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source: code/branches/campaignHS15/src/orxonox/controllers/DivisionController.cc @ 10955

Last change on this file since 10955 was 10953, checked in by gania, 9 years ago

converted hack to a legal class

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DivisionController.h"
30#include "infos/PlayerInfo.h"
31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36
37    //Leaders share the fact that they have Wingmans
38    DivisionController::DivisionController(Context* context) : ActionpointController(context)
39    {
40        RegisterObject(DivisionController);
41        this->setFormationMode(FormationMode::DIAMOND);
42        this->target_ = 0;
43        this->myFollower_ = 0;
44        this->myWingman_ = 0;
45    }
46
47    DivisionController::~DivisionController()
48    {
49        for (size_t i = 0; i < this->actionpoints_.size(); ++i)
50        {
51            if(this->actionpoints_[i])
52                this->actionpoints_[i]->destroy();
53        }
54        this->parsedActionpoints_.clear();
55        this->actionpoints_.clear();
56    } 
57
58    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(DivisionController, XMLPort, xmlelement, mode);
61       
62    }
63    void DivisionController::tick(float dt)
64    {   
65        if (!this->isActive())
66            return;   
67       
68        SUPER(DivisionController, tick, dt);
69       
70    }
71    void DivisionController::action()
72    {   
73        if (!this || !this->getControllableEntity() || !this->isActive())
74            return;
75       
76        ActionpointController::action();
77        if (!this || !this->getControllableEntity())
78            return;
79        if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()))
80        {
81            if (this->myFollower_)
82            {
83                this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
84            }
85            else if (this->myWingman_)
86            {
87                this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
88            }   
89        }
90
91       
92    }
93    //I wanted to do it different here, but at this point I think nothing will change if I delete that method
94    void DivisionController::stayNearProtect()
95    {
96        ActionpointController::stayNearProtect();
97    }
98   
99    bool DivisionController::setWingman(ActionpointController* newWingman)
100    {
101        if (!this->myWingman_)
102        {
103            this->myWingman_ = newWingman;
104            if (!this->hasFollower())
105                newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
106            return true;
107        }
108        else
109        {
110            return false;
111        }
112    }
113    bool DivisionController::setFollower(ActionpointController* newFollower)
114    {
115        if (!this->myFollower_)
116        {
117            this->myFollower_ = newFollower;
118            if (this->hasWingman())
119            {
120                this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false);
121            }
122
123            newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
124           
125            return true;
126        }
127        else
128        {
129            return false;
130        }
131    }
132    bool DivisionController::hasWingman()
133    {
134        if (this->myWingman_)
135            return true;
136        else
137            return false;
138    }
139    bool DivisionController::hasFollower()
140    {
141        if (this->myFollower_)
142            return true;
143       
144        return false;
145    }
146
147}
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