[10864] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ActionpointController_H__ |
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| 30 | #define _ActionpointController_H__ |
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| 31 | |
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[10871] | 32 | #include "controllers/FightingController.h" |
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[10877] | 33 | #include "tools/Timer.h" |
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| 34 | #include "tools/interfaces/Tickable.h" |
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[10864] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | namespace Action |
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| 39 | { |
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| 40 | enum Value |
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| 41 | { |
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| 42 | NONE, FLY, FIGHT, PROTECT, FIGHTALL, ATTACK |
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| 43 | }; |
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| 44 | |
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| 45 | } |
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| 46 | |
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| 47 | struct Point { |
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| 48 | Action::Value action; |
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| 49 | std::string name; |
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| 50 | Vector3 position; |
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| 51 | bool inLoop; |
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| 52 | } ; |
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| 53 | |
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[10877] | 54 | class _OrxonoxExport ActionpointController : public FightingController, public Tickable |
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[10864] | 55 | { |
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| 56 | public: |
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| 57 | //----[language demanded functions]---- |
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| 58 | ActionpointController(Context* context); |
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| 59 | virtual ~ActionpointController(); |
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| 60 | //----[language demanded functions]---- |
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| 61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 62 | |
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| 63 | virtual void tick(float dt); |
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| 64 | void addActionpoint(WorldEntity* waypoint); |
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| 65 | WorldEntity* getActionpoint(unsigned int index) const; |
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| 66 | virtual void stayNearProtect(); |
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| 67 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. |
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| 68 | virtual void takeActionpoints (std::vector<Point > vector, std::vector<Point > loop, bool b); |
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| 69 | Action::Value getAction (); |
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| 70 | std::string getActionName(); |
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| 71 | |
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| 72 | void setAction (Action::Value action); |
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| 73 | void setAction (Action::Value action, ControllableEntity* target); |
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| 74 | void setAction (Action::Value action, const Vector3& target); |
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| 75 | void setAction (Action::Value action, const Vector3& target, const Quaternion& orient ); |
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| 76 | |
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[10877] | 77 | virtual bool setWingman(ActionpointController* wingman) |
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| 78 | { return false; } |
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| 79 | virtual bool hasWingman() |
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| 80 | { return true; } |
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| 81 | virtual bool setFollower(ActionpointController* myFollower) |
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| 82 | { return false; } |
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| 83 | virtual bool hasFollower() |
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| 84 | { return true; } |
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[10864] | 85 | |
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| 86 | protected: |
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| 87 | void startAttackingEnemiesThatAreClose(); |
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| 88 | |
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| 89 | //----[Actionpoint information]---- |
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| 90 | Action::Value action_; |
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| 91 | std::string protectName_; |
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| 92 | std::string targetName_; |
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| 93 | std::vector<WeakPtr<WorldEntity> > actionpoints_; |
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| 94 | float squaredaccuracy_; |
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| 95 | std::vector<Point > parsedActionpoints_; |
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| 96 | std::vector<Point > loopActionpoints_; |
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| 97 | bool bInLoop_; |
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| 98 | bool bLoop_; |
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| 99 | bool bEndLoop_; |
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| 100 | bool bTakenOver_; |
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| 101 | //----[/Actionpoint information]---- |
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| 102 | void setProtect (ControllableEntity* protect); |
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| 103 | ControllableEntity* getProtect (); |
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[10871] | 104 | WeakPtr<ControllableEntity> protect_; |
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| 105 | |
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[10864] | 106 | void setClosestTarget(); |
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| 107 | Pawn* closestTarget(); |
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| 108 | //----[Actionpoint methods]---- |
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| 109 | void executeActionpoint(); |
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| 110 | void nextActionpoint(); |
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| 111 | void fillLoop(); |
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| 112 | void fillLoopReversed(); |
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| 113 | void moveBackToTop(); |
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| 114 | //----[Actionpoint methods]---- |
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[10877] | 115 | bool bFirstTick_; |
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| 116 | |
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[10864] | 117 | private: |
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| 118 | |
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| 119 | }; |
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| 120 | } |
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| 121 | |
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| 122 | #endif /* _ActionpointController_H__ */ |
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