1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _CommonController_H__ |
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30 | #define _CommonController_H__ |
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31 | |
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32 | |
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33 | #include "controllers/Controller.h" |
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34 | #include "worldentities/ControllableEntity.h" |
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35 | #include "worldentities/pawns/Pawn.h" |
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36 | #include "util/Math.h" |
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37 | |
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38 | #include "tools/Timer.h" |
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39 | #include "tools/interfaces/Tickable.h" |
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40 | #include <limits> |
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41 | #include <algorithm> |
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42 | #include "worldentities/Actionpoint.h" |
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43 | #include "worldentities/pawns/SpaceShip.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | |
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48 | namespace FormationMode |
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49 | { |
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50 | enum Value |
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51 | { |
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52 | FINGER4, DIAMOND, WALL |
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53 | }; |
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54 | } |
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55 | namespace Rank |
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56 | { |
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57 | enum Value |
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58 | { |
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59 | NONE, SECTIONLEADER, DIVISIONLEADER, WINGMAN |
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60 | }; |
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61 | |
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62 | } |
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63 | namespace Action |
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64 | { |
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65 | enum Value |
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66 | { |
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67 | NONE, FLY, FIGHT, PROTECT, FIGHTALL, ATTACK |
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68 | }; |
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69 | |
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70 | } |
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71 | |
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72 | struct Point { |
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73 | Action::Value action; |
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74 | std::string name; |
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75 | Vector3 position; |
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76 | bool inLoop; |
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77 | } ; |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | class _OrxonoxExport CommonController : public Controller, public Tickable |
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84 | { |
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85 | |
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86 | public: |
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87 | static const float hardcoded_projectile_speed = 750; |
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88 | static const float ACTION_INTERVAL = 1.0f; |
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89 | |
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90 | CommonController(Context* context); |
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91 | virtual ~CommonController(); |
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92 | |
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93 | virtual void tick(float dt); |
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94 | |
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95 | //----[XML methods]---- |
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96 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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97 | |
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98 | void setFormationModeXML(std::string val); |
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99 | std::string getFormationModeXML(); |
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100 | void setFormationMode(FormationMode::Value val); |
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101 | FormationMode::Value getFormationMode() const; |
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102 | |
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103 | void setRank(Rank::Value val); |
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104 | Rank::Value getRank() const; |
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105 | |
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106 | void addActionpoint(WorldEntity* waypoint); |
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107 | WorldEntity* getActionpoint(unsigned int index) const; |
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108 | //----[/XML methods]---- |
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109 | |
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110 | //----[Interaction with other Controllers]---- |
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111 | virtual bool setWingman(CommonController* wingman); |
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112 | virtual bool hasWingman(); |
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113 | |
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114 | bool hasTarget(); |
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115 | ControllableEntity* getTarget(); |
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116 | |
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117 | Action::Value getAction (); |
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118 | std::string getActionName(); |
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119 | |
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120 | void setAction (Action::Value action); |
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121 | void setAction (Action::Value action, ControllableEntity* target); |
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122 | void setAction (Action::Value action, const Vector3& target); |
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123 | void setAction (Action::Value action, const Vector3& target, const Quaternion& orient ); |
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124 | //----[/Interaction with other Controllers]---- |
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125 | |
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126 | //----[Helper methods]---- |
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127 | float randomInRange(float a, float b); |
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128 | static float distance(ControllableEntity* entity1, ControllableEntity* entity2); |
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129 | static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); |
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130 | static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ; |
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131 | static std::string getName( Pawn* entity ) ; |
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132 | |
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133 | float squaredDistanceToTarget() const; |
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134 | bool isLookingAtTarget(float angle); |
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135 | //----[/Helper methods]---- |
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136 | |
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137 | |
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138 | virtual void stayNearProtect(); |
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139 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. |
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140 | virtual void takeActionpoints (std::vector<Point > vector, std::vector<Point > loop, bool b); |
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141 | |
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142 | protected: |
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143 | //----[Flying methods]---- |
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144 | void stopMoving(); |
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145 | void stopLookingAtTarget(); |
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146 | void startLookingAtTarget(); |
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147 | |
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148 | void moveToPosition(const Vector3& target, float dt); |
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149 | void moveToTargetPosition(float dt); |
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150 | |
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151 | void copyOrientation(const Quaternion& orient, float dt); |
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152 | void copyTargetOrientation(float dt); |
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153 | |
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154 | void lookAtTarget(float dt); |
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155 | |
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156 | void setTargetPosition(const Vector3& target); |
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157 | void setTargetOrientation(const Quaternion& orient); |
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158 | void setTargetOrientation(ControllableEntity* target); |
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159 | virtual void boostControl(); |
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160 | |
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161 | |
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162 | //----[/Flying methods]---- |
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163 | |
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164 | //----[Fighting methods]---- |
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165 | void setTarget(ControllableEntity* target); |
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166 | |
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167 | void setPositionOfTarget(const Vector3& target); |
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168 | void setOrientationOfTarget(const Quaternion& orient); |
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169 | |
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170 | void setProtect (ControllableEntity* protect); |
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171 | ControllableEntity* getProtect (); |
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172 | |
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173 | void maneuver(); |
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174 | void dodge(Vector3& thisPosition, Vector3& diffUnit); |
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175 | bool canFire(); |
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176 | void doFire(); |
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177 | void setClosestTarget(); |
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178 | Pawn* closestTarget(); |
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179 | void startAttackingEnemiesThatAreClose(); |
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180 | //----[/Fighting methods]---- |
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181 | |
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182 | //----[where-to-fly information]---- |
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183 | |
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184 | bool bHasTargetPosition_; |
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185 | Vector3 targetPosition_; |
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186 | bool bHasTargetOrientation_; |
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187 | Quaternion targetOrientation_; |
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188 | |
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189 | //----[/where-to-fly information]---- |
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190 | //----[protect information]---- |
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191 | WeakPtr<ControllableEntity> protect_; |
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192 | //----[/protect information]---- |
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193 | //----[who-to-kill information]---- |
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194 | WeakPtr<ControllableEntity> target_; |
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195 | |
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196 | bool bHasPositionOfTarget_; |
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197 | Vector3 positionOfTarget_; |
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198 | bool bHasOrientationOfTarget_; |
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199 | Quaternion orientationOfTarget_; |
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200 | //----[/who-to-kill information]---- |
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201 | |
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202 | //----[Actionpoint information]---- |
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203 | |
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204 | std::vector<WeakPtr<WorldEntity> > actionpoints_; |
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205 | float squaredaccuracy_; |
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206 | std::vector<Point > parsedActionpoints_; |
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207 | std::vector<Point > loopActionpoints_; |
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208 | |
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209 | //----[/Actionpoint information]---- |
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210 | //----[Actionpoint methods]---- |
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211 | void executeActionpoint(); |
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212 | void nextActionpoint(); |
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213 | void fillLoop(); |
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214 | void fillLoopReversed(); |
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215 | void moveBackToTop(); |
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216 | //----[Actionpoint methods]---- |
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217 | //----["Private" variables]---- |
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218 | FormationMode::Value formationMode_; |
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219 | Rank::Value rank_; |
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220 | std::string protectName_; |
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221 | std::string targetName_; |
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222 | Action::Value action_; |
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223 | int attackRange_; |
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224 | bool bLookAtTarget_; |
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225 | bool bShooting_; |
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226 | int maneuverCounter_; |
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227 | int tolerance_; |
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228 | bool bFirstTick_; |
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229 | bool bInLoop_; |
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230 | bool bLoop_; |
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231 | bool bEndLoop_; |
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232 | bool bTakenOver_; |
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233 | //----[/"Private" variables]---- |
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234 | |
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235 | }; |
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236 | } |
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237 | |
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238 | #endif /* _CommonController_H__ */ |
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