1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or ( at your option )any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | #include "controllers/CommonController.h" |
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29 | |
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30 | //stuff for sameTeam function |
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31 | #include "gametypes/TeamDeathmatch.h" |
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32 | #include "gametypes/Gametype.h" |
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33 | #include "controllers/DroneController.h" |
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34 | #include "gametypes/Dynamicmatch.h" |
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35 | |
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36 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | |
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41 | RegisterClass( CommonController ); |
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42 | |
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43 | CommonController::CommonController( Context* context ): Controller( context ) |
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44 | { |
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45 | RegisterObject( CommonController ); |
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46 | } |
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47 | CommonController::~CommonController() |
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48 | { |
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49 | |
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50 | } |
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51 | |
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52 | float CommonController::randomInRange( float a, float b ) |
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53 | { |
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54 | float random = rnd( 1.0f ); |
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55 | float diff = b - a; |
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56 | float r = random * diff; |
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57 | return a + r; |
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58 | } |
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59 | float CommonController::distance (ControllableEntity* entity1, ControllableEntity* entity2) |
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60 | { |
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61 | if (!entity1 || !entity2) |
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62 | return std::numeric_limits<float>::infinity(); |
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63 | return ( entity1->getPosition() - entity2->getPosition() ).length(); |
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64 | } |
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65 | bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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66 | { |
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67 | /*if (!entity1 || !entity2) |
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68 | return false; |
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69 | return entity1->getTeam() == entity2->getTeam();*/ |
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70 | if (entity1 == entity2) |
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71 | return true; |
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72 | |
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73 | int team1 = entity1->getTeam(); |
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74 | int team2 = entity2->getTeam(); |
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75 | |
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76 | Controller* controller = 0; |
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77 | if (entity1->getController()) |
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78 | controller = entity1->getController(); |
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79 | else |
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80 | controller = entity1->getXMLController(); |
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81 | if (controller) |
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82 | { |
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83 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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84 | if (ac) |
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85 | team1 = ac->getTeam(); |
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86 | } |
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87 | |
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88 | if (entity2->getController()) |
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89 | controller = entity2->getController(); |
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90 | else |
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91 | controller = entity2->getXMLController(); |
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92 | if (controller) |
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93 | { |
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94 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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95 | if (ac) |
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96 | team2 = ac->getTeam(); |
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97 | } |
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98 | |
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99 | TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype); |
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100 | if (tdm) |
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101 | { |
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102 | if (entity1->getPlayer()) |
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103 | team1 = tdm->getTeam(entity1->getPlayer()); |
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104 | |
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105 | if (entity2->getPlayer()) |
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106 | team2 = tdm->getTeam(entity2->getPlayer()); |
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107 | } |
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108 | |
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109 | TeamBaseMatchBase* base = 0; |
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110 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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111 | if (base) |
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112 | { |
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113 | switch (base->getState()) |
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114 | { |
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115 | case BaseState::ControlTeam1: |
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116 | team1 = 0; |
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117 | break; |
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118 | case BaseState::ControlTeam2: |
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119 | team1 = 1; |
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120 | break; |
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121 | case BaseState::Uncontrolled: |
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122 | default: |
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123 | team1 = -1; |
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124 | } |
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125 | } |
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126 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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127 | if (base) |
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128 | { |
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129 | switch (base->getState()) |
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130 | { |
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131 | case BaseState::ControlTeam1: |
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132 | team2 = 0; |
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133 | break; |
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134 | case BaseState::ControlTeam2: |
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135 | team2 = 1; |
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136 | break; |
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137 | case BaseState::Uncontrolled: |
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138 | default: |
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139 | team2 = -1; |
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140 | } |
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141 | } |
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142 | |
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143 | DroneController* droneController = 0; |
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144 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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145 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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146 | return true; |
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147 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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148 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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149 | return true; |
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150 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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151 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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152 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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153 | return true; |
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154 | |
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155 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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156 | if (dynamic) |
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157 | { |
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158 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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159 | |
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160 | if (entity1->getPlayer()) |
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161 | team1 = dynamic->getParty(entity1->getPlayer()); |
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162 | |
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163 | if (entity2->getPlayer()) |
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164 | team2 = dynamic->getParty(entity2->getPlayer()); |
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165 | |
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166 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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167 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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168 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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169 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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170 | else return true; |
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171 | } |
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172 | |
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173 | return (team1 == team2 && team1 != -1); |
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174 | } |
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175 | bool CommonController::isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) |
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176 | { |
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177 | if ( !entityThatLooks || !entityBeingLookedAt ) |
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178 | return false; |
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179 | return ( getAngle( entityThatLooks ->getPosition() , |
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180 | entityThatLooks->getOrientation() * WorldEntity::FRONT, |
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181 | entityBeingLookedAt->getWorldPosition() ) < angle ); |
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182 | } |
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183 | std::string CommonController::getName(Pawn* entity) |
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184 | { |
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185 | std::string name = entity->getName(); |
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186 | if (name == "") |
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187 | { |
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188 | const void * address = static_cast<const void*>(entity); |
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189 | std::stringstream ss; |
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190 | ss << address; |
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191 | name = ss.str(); |
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192 | } |
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193 | return name; |
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194 | } |
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195 | |
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196 | |
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197 | } |
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