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source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.h @ 10923

Last change on this file since 10923 was 10885, checked in by gania, 9 years ago

added other weapons

File size: 1.9 KB
RevLine 
[10719]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[10885]23 *      Gani Aliguzhinov
[10719]24 *   Co-authors:
[10885]25 *      Dominik Solenicki
[10719]26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"
[10877]34#include <limits>
35
[10719]36#include "worldentities/ControllableEntity.h"
[10759]37#include "worldentities/pawns/Pawn.h"
[10827]38
[10719]39
40namespace orxonox
41{
[10877]42    class _OrxonoxExport CommonController : public Controller
[10719]43    {
[10796]44
[10719]45        public:
[10803]46            static const float ACTION_INTERVAL = 1.0f;
[10729]47
[10877]48            static const float hardcoded_projectile_speed = 750;
49
[10731]50            CommonController(Context* context);
51            virtual ~CommonController();
52
[10877]53            static float randomInRange(float a, float b);
[10871]54            static float distance(ControllableEntity* entity1, ControllableEntity* entity2);
55            static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt);
56            static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ;
[10877]57            static std::string getName( Pawn* entity ) ;           
[10719]58    };
59}
60
61#endif /* _CommonController_H__ */
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