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source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.h @ 10954

Last change on this file since 10954 was 10953, checked in by gania, 9 years ago

converted hack to a legal class

File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"                 //that's what I inherit from
34
35#include <limits>                                   //I use limits pretty much in every class, so might as well include it in the parent class
36
37#include "worldentities/ControllableEntity.h"       //same for ControllableEntity
38#include "worldentities/pawns/Pawn.h"               //and Pawn
39
40
41namespace orxonox
42{
43    class _OrxonoxExport CommonController : public Controller
44    {
45
46        public:
47            static const float hardcoded_projectile_speed = 750;        //<! FightingController uses it to predict enemy position
48
49            CommonController(Context* context);
50            virtual ~CommonController();
51            virtual void action(){}; //<! action() is called in regular intervals managing the bot's behaviour.
52            static float randomInRange(float a, float b);
53            static float distance(const ControllableEntity* entity1, const ControllableEntity* entity2);
54            static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt);
55            static bool isLooking(const ControllableEntity* entityThatLooks, const ControllableEntity* entityBeingLookedAt, float angle ) ;
56            static std::string getName(const Pawn* entity ) ;           
57    };
58}
59
60#endif /* _CommonController_H__ */
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