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source: code/branches/campaignHS15/src/orxonox/controllers/DivisionController.cc @ 10903

Last change on this file since 10903 was 10886, checked in by gania, 9 years ago

improved dodging

File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DivisionController.h"
30#include "infos/PlayerInfo.h"
31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36
37    //Leaders share the fact that they have Wingmans
38    DivisionController::DivisionController(Context* context) : ActionpointController(context)
39    {
40        RegisterObject(DivisionController);
41        this->setFormationMode(FormationMode::DIAMOND);
42        this->target_ = 0;
43        this->myFollower_ = 0;
44        this->myWingman_ = 0;
45        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DivisionController::action, this)));
46    }
47
48    DivisionController::~DivisionController()
49    {
50        for (size_t i = 0; i < this->actionpoints_.size(); ++i)
51        {
52            if(this->actionpoints_[i])
53                this->actionpoints_[i]->destroy();
54        }
55        this->parsedActionpoints_.clear();
56        this->actionpoints_.clear();
57    } 
58
59    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
60    {
61        SUPER(DivisionController, XMLPort, xmlelement, mode);
62
63        //XMLPortParam(DivisionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f);
64    }
65    void DivisionController::tick(float dt)
66    {   
67        if (!this->isActive())
68            return;   
69        SUPER(DivisionController, tick, dt);
70    }
71    void DivisionController::action()
72    {   
73        if (!this || !this->getControllableEntity())
74            return;
75       
76        ActionpointController::action();
77        if (!this || !this->getControllableEntity())
78            return;
79        if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()))
80        {
81            if (this->myFollower_)
82            {
83                this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
84            }
85            else if (this->myWingman_)
86            {
87                this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
88            }   
89        }
90       
91    }
92    //I wanted to do it different here, but at this point I think nothing will change if I delete that method
93    void DivisionController::stayNearProtect()
94    {
95        ActionpointController::stayNearProtect();
96    }
97   
98    bool DivisionController::setWingman(ActionpointController* newWingman)
99    {
100        if (!this->myWingman_)
101        {
102            this->myWingman_ = newWingman;
103            if (!this->hasFollower())
104                newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
105            return true;
106        }
107        else
108        {
109            return false;
110        }
111    }
112    bool DivisionController::setFollower(ActionpointController* newFollower)
113    {
114        if (!this->myFollower_)
115        {
116            this->myFollower_ = newFollower;
117            if (this->hasWingman())
118            {
119                this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false);
120            }
121
122            newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
123           
124            return true;
125        }
126        else
127        {
128            return false;
129        }
130    }
131    bool DivisionController::hasWingman()
132    {
133        if (this->myWingman_)
134            return true;
135        else
136            return false;
137    }
138    bool DivisionController::hasFollower()
139    {
140        if (this->myFollower_)
141            return true;
142       
143        return false;
144    }
145}
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