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source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.cc @ 10955

Last change on this file since 10955 was 10953, checked in by gania, 9 years ago

converted hack to a legal class

File size: 7.6 KB
RevLine 
[10719]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
[10946]11 *   of the License, or (at your option)any later version.
[10719]12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10885]23 *      Gani Aliguzhinov
[10719]24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28#include "controllers/CommonController.h"
[10759]29
[10946]30//here starts stuff for sameTeam function copied from FormationController
[10838]31#include "gametypes/TeamDeathmatch.h"
32#include "gametypes/Gametype.h"
33#include "controllers/DroneController.h"
[10877]34#include "gametypes/Dynamicmatch.h"
[10838]35
[10877]36#include "worldentities/pawns/TeamBaseMatchBase.h"
37
[10719]38namespace orxonox
39{
40
[10946]41    RegisterClass(CommonController);
42    CommonController::CommonController(Context* context): Controller(context)
[10719]43    {
[10946]44        RegisterObject(CommonController);
[10719]45    }
[10799]46    CommonController::~CommonController() 
[10719]47    {
[10946]48        //no member variables - nothing to destroy
[10731]49    }
[10946]50    /**
51    @brief
52      PRE: a < b.
53      returns random float between a and b.
54    */
55    float CommonController::randomInRange(float a, float b)
[10796]56    {
[10885]57        return a + rnd(1.0f) * (b - a);
[10796]58    }
[10946]59    /**
60    @brief
61      returns distance between two entities, if either is zero pointer, returns infinity
62    */   
63    float CommonController::distance (const ControllableEntity* entity1, const ControllableEntity* entity2)
[10826]64    {
65        if (!entity1 || !entity2)
66            return std::numeric_limits<float>::infinity();
[10946]67        return (entity1->getPosition() - entity2->getPosition()).length();
[10826]68    }
[10946]69    /**
70    @brief
71      bad function from FormationController that returns true if both entities have same team
72    */   
[10838]73    bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype)
[10826]74    {
[10946]75        //uncomment following code if functions stops working due to being a hack
[10838]76        /*if (!entity1 || !entity2)
[10826]77            return false;
[10838]78        return entity1->getTeam() == entity2->getTeam();*/
[10946]79        if (!entity1 || !entity2)
80            return false;
[10838]81        if (entity1 == entity2)
82            return true;
83
84        int team1 = entity1->getTeam();
85        int team2 = entity2->getTeam();
86
87        Controller* controller = 0;
88        if (entity1->getController())
89            controller = entity1->getController();
90        else
91            controller = entity1->getXMLController();
92        if (controller)
93        {
[10953]94            if (controller->getIdentifier()->getName() == "MasterController")
95                return true;
[10838]96            CommonController* ac = orxonox_cast<CommonController*>(controller);
97            if (ac)
98                team1 = ac->getTeam();
99        }
100
101        if (entity2->getController())
102            controller = entity2->getController();
103        else
104            controller = entity2->getXMLController();
105        if (controller)
106        {
[10953]107            if (controller->getIdentifier()->getName() == "MasterController")
108                return true;
[10838]109            CommonController* ac = orxonox_cast<CommonController*>(controller);
110            if (ac)
111                team2 = ac->getTeam();
112        }
113
114        TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype);
115        if (tdm)
116        {
117            if (entity1->getPlayer())
118                team1 = tdm->getTeam(entity1->getPlayer());
119
120            if (entity2->getPlayer())
121                team2 = tdm->getTeam(entity2->getPlayer());
122        }
123
124        TeamBaseMatchBase* base = 0;
125        base = orxonox_cast<TeamBaseMatchBase*>(entity1);
126        if (base)
127        {
128            switch (base->getState())
129            {
130                case BaseState::ControlTeam1:
131                    team1 = 0;
132                    break;
133                case BaseState::ControlTeam2:
134                    team1 = 1;
135                    break;
136                case BaseState::Uncontrolled:
137                default:
138                    team1 = -1;
139            }
140        }
141        base = orxonox_cast<TeamBaseMatchBase*>(entity2);
142        if (base)
143        {
144            switch (base->getState())
145            {
146                case BaseState::ControlTeam1:
147                    team2 = 0;
148                    break;
149                case BaseState::ControlTeam2:
150                    team2 = 1;
151                    break;
152                case BaseState::Uncontrolled:
153                default:
154                    team2 = -1;
155            }
156        }
157
158        DroneController* droneController = 0;
159        droneController = orxonox_cast<DroneController*>(entity1->getController());
160        if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2)
161            return true;
162        droneController = orxonox_cast<DroneController*>(entity2->getController());
163        if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1)
164            return true;
165        DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController());
166        DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController());
167        if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner())
168            return true;
169
170        Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype);
171        if (dynamic)
172        {
173            if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;}
174
175            if (entity1->getPlayer())
176                team1 = dynamic->getParty(entity1->getPlayer());
177
178            if (entity2->getPlayer())
179                team2 = dynamic->getParty(entity2->getPlayer());
180
[10946]181            if (team1 ==-1 ||team2 ==-1) {return false;}
[10838]182            else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;}
183            else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;}
184            else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;}
185            else return true;
186        }
187
188        return (team1 == team2 && team1 != -1);
[10826]189    }
[10946]190    /**
191    @brief
192      returns true if entityThatLooks does look at entityBeingLookeAt with a tolerance of angle.
193    */   
194    bool CommonController::isLooking(const ControllableEntity* entityThatLooks, const ControllableEntity* entityBeingLookedAt, float angle)
[10851]195    {
[10946]196        if (!entityThatLooks || !entityBeingLookedAt)
[10851]197            return false;
[10946]198        return (getAngle(entityThatLooks ->getPosition() , 
[10851]199            entityThatLooks->getOrientation()  * WorldEntity::FRONT, 
[10946]200            entityBeingLookedAt->getWorldPosition()) < angle);
[10851]201    }
[10946]202    /**
203    @brief
204      returns a name of a Pawn entity, if no name set, returns string representing address of the Pawn.
205    */   
206    std::string CommonController::getName(const Pawn* entity)
[10851]207    {
208        std::string name = entity->getName();
209        if (name == "")
210        {
211            const void * address = static_cast<const void*>(entity);
212            std::stringstream ss;
213            ss << address; 
214            name = ss.str();           
215        }
216        return name;
217    }
[10719]218}
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