); |
---|
238 | // Vector3 healthPosition = bestHealthPickup((this->target_->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length()); |
---|
239 | // if ((this->getControllableEntity()->getWorldPosition() - healthPosition).length() < this->tolerance_) |
---|
240 | // { |
---|
241 | // //----choose where to go---- |
---|
242 | // this->maneuver(); |
---|
243 | // } |
---|
244 | // else |
---|
245 | // { |
---|
246 | // this->dodgeTowards(healthPosition); |
---|
247 | // } |
---|
248 | // //----fire if you can---- |
---|
249 | // this->bShooting_ = this->canFire(); |
---|
250 | } |
---|
251 | this->actionCounter_ += this->actionCounter_ < 100000 ? 1 : -this->actionCounter_ ; |
---|
252 | |
---|
253 | } |
---|
254 | void ActionpointController::setProtect (ControllableEntity* protect) |
---|
255 | { |
---|
256 | this->protect_ = protect; |
---|
257 | } |
---|
258 | ControllableEntity* ActionpointController::getProtect () |
---|
259 | { |
---|
260 | return this->protect_; |
---|
261 | } |
---|
262 | void ActionpointController::addActionpoint(WorldEntity* actionpoint) |
---|
263 | { |
---|
264 | std::string actionName; |
---|
265 | Vector3 position; |
---|
266 | std::string targetName; |
---|
267 | bool inLoop = false; |
---|
268 | Point p; |
---|
269 | if (actionpoint->getIdentifier()->getName() == "Actionpoint") |
---|
270 | { |
---|
271 | Actionpoint* ap = orxonox_cast<Actionpoint*> (actionpoint); |
---|
272 | actionName = ap->getActionXML(); |
---|
273 | targetName = ap->getName(); |
---|
274 | position = ap->getWorldPosition(); |
---|
275 | |
---|
276 | if (this->bEndLoop_) |
---|
277 | { |
---|
278 | this->bInLoop_ = false; |
---|
279 | } |
---|
280 | if (!this->bInLoop_ && ap->getLoopStart()) |
---|
281 | { |
---|
282 | this->bInLoop_ = true; |
---|
283 | } |
---|
284 | if (this->bInLoop_ && ap->getLoopEnd()) |
---|
285 | { |
---|
286 | this->bEndLoop_ = true; |
---|
287 | } |
---|
288 | inLoop = this->bInLoop_; |
---|
289 | |
---|
290 | Action::Value value; |
---|
291 | |
---|
292 | if ( actionName == "FIGHT" ) |
---|
293 | { value = Action::FIGHT; } |
---|
294 | else if ( actionName == "FLY" ) |
---|
295 | { value = Action::FLY; } |
---|
296 | else if ( actionName == "PROTECT" ) |
---|
297 | { value = Action::PROTECT; } |
---|
298 | else if ( actionName == "NONE" ) |
---|
299 | { value = Action::NONE; } |
---|
300 | else if ( actionName == "FIGHTALL" ) |
---|
301 | { value = Action::FIGHTALL; } |
---|
302 | else if ( actionName == "ATTACK" ) |
---|
303 | { value = Action::ATTACK; } |
---|
304 | else |
---|
305 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
---|
306 | p.action = value; p.name = targetName; p.position = position; p.inLoop = inLoop; |
---|
307 | } |
---|
308 | else |
---|
309 | { |
---|
310 | inLoop = true; |
---|
311 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); p.inLoop = inLoop; |
---|
312 | } |
---|
313 | parsedActionpoints_.push_back(p); |
---|
314 | this->actionpoints_.push_back(actionpoint); |
---|
315 | } |
---|
316 | WorldEntity* ActionpointController::getActionpoint(unsigned int index) const |
---|
317 | { |
---|
318 | if (index < this->actionpoints_.size()) |
---|
319 | return this->actionpoints_[index]; |
---|
320 | else |
---|
321 | return 0; |
---|
322 | } |
---|
323 | |
---|
324 | Action::Value ActionpointController::getAction () |
---|
325 | { |
---|
326 | return this->action_; |
---|
327 | } |
---|
328 | std::string ActionpointController::getActionName() |
---|
329 | { |
---|
330 | switch ( this->action_ ) |
---|
331 | { |
---|
332 | case Action::FIGHT: |
---|
333 | { return "FIGHT"; break; } |
---|
334 | case Action::FLY: |
---|
335 | { return "FLY"; break; } |
---|
336 | case Action::PROTECT: |
---|
337 | { return "PROTECT"; break; } |
---|
338 | case Action::NONE: |
---|
339 | { return "NONE"; break; } |
---|
340 | case Action::FIGHTALL: |
---|
341 | { return "FIGHTALL"; break; } |
---|
342 | case Action::ATTACK: |
---|
343 | { return "ATTACK"; break; } |
---|
344 | default: |
---|
345 | return "NONE"; |
---|
346 | break; |
---|
347 | } |
---|
348 | } |
---|
349 | void ActionpointController::setAction (Action::Value action) |
---|
350 | { |
---|
351 | this->action_ = action; |
---|
352 | } |
---|
353 | void ActionpointController::setAction (Action::Value action, ControllableEntity* target) |
---|
354 | { |
---|
355 | this->action_ = action; |
---|
356 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
---|
357 | { |
---|
358 | if (target) |
---|
359 | this->setTarget (target); |
---|
360 | } |
---|
361 | else if (action == Action::PROTECT) |
---|
362 | { |
---|
363 | if (target) |
---|
364 | this->setProtect (target); |
---|
365 | } |
---|
366 | } |
---|
367 | void ActionpointController::setAction (Action::Value action, const Vector3& target) |
---|
368 | { |
---|
369 | this->action_ = action; |
---|
370 | if (action == Action::FLY) |
---|
371 | { |
---|
372 | this->setTargetPosition (target); |
---|
373 | } |
---|
374 | } |
---|
375 | void ActionpointController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
---|
376 | { |
---|
377 | this->action_ = action; |
---|
378 | if (action == Action::FLY) |
---|
379 | { |
---|
380 | this->setTargetPosition (target); |
---|
381 | this->setTargetOrientation (orient); |
---|
382 | } |
---|
383 | } |
---|
384 | |
---|
385 | //------------------------------------------------------------------------------ |
---|
386 | //------------------------------Actionpoint methods----------------------------- |
---|
387 | //------------------------------------------------------------------------------ |
---|
388 | |
---|
389 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
---|
390 | //if last element was failed to be parsed, next element will be executed. |
---|
391 | void ActionpointController::executeActionpoint() |
---|
392 | { |
---|
393 | Point p; |
---|
394 | if (this->bLoop_ && !loopActionpoints_.empty()) |
---|
395 | { |
---|
396 | p = loopActionpoints_.back(); |
---|
397 | } |
---|
398 | else if (this->bLoop_) |
---|
399 | { |
---|
400 | this->bLoop_ = false; |
---|
401 | return; |
---|
402 | } |
---|
403 | else if (!this->bLoop_ && !parsedActionpoints_.empty()) |
---|
404 | { |
---|
405 | p = parsedActionpoints_.back(); |
---|
406 | } |
---|
407 | else |
---|
408 | { |
---|
409 | this->setTarget(0); |
---|
410 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
---|
411 | this->action_ = Action::NONE; |
---|
412 | return; |
---|
413 | } |
---|
414 | if (!this->bLoop_ && this->parsedActionpoints_.back().inLoop) |
---|
415 | { |
---|
416 | //MOVES all points that are in loop to a loop vector |
---|
417 | this->fillLoop(); |
---|
418 | this->bLoop_ = true; |
---|
419 | executeActionpoint(); |
---|
420 | return; |
---|
421 | } |
---|
422 | this->setAction (p.action); |
---|
423 | switch (this->action_) |
---|
424 | { |
---|
425 | case Action::FIGHT: |
---|
426 | { |
---|
427 | std::string targetName = p.name; |
---|
428 | if (targetName == "") |
---|
429 | break; |
---|
430 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
431 | { |
---|
432 | if (CommonController::getName(*itP) == targetName) |
---|
433 | { |
---|
434 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
435 | } |
---|
436 | } |
---|
437 | break; |
---|
438 | } |
---|
439 | case Action::FLY: |
---|
440 | { |
---|
441 | this->setTargetPosition( p.position ); |
---|
442 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
---|
443 | { |
---|
444 | this->nextActionpoint(); |
---|
445 | this->executeActionpoint(); |
---|
446 | } |
---|
447 | break; |
---|
448 | } |
---|
449 | case Action::PROTECT: |
---|
450 | { |
---|
451 | |
---|
452 | std::string protectName = p.name; |
---|
453 | if (protectName == "reservedKeyword:human") |
---|
454 | { |
---|
455 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
456 | { |
---|
457 | if (orxonox_cast<ControllableEntity*>(*itP) && ((*itP)->getController()) && ((*itP)->getController()->getIdentifier()->getName() == "NewHumanController")) |
---|
458 | { |
---|
459 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
460 | } |
---|
461 | } |
---|
462 | } |
---|
463 | else |
---|
464 | { |
---|
465 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
466 | { |
---|
467 | if (CommonController::getName(*itP) == protectName) |
---|
468 | { |
---|
469 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
470 | } |
---|
471 | } |
---|
472 | } |
---|
473 | if (!this->getProtect()) |
---|
474 | { |
---|
475 | this->nextActionpoint(); |
---|
476 | this->executeActionpoint(); |
---|
477 | } |
---|
478 | break; |
---|
479 | } |
---|
480 | case Action::NONE: |
---|
481 | { |
---|
482 | break; |
---|
483 | } |
---|
484 | case Action::FIGHTALL: |
---|
485 | { |
---|
486 | break; |
---|
487 | } |
---|
488 | case Action::ATTACK: |
---|
489 | { |
---|
490 | std::string targetName = p.name; |
---|
491 | |
---|
492 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
493 | { |
---|
494 | if (CommonController::getName(*itP) == targetName) |
---|
495 | { |
---|
496 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
497 | } |
---|
498 | } |
---|
499 | if (!this->hasTarget()) |
---|
500 | { |
---|
501 | this->nextActionpoint(); |
---|
502 | this->executeActionpoint(); |
---|
503 | } |
---|
504 | break; |
---|
505 | } |
---|
506 | default: |
---|
507 | break; |
---|
508 | } |
---|
509 | } |
---|
510 | |
---|
511 | |
---|
512 | void ActionpointController::stayNearProtect() |
---|
513 | { |
---|
514 | Vector3 targetRelativePosition(0, 300, 300); |
---|
515 | if (!this->getProtect()) |
---|
516 | { |
---|
517 | this->nextActionpoint(); |
---|
518 | return; |
---|
519 | } |
---|
520 | Vector3 targetAbsolutePosition = ((this->getProtect()->getWorldPosition()) + |
---|
521 | (this->getProtect()->getWorldOrientation()* (targetRelativePosition))); |
---|
522 | this->setTargetPosition(targetAbsolutePosition); |
---|
523 | if (!this->getProtect()) |
---|
524 | { |
---|
525 | this->nextActionpoint(); |
---|
526 | return; |
---|
527 | } |
---|
528 | if (this->actionCounter_ % 3 == 0) |
---|
529 | this->setTargetOrientation(this->getProtect()->getWorldOrientation()); |
---|
530 | } |
---|
531 | void ActionpointController::nextActionpoint() |
---|
532 | { |
---|
533 | if (!this || !this->getControllableEntity()) |
---|
534 | return; |
---|
535 | if (this->bLoop_) |
---|
536 | { |
---|
537 | if (!this->loopActionpoints_.empty()) |
---|
538 | { |
---|
539 | this->moveBackToTop(); |
---|
540 | } |
---|
541 | } |
---|
542 | else |
---|
543 | { |
---|
544 | if (!this->parsedActionpoints_.empty()) |
---|
545 | { |
---|
546 | this->parsedActionpoints_.pop_back(); |
---|
547 | } |
---|
548 | } |
---|
549 | this->setAction(Action::NONE); |
---|
550 | this->bHasTargetPosition_ = false; |
---|
551 | } |
---|
552 | void ActionpointController::moveBackToTop() |
---|
553 | { |
---|
554 | Point temp = loopActionpoints_.back(); |
---|
555 | loopActionpoints_.pop_back(); |
---|
556 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
557 | loopActionpoints_.push_back(temp); |
---|
558 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
559 | } |
---|
560 | void ActionpointController::fillLoop() |
---|
561 | { |
---|
562 | loopActionpoints_.clear(); |
---|
563 | fillLoopReversed(); |
---|
564 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
565 | } |
---|
566 | void ActionpointController::fillLoopReversed() |
---|
567 | { |
---|
568 | if (parsedActionpoints_.back().inLoop) |
---|
569 | { |
---|
570 | loopActionpoints_.push_back(parsedActionpoints_.back()); |
---|
571 | parsedActionpoints_.pop_back(); |
---|
572 | } |
---|
573 | if (parsedActionpoints_.back().inLoop) |
---|
574 | { |
---|
575 | fillLoopReversed(); |
---|
576 | } |
---|
577 | } |
---|
578 | |
---|
579 | void ActionpointController::takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b) |
---|
580 | { |
---|
581 | this->parsedActionpoints_ = vector; |
---|
582 | this->loopActionpoints_ = loop; |
---|
583 | this->bLoop_ = b; |
---|
584 | this->bTakenOver_ = true; |
---|
585 | } |
---|
586 | void ActionpointController::setClosestTarget() |
---|
587 | { |
---|
588 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
589 | } |
---|
590 | Pawn* ActionpointController::closestTarget() |
---|
591 | { |
---|
592 | if (!this->getControllableEntity()) |
---|
593 | return 0; |
---|
594 | |
---|
595 | Pawn* closestTarget = 0; |
---|
596 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
597 | Gametype* gt = this->getGametype(); |
---|
598 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
599 | { |
---|
600 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
601 | continue; |
---|
602 | |
---|
603 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
604 | if (distance < minDistance) |
---|
605 | { |
---|
606 | closestTarget = *itP; |
---|
607 | minDistance = distance; |
---|
608 | } |
---|
609 | } |
---|
610 | if (closestTarget) |
---|
611 | { |
---|
612 | return closestTarget; |
---|
613 | } |
---|
614 | return 0; |
---|
615 | } |
---|
616 | void ActionpointController::startAttackingEnemiesThatAreClose() |
---|
617 | { |
---|
618 | if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
619 | { |
---|
620 | if (!this->target_ || (this->target_ && CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_)) |
---|
621 | { |
---|
622 | Pawn* newTarget = this->closestTarget(); |
---|
623 | if ( newTarget && |
---|
624 | CommonController::distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
625 | <= this->attackRange_ ) |
---|
626 | { |
---|
627 | if (this->bLoop_) |
---|
628 | { |
---|
629 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, true }; |
---|
630 | this->loopActionpoints_.push_back(p); |
---|
631 | } |
---|
632 | else |
---|
633 | { |
---|
634 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, false }; |
---|
635 | this->parsedActionpoints_.push_back(p); |
---|
636 | } |
---|
637 | this->executeActionpoint(); |
---|
638 | } |
---|
639 | } |
---|
640 | } |
---|
641 | } |
---|
642 | Vector3 ActionpointController::bestHealthPickup(float searchRadius) |
---|
643 | { |
---|
644 | |
---|
645 | //1000000/distance^2 * 1/index+1 |
---|
646 | float maxUse = 0; |
---|
647 | float tempUse = -1; |
---|
648 | int index = 0; |
---|
649 | float distance = 0; |
---|
650 | Vector3 bestPosition = this->getControllableEntity()->getWorldPosition(); |
---|
651 | |
---|
652 | for (std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it=healthSpawners_.begin(); it!=healthSpawners_.end(); ++it) |
---|
653 | { |
---|
654 | distance = (this->getControllableEntity()->getWorldPosition() - (*it).second.first->getWorldPosition()).length(); |
---|
655 | if (distance < this->tolerance_ || !(*it).second.second) |
---|
656 | { |
---|
657 | (*it).second.second = false; |
---|
658 | continue; |
---|
659 | } |
---|
660 | if (distance > searchRadius) |
---|
661 | continue; |
---|
662 | index = (*it).first; |
---|
663 | tempUse = 1000000*1/(1+distance*distance) * 1/((index/2.0f)+1); |
---|
664 | if (tempUse > maxUse) |
---|
665 | { |
---|
666 | bestPosition = (*it).second.first->getWorldPosition(); |
---|
667 | maxUse = tempUse; |
---|
668 | } |
---|
669 | } |
---|
670 | //std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it = this->healthSpawners_.find(index); |
---|
671 | //P.S. check if it == ... .end() |
---|
672 | //orxout (internal_error) << "best position = " << bestPosition << endl; |
---|
673 | return bestPosition; |
---|
674 | } |
---|
675 | void ActionpointController::setSpawners() |
---|
676 | { |
---|
677 | std::vector<std::string> damagePickups; |
---|
678 | std::vector<std::string> healthPickups; |
---|
679 | std::vector<std::string> speedPickups; |
---|
680 | int index = 0; |
---|
681 | |
---|
682 | |
---|
683 | damagePickups.push_back("largedamageboostpickup"); |
---|
684 | damagePickups.push_back("dronepickup"); |
---|
685 | damagePickups.push_back("mediumdamageboostpickup"); |
---|
686 | damagePickups.push_back("smalldamageboostpickup"); |
---|
687 | |
---|
688 | healthPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
689 | healthPickups.push_back("crazyhealthpickup"); |
---|
690 | healthPickups.push_back("hugehealthpickup"); |
---|
691 | healthPickups.push_back("hugeshieldpickup"); |
---|
692 | healthPickups.push_back("hugeinvisiblepickup"); |
---|
693 | healthPickups.push_back("hugeshrinkpickup"); |
---|
694 | healthPickups.push_back("mediumhealthpickup"); |
---|
695 | healthPickups.push_back("mediumshieldpickup"); |
---|
696 | healthPickups.push_back("mediuminvisiblepickup"); |
---|
697 | healthPickups.push_back("mediumshrinkpickup"); |
---|
698 | healthPickups.push_back("smallhealthpickup"); |
---|
699 | healthPickups.push_back("smallshieldpickup"); |
---|
700 | healthPickups.push_back("smallinvisiblepickup"); |
---|
701 | healthPickups.push_back("smallshrinkpickup"); |
---|
702 | |
---|
703 | speedPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
704 | speedPickups.push_back("hugespeedpickup"); |
---|
705 | speedPickups.push_back("smalljumppickup"); |
---|
706 | speedPickups.push_back("mediumspeedpickup"); |
---|
707 | speedPickups.push_back("smallspeedpickup"); |
---|
708 | |
---|
709 | |
---|
710 | |
---|
711 | for (ObjectList<WorldEntity>::iterator it = ObjectList<WorldEntity>::begin(); it; ++it) |
---|
712 | { |
---|
713 | if ((*it)->getIdentifier()->getName() != "PickupSpawner") |
---|
714 | continue; |
---|
715 | PickupSpawner* spawner = static_cast<PickupSpawner*>(*it); |
---|
716 | std::string name = spawner->getPickupTemplateName(); |
---|
717 | //float distance = ((*it)->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length(); |
---|
718 | // if (distance < 50.0f) |
---|
719 | // continue; |
---|
720 | for (unsigned int i = 0; i < healthPickups.size(); ++i) |
---|
721 | { |
---|
722 | if (name == healthPickups.at(i)) |
---|
723 | { |
---|
724 | index = i; |
---|
725 | this->healthSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
726 | break; |
---|
727 | } |
---|
728 | } |
---|
729 | for (unsigned int i = 0; i < damagePickups.size(); ++i) |
---|
730 | { |
---|
731 | if (name == damagePickups.at(i)) |
---|
732 | { |
---|
733 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
734 | index = i; |
---|
735 | this->damageSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
736 | break; |
---|
737 | } |
---|
738 | } |
---|
739 | for (unsigned int i = 0; i < speedPickups.size(); ++i) |
---|
740 | { |
---|
741 | if (name == speedPickups.at(i)) |
---|
742 | { |
---|
743 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
744 | index = i; |
---|
745 | this->speedSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
746 | break; |
---|
747 | } |
---|
748 | } |
---|
749 | // if (tempUse > maxUse) |
---|
750 | // { |
---|
751 | // Point p = { Action::FLY, "", (*it)->getWorldPosition(), false }; |
---|
752 | // maxUse = tempUse; |
---|
753 | // maxPoint = p; |
---|
754 | // } |
---|
755 | // else |
---|
756 | // { |
---|
757 | // tempUse = -1; |
---|
758 | // continue; |
---|
759 | // } |
---|
760 | // orxout(internal_error) << "resp time = " << static_cast<PickupSpawner*>(*it)->getRespawnTime() << endl; |
---|
761 | } |
---|
762 | } |
---|
763 | } |
---|