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source: code/branches/campaignHS15/src/orxonox/controllers/DivisionController.cc @ 10923

Last change on this file since 10923 was 10923, checked in by gania, 9 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DivisionController.h"
30#include "infos/PlayerInfo.h"
31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36
37    //Leaders share the fact that they have Wingmans
38    DivisionController::DivisionController(Context* context) : ActionpointController(context)
39    {
40        RegisterObject(DivisionController);
41        this->setFormationMode(FormationMode::DIAMOND);
42        this->target_ = 0;
43        this->myFollower_ = 0;
44        this->myWingman_ = 0;
45        //this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this)));
46    }
47
48    DivisionController::~DivisionController()
49    {
50        for (size_t i = 0; i < this->actionpoints_.size(); ++i)
51        {
52            if(this->actionpoints_[i])
53                this->actionpoints_[i]->destroy();
54        }
55        this->parsedActionpoints_.clear();
56        this->actionpoints_.clear();
57    } 
58
59    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(DivisionController, XMLPort, xmlelement, mode);
62       
63        //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
64    }
65    void DivisionController::tick(float dt)
66    {   
67        if (!this->isActive())
68            return;   
69        SUPER(DivisionController, tick, dt);
70        /*if (this->timeOffset_ >= 0.0f && this->timeOffset_ <= 0.8f && !this->bActionCalled_)
71        {
72            this->action();
73            this->bActionCalled_ = true;
74        }
75        if (this->timeOffset_ > 1.6f)
76        {
77            this->bActionCalled_ = false;
78        }*/
79
80       
81    }
82    void DivisionController::action()
83    {   
84        if (!this || !this->getControllableEntity())
85            return;
86       
87        ActionpointController::action();
88        if (!this || !this->getControllableEntity())
89            return;
90        if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()))
91        {
92            if (this->myFollower_)
93            {
94                this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
95            }
96            else if (this->myWingman_)
97            {
98                this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
99            }   
100        }
101
102       
103    }
104    //I wanted to do it different here, but at this point I think nothing will change if I delete that method
105    void DivisionController::stayNearProtect()
106    {
107        ActionpointController::stayNearProtect();
108    }
109   
110    bool DivisionController::setWingman(ActionpointController* newWingman)
111    {
112        if (!this->myWingman_)
113        {
114            this->myWingman_ = newWingman;
115            if (!this->hasFollower())
116                newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
117            return true;
118        }
119        else
120        {
121            return false;
122        }
123    }
124    bool DivisionController::setFollower(ActionpointController* newFollower)
125    {
126        if (!this->myFollower_)
127        {
128            this->myFollower_ = newFollower;
129            if (this->hasWingman())
130            {
131                this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false);
132            }
133
134            newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
135           
136            return true;
137        }
138        else
139        {
140            return false;
141        }
142    }
143    bool DivisionController::hasWingman()
144    {
145        if (this->myWingman_)
146            return true;
147        else
148            return false;
149    }
150    bool DivisionController::hasFollower()
151    {
152        if (this->myFollower_)
153            return true;
154       
155        return false;
156    }
157
158}
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