[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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[10799] | 11 | * of the License, or ( at your option )any later version. |
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[10719] | 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10719] | 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | #include "controllers/CommonController.h" |
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[10759] | 29 | |
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[10851] | 30 | //stuff for sameTeam function |
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[10838] | 31 | #include "gametypes/TeamDeathmatch.h" |
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| 32 | #include "gametypes/Gametype.h" |
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| 33 | #include "controllers/DroneController.h" |
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[10877] | 34 | #include "gametypes/Dynamicmatch.h" |
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[10838] | 35 | |
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[10877] | 36 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 37 | |
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[10719] | 38 | namespace orxonox |
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| 39 | { |
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| 40 | |
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[10799] | 41 | RegisterClass( CommonController ); |
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[10719] | 42 | |
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[10799] | 43 | CommonController::CommonController( Context* context ): Controller( context ) |
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[10719] | 44 | { |
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[10799] | 45 | RegisterObject( CommonController ); |
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[10719] | 46 | } |
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[10799] | 47 | CommonController::~CommonController() |
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[10719] | 48 | { |
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[10864] | 49 | |
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[10731] | 50 | } |
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[10840] | 51 | |
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[10799] | 52 | float CommonController::randomInRange( float a, float b ) |
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[10796] | 53 | { |
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[10885] | 54 | return a + rnd(1.0f) * (b - a); |
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[10796] | 55 | } |
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[10826] | 56 | float CommonController::distance (ControllableEntity* entity1, ControllableEntity* entity2) |
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| 57 | { |
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| 58 | if (!entity1 || !entity2) |
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| 59 | return std::numeric_limits<float>::infinity(); |
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| 60 | return ( entity1->getPosition() - entity2->getPosition() ).length(); |
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| 61 | } |
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[10838] | 62 | bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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[10826] | 63 | { |
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[10838] | 64 | /*if (!entity1 || !entity2) |
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[10826] | 65 | return false; |
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[10838] | 66 | return entity1->getTeam() == entity2->getTeam();*/ |
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| 67 | if (entity1 == entity2) |
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| 68 | return true; |
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| 69 | |
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| 70 | int team1 = entity1->getTeam(); |
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| 71 | int team2 = entity2->getTeam(); |
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| 72 | |
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| 73 | Controller* controller = 0; |
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| 74 | if (entity1->getController()) |
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| 75 | controller = entity1->getController(); |
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| 76 | else |
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| 77 | controller = entity1->getXMLController(); |
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| 78 | if (controller) |
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| 79 | { |
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| 80 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 81 | if (ac) |
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| 82 | team1 = ac->getTeam(); |
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| 83 | } |
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| 84 | |
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| 85 | if (entity2->getController()) |
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| 86 | controller = entity2->getController(); |
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| 87 | else |
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| 88 | controller = entity2->getXMLController(); |
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| 89 | if (controller) |
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| 90 | { |
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| 91 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 92 | if (ac) |
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| 93 | team2 = ac->getTeam(); |
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| 94 | } |
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| 95 | |
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| 96 | TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype); |
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| 97 | if (tdm) |
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| 98 | { |
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| 99 | if (entity1->getPlayer()) |
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| 100 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 101 | |
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| 102 | if (entity2->getPlayer()) |
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| 103 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 104 | } |
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| 105 | |
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| 106 | TeamBaseMatchBase* base = 0; |
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| 107 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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| 108 | if (base) |
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| 109 | { |
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| 110 | switch (base->getState()) |
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| 111 | { |
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| 112 | case BaseState::ControlTeam1: |
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| 113 | team1 = 0; |
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| 114 | break; |
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| 115 | case BaseState::ControlTeam2: |
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| 116 | team1 = 1; |
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| 117 | break; |
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| 118 | case BaseState::Uncontrolled: |
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| 119 | default: |
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| 120 | team1 = -1; |
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| 121 | } |
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| 122 | } |
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| 123 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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| 124 | if (base) |
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| 125 | { |
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| 126 | switch (base->getState()) |
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| 127 | { |
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| 128 | case BaseState::ControlTeam1: |
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| 129 | team2 = 0; |
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| 130 | break; |
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| 131 | case BaseState::ControlTeam2: |
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| 132 | team2 = 1; |
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| 133 | break; |
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| 134 | case BaseState::Uncontrolled: |
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| 135 | default: |
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| 136 | team2 = -1; |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | DroneController* droneController = 0; |
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| 141 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 142 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 143 | return true; |
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| 144 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 145 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 146 | return true; |
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| 147 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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| 148 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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| 149 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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| 150 | return true; |
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| 151 | |
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| 152 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 153 | if (dynamic) |
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| 154 | { |
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| 155 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 156 | |
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| 157 | if (entity1->getPlayer()) |
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| 158 | team1 = dynamic->getParty(entity1->getPlayer()); |
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| 159 | |
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| 160 | if (entity2->getPlayer()) |
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| 161 | team2 = dynamic->getParty(entity2->getPlayer()); |
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| 162 | |
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| 163 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 164 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 165 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 166 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 167 | else return true; |
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| 168 | } |
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| 169 | |
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| 170 | return (team1 == team2 && team1 != -1); |
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[10826] | 171 | } |
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[10851] | 172 | bool CommonController::isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) |
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| 173 | { |
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| 174 | if ( !entityThatLooks || !entityBeingLookedAt ) |
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| 175 | return false; |
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| 176 | return ( getAngle( entityThatLooks ->getPosition() , |
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| 177 | entityThatLooks->getOrientation() * WorldEntity::FRONT, |
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| 178 | entityBeingLookedAt->getWorldPosition() ) < angle ); |
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| 179 | } |
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| 180 | std::string CommonController::getName(Pawn* entity) |
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| 181 | { |
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| 182 | std::string name = entity->getName(); |
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| 183 | if (name == "") |
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| 184 | { |
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| 185 | const void * address = static_cast<const void*>(entity); |
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| 186 | std::stringstream ss; |
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| 187 | ss << address; |
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| 188 | name = ss.str(); |
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| 189 | } |
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| 190 | return name; |
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| 191 | } |
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[10719] | 192 | } |
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