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source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.h @ 10875

Last change on this file since 10875 was 10875, checked in by gania, 9 years ago

fixed library dependencies

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"
34#include "worldentities/ControllableEntity.h"
35#include "worldentities/pawns/Pawn.h"
36
37#include "tools/Timer.h"
38#include "tools/interfaces/Tickable.h"
39#include <limits>
40#include "worldentities/Actionpoint.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport CommonController : public Controller, public Tickable
45    {
46
47        public:
48            static const float hardcoded_projectile_speed = 750;
49            static const float ACTION_INTERVAL = 1.0f;
50
51            CommonController(Context* context);
52            virtual ~CommonController();
53
54            virtual void tick(float dt); 
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57               
58
59
60            virtual bool setWingman(CommonController* wingman);
61            virtual bool hasWingman();       
62
63
64            float randomInRange(float a, float b);
65            static float distance(ControllableEntity* entity1, ControllableEntity* entity2);
66            static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt);
67            static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ;
68            static std::string getName( Pawn* entity ) ;
69
70        protected:
71           
72            bool bFirstTick_; 
73           
74           
75    };
76}
77
78#endif /* _CommonController_H__ */
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